
Join Orin and The Rust Wanderers in their battle against the relentless forces of the Dominant Hand. Take the fight to The Baron and his Dominant Hand Forces to free The Slaglands from his cold iron grip! Gather Scrap and grow in power on your quest to rescue your friends and gain your independence.
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About
Join Orin and The Rust Wanderers in their battle against the relentless forces of the Dominant Hand. Take the fight to The Baron and free The Slaglands from his cold iron grip! The innocent bots of the Slaglands live in fear of their Dominant Hand overlords and are under threat of being scraped! Give the Dominant Hand a taste of their own medicine! Gather THEIR Scrap and grow in power on your quest to rid The Slaglands from the clutches of the Dominant Hand.

Find your captured friends and free them from the grasp of the Dominant Hand! After rescuing and some repairs they will join you on the battlefield, bringing their experience and powerful new weapons with them. Each rust wanderer has their own traits and excel at different things. Use this to your advantage!

Enjoy thousands of possible loadouts, discovering which combos pack the most punch and fit your play style best! While out in the Slaglands keep your optical receptors powered up and on the lookout for valuable QBits, the currency of the land that you can bring back with you and use towards powerful permanent upgrades.

The successful scrap runner is always on the lookout for the best tools for the job. Experiment with loadouts to discover and wield powerful combo weapons that can change the tide of any battle!

As you grow in strength venture deeper into the Slaglands in search of The Baron across six giant maps, laying waste to the bots that took your friends and pushed you out of your home, but beware the violent and brutal Baron who owns these lands and leads the Dominant Hand. Your spree of destruction and liberation will only go on so long until you will have to face one of the Barons ruthless lieutenants. Scrap them or be scrapped. Take the fight to the Baron and stop him before his plans come to fruition!
Note from the Developer:
As a small studio of passionate gamers, we understand that your money and game time are both important and precious to you. We're the same way, and always want to make sure that our purchase decisions are well informed. With that said, through testing we've found that the full play time to beat the game is somewhere between 7 and 9 hours for the average player. This does not include unlocking everything in the game. Unlocking everything in the game will bring that play time north of 12 to 15 hours.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
This game is awesome! I have played a lot of Vampire Survivor-like games and this one is definitely a good one. The weapons and visuals are very fun and the game flows well. Several zones with lots of unlocks! Excited for more.
A pretty fun roguelite so far. There are a few things that I feel could be improved but it's still a solid game despite them. UI is a little confusing. It would be ideal if you could go back by pressing ESC. There is a short moment after accepting a new power where the character is immobile, making it easy for enemies to land a free hit. A short period of immunity would solve the issue handily. There are instances in which enemies spawn directly on top of the character.
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Purchased this game because I like survivor style games and got really sucked in! So far, progress is smooth and consistent without the need to grind for everything like in most every other game of this type. Weapons start out generic but quickly become unique within the genre with many unlike anything I've seen in other games of this type. It's also nice to see more games in this genre going with fully 3D animated characters as well! I really like how each level clearly gets more difficult and requires a different approach from levels before it, rather than just having tougher or more enemies, there are definite themes to the maps, with hazards and different enemy behaviors, (The green level is much more of a bullet hell level then the other maps for instance and requires very different builds from what you've probably used in the other levels). I like the quicker game playtime vs other survivors-likes, being able to hop in and out quickly makes it a more casual experience. I would say the only downside I'm seeing so far is that there aren't as many playable characters as some other survivors games with there being 1 character per level to rescue so far. Also, while I haven't unlocked the entire map yet, I'm thinking I'm going to want even more levels than are currently in the game. Looks like there is going to be about 6 or so levels in the game, which at my current progression, I'm guessing the note on the store page about playtime is seeming like it will be pretty accurate as of the time of this review. All in all I would definitely recommend this game to anyone who is a fan of the genre, and I would even say that the pacing of this game might make it a better entry point to the genre than some of the other heavy hitters. EDIT: Had to come back and edit as I realized that the games store page doesn't say if it supports controllers, I've been playing with a controller not realizing it wasn't officially supported and it seemed like it was mostly working with a controller, the settings menu being the odd standout that doesn't cooperate with controllers at all....
Great survivors-like game. Electric hit + deadeye is OP, with super satisfying gameplay loop. Plus it’s not overly easy like a lot of survivors games, actually has a learning curve which I really like. Mobile ports are a rampant problem on steam, but seems the studio handcrafted this specifically for PC. They also released an untethered quest 3 game on meta last year that’s free that I’ve been playing quite a bit, really been liking that. It has a really cool grappling mechanic set in the same universe and similar upgrade mechanics to survivors. Plus how many VR games are co-op / horde-mode multiplayer? Super unique survivors title that stands out
Super fun little survivors rogue-like! I loved the variety of upgrades and customizations you can do which makes every playthrough different! my only 2 complaints is that the first level mission is unclear how to beat i got a little stuck there! also even though i clicked the windowed option it stayed full screen with no window even with the full screen windowed option it still stayed full screen! the price point is perfect for this little game and it has a lot replay value for it! can't wait to play more and hopefully some more updates soon?
I’m really enjoying this game so far! It has a lot of similarities to Deep Rock Galactic: Survivor, but with a much cuter visual style and much larger maps. The upgrade system is fun, and progression feels challenging in a good way, which makes each run rewarding. The gameplay loop kept me engaged, and I found myself wanting to jump into "just one more run." My only minor suggestion would be the sound design. The attack sound can get a little repetitive and annoying after a while 😄. If the developers polish that aspect a bit, it would make the experience even better. Overall, a very fun game that I can definitely recommend! 👍
Love the game, needs a little bit of bugfixing. aside from that it has some sick mechanics and (in my opinion good) hard gameplay. ive played a lot of survivors games and this ones a fun one.
I like the upgrades for all of the weapons and finding the combinations to make super weapons. The switch from scrap yard to molten is difficult and requires a bit of grinding but overall it is a very fun game that i will continue to play.
I recently went to comic con in Filer Idaho and got to play the game for a lil bit. it was a extremely fun game and without knowing it a hour had past by. the game is super fun but i have a few ideas and quite a bit of glitches i have encountered. Good ideas: -can we have a button (like a platform) on the ground that gives us the option to fight a harder boss? let me make worse decisions lol -let me use Q bits to re-roll the capsule (EGG) rewards. you can charge a little more than normal since the capsule (EGG) has better rewards. -black holes need to have better gravitational pull on the bosses. like pulling a lot more so you can evade or run away if you need to. -more destructables like the purple fences that contain other characters. -pets/partners/upgrades. if brake down a building that takes quite a bit of work. can i get a pet/ partnet or a super good upgrade for it? it could have 50,000 health and despawns after wave 10 or something like that. Issues i found in the game: 1. when obtaining a capsule (EGG) your character almost always freezes for a split second. A. when using a xbox controller on a PC, and repeating the above steps. the controller disconnects and/or it will not let you decide the rewards. it forces you to use the mouse to click. 2. when defeating a mini boss the capsule (EGG) wont appear for a little bit of time and i have tried going over it several times and it takes a bit to spawn. being surrounded by enemies makes me abandon the capsule (EGG) instead of going for it. 3. there is a glitch when unlocking the dog and "buying" the repair and then clicking on the dog (idk it's name lol) it will constantly tell you that you havent unlocked it because you still need to pay to repair it. but it will let you load into a game as the dog. 4. 30-40% of the time when you obtain a capsule (EGG) the music and the blue lighting effect will stay on the screen even after choosing the reward. I have a video of this happening and the game is still going but the blue lighting effect is still overlayed on everything. 5. when choosing a character on the controller it will sometimes drop all the way down to map selection and wont let me go back up to the characters unless i use my mouse. 6. i watched so many times my ricochet blade bounce off of nothing and then disappear into thin air.
not good on deck no workable controller layouts guy wont move for a split second after level up aiming is jerky, kind like a second hand on a clock, not smooth at all
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