
Enter the creative paradise of Scrap Mechanic! Build fantastic machines, go on adventures with your friends and defend against waves of evil Farmbots in this imaginative multiplayer survival sandbox. With Scrap Mechanic’s powerful creation tools you can engineer your own adventures!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #94, worst PL #97 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.43/day in the week to Sep 1 → 32.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2978 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game has huge potential, but after the update, it’s practically unplayable. Dear developers, what did you do to the optimization and physics?! It’s just awful. Now, in Survival mode, I can’t make interesting (simple!) mechanisms because the FPS drops to 13–20. I just can’t play properly with my friends. They’re having FPS issues too. Please fix the physics—it’s practically impossible to play with controllers! The suspension is broken now too... When I drive on a platform made of blocks, the car starts shaking. I love this game, but the new physics have become just awful. T_T
Extremely unfun forced combat. I want to build stuff, not deal with unfun combat + running miles every time i die, which happens constantly due to lack of healing items other than rare potions.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Russian
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've tried playing this game twice now, once on initial release, once this week. Why does the initial 2 hours of the game feel like they want you to refund the game before you get to any content? The literal FIRST thing you have to do, is walk back and forth with a single bucket, 3 times, to put out a fire. Pure waste of time. Then you finally build a small pre-designed vehicle. But with wheels so bad that driving just doesn't feel fun. And then finally you are tasked to collect 10 macGuffins to get started with actual content, but not how to get them, or where, and actually killing enemies for them takes quite a bit of time this early on. So you feel this is what the game is. Mindless timewasting tasks, Bad driving physics, and fetch quests. The initial 2 hours of this game needs a full re-design before i'll try this a 3rd time.
This game has been TEN YEARS, and is still a buggy pile of ♥♥♥♥!
After 6 years of development, this is what we got: -6 new enemies, 4 of them being simple recolors. -The food system removed from a survival game. -New dungeons with nothing inside. You only enter it because the quest forces you to. -Crafting progression locked behind boring MMO-style fetch quests. Want to unlock a recipe? Go bring an NPC 12 tomatoes. -Blocking removed from combat — even though you can still block with the hammer in Creative Mode. -0 new biomes. -0 new ruins, still the same Copy-Paste world as before. You turned a sandbox into a linear game Congratulations.You can literally see more effort put into Steam Workshop content than into this update. At this point, you're better off playing a Minecraft tech modpack.
dev team is a joke
к0феварка пердимонокль обл@ко загогулана ИНТУиция синхрофазотрон шлёпанеЦ 73915%&# 👍👍👍🚨🪲
The campaign mode of this game is, frankly, unacceptable. The game just outright refuses to explain so much as the most basic mechanic of a game ostensibly about mechanics. Insane.
Я устал от всего фарма во второй половине этой чертовой игры...
После недавней обновы игра стала работать намного хуже. При спавне технически сложных построек, они могут и вовсе моментально исчезнуть, стоит только убрать домкрат. Так же когда играл, звук в моменте начинает зависать что ли (хз как ещё описать) и вместе со звуком постепенно начитает лагать игра, до того момента, пока вовсе не зависнет на статичной картинке. В общем жду фикса багов.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $111M | 85.1K | 93% | $59.99 |