
Enter the creative paradise of Scrap Mechanic! Build fantastic machines, go on adventures with your friends and defend against waves of evil Farmbots in this imaginative multiplayer survival sandbox. With Scrap Mechanic’s powerful creation tools you can engineer your own adventures!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #94, worst PL #97 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.43/day in the week to Sep 1 → 32.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 3063 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good game and very fun. I will keep playing it. I have some notes for Axolot: - The spudling gun is awesome. I do wish there was a heavier version available as an endgame reward (akin to Sasha from TF2) - Computation for springs and bearing makes building complex suspension difficult. Stacking springs or using many bearings drops FPS drastically. I have to switch to simple physics 5 settings just to make my rocker-bogey vehicle run in 60fps. Trying to run in smart or advanced will drop me to 2fps. - The difficulty for the warehouses and growlabs is fine, but there should be one extra main quest to make burgers before the first warehouse. Informing the player of the burgers by that point in the game makes the difficulty in the first warehouse feel more justified. Also probably more emphasis on stacking healing items, since the tapebots are good about getting the first hit in. - There is no waypoint marker if you leave the first warehouse after clearing the floors but before [spoiler] defeating the boss. [/spoiler] Making my way back took a couple of hours of searching when it was only 5 minutes away. - Road generation is sometimes absurdly steep. There are many roads in my world that have a slope steeper than 45 degrees. It'd be funny and charming if it didn't take so much torque to climb. - Having more types of bearings would be nice, like a 2x2 bearing or 3x3 bearing. Same goes for pistons and springs. - Some type of warning for the exploding bots at certain POI's. Having your vehicle blown up early game can absolutely wreck your progress. It's one of those moments where I considered quitting. Not good for player retention.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Russian
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥♥ для детей
Not optimalised, laggy after a little higher level of suspension and the biggest minus is internet optimalisation. Never seen worse multiplayer experience with internet connection.
игра о строителльстве но я построил ферму и роботы все сломали. не рекомендую
Very good game! 5/5 1.0 just dropped and it's amazing... just know that names with a _ aren't able to be destroyed (at least from what I have tried)
this game is quite fun though the volume is quiet even at 100 but its still fun either way
Bearings must spin!
Машина ехать. Моя видеть летающая штука. Летающая штука видеть меня. Машина не ехать(
Сотни часов контента. А это еще и не вышла 2 глава которая выйдет в эту пятницу! Игра стоит своих денег, даже с поднятой ценой
A good game 1.0 is almost here!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $169.8M | 378.8K | 93% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $6.5M | 13.8K | 72% | $13.99 | |
| — | 0 | — | — | |
| $242.1K | 247 | 49% | $24.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $108.1M | 86.1K | 58% | $34.99 | |
| $107.9M | 118K | 60% | $44.99 | |
| $108.8M | 86K | 92% | $59.99 | |
| $109M | 79.1K | 72% | $39.99 | |
| $111.4M | 217.5K | 91% | $29.99 | |
| $111.6M | 129.5K | 83% | $39.99 |