
Blast your way through Nogari Island as Echo Squad. Utilize a devastating array of weapons and special abilities to crush everything that stands in your way. Features a fully Co-op enabled Campaign for up to 4 Players, as well as a variety of 8 Player Versus multiplayer modes!
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Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Imagina um Gears of War mais genérico e sem metade do apelo: esse é Scourge: Outbreak, um história confusa e apressada, inimigos repetitivos e infinitos, alguns bugs e uma gunplay pobre. Esse jogo foi obviamente feito pra coop, da pra jogar sozinho, mas eu não vejo motivo pra jogar isso hoje em dia, principalmente porque existem MUITAS opções melhores, eu não pagaria nada por esse jogo. ---------------------------------- Imagine a more generic Gears of War without half the appeal: that's Scourge: Outbreak, a confusing and rushed story, repetitive and endless enemies, some bugs and poor gunplay. This game was obviously made for coop, you can play it alone, but I don't see any reason to play it nowadays, especially since there are SO many better options, I wouldn't pay anything for this game.
First of all, this game is outdated. It belongs to the past, but it brings back some old memories. I completed the first chapter in about an hour and earned an achievement that only 25% of players have for finishing the first level. From this, I can tell the game isn't popular. After playing for an hour, I decided to stop and I've got a general impression for a review. One thing stands out in the game is that you're not alone like in most shooting games, instead you have 3 teammates, and they actually feel smart for a game made in 2014. They can find cover, suppress enemies when I'm reloading, revive fallen teammates without risking themselves too much, and take control of heavy machine guns when I'm not nearby. They're always active. The action feels decent. You can take cover, roll, and the enemies often do a funny flip before they die and if there happens to be a barrier in the way, their bodies can spin in place. There’s a clear path marked by a green dot to follow, your tasks usually involve hacking or collecting items, all you need is to hold the "E" key and wait for the progress bar to fill. Once completed, it often triggers waves of enemies, which quickly makes me lose interest. The maps are alright, but the weapons feel weak like loaded with rubber bullets. Even when aiming for the head or chest, it can take a dozen shots to take down an enemy, whereas it only takes around 5 hits for me to be knocked out. The grenade is the only weapon that feels effective. That said, the character details are well done, so are the facial expressions. The dialogues are straightforward, with acceptable voice acting. Overall, I’d say if you’ve been playing video games for at least 10 years, this game might have some nostalgic value. Otherwise, it’s probably not worth your time. [u] [url=https://store.steampowered.com/curator/43342176-Why-Not-Games/#browse] My curator page[/url][/u]
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Hungarian*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ну таке під квас піде 5/10
You know those movies that are so bad they almost become good. Here, it's exactly that, Scourge: Outbreak is sometimes so ridiculous it becomes funny :) There are so many weird things that I've wondered more than once what the hell was going on in the minds of its creators. It starts from the tutorial, where you are taught how to throw a grenade inside a PLANE... Sure, sure, you can do whatever you want inside futuristic planes... Next, the scenario is presented: since 10 years, Nogari Corporation, the world's largest fuel company is selling the best existing type of fuel. But wait! An insider revealed that the fuel contains alien DNA and is certainly responsible for the epidemic ravaging the planet. It's the task of the Echo squad to investigate the Nogari installations, find evidence and rescue the insider... Then after a few fights, you will quickly discover the gameplay loop: a room or an area with a crazy number of soldiers to kill. When the room isn't big and more than 30 soldiers have died in the same place, you might think the game gave up the notion of realism. But no, a short scene is here to restores credibility: Nogari is cloning its employees in secret!... There was a room where I probably killed 150 technicians and soldiers because they were spawning endlessly. The first fight against a flying enemy: you MUST use the grenade... What the ****! Forget other weapons, the plane could only be damaged by a grenade. I needed at least half a dozen grenade to reach it successfully once, and that was with the plane circling unnaturally in low altitude. All along the game our squad, echo squad, is following another squad, alpha squad, who was supposed to be our ally, but is in fact not. And all along, Echo squad (and the player) doesn't understand why the Alpha squad betrayed them. Since the game never took an occasion to explain it, at the end, all the explanations are given by a villain in the most unnatural way possible. This guy is only here to explain, and that's all... No ending, the game was never finished, yet, this game is the remastered version... The first releases were episodic, with only 2 episodes. This game isn't that catastrophic. The graphics are decent. But there is practically only one type of decor. And depending of your tastes, the characters' appearance may seem questionable. In my opinion, one of them clearly looks like a viking cosplayer and another looks like the bald cousin of the Joker. And somehow half of the squad soldiers managed to steal the nanosuit of Crysis. The gameplay is just average. There are different weapons, psychics abilities, squad command, cover fire, ... But it's not very well designed. There are not many weapons and some are useless, the psychics abilities aren't really useful most of the time, the squad members are dumb, the enemies aren't cleverer, and everyone is a bullet sponge! There are also few bugs. I was once stuck on staircases until I died. Occasionally, some enemy animations may have bugs. I once saw the wreckage of a flying enemy forever frozen mid-flight. I recommend Scourge: Outbreak only if you like unfinished B-movie-esque game. That's quite the niche audience ;)
Yes.
It's every bad idea that mid 2010 gaming had, packaged into a single game.
Got this for 1$ and i still feel like i got ripped off, this is a really bad clone of gears of war, graphics are nice and it looks cool, but paired with a generic story that goes nowhere, clunky and input delayed movement, unsatisfying hit feedback with shooting and melee, every enemy is a bullet sponge even if you headshot one with a shotgun point blank, the entire game is repetitive with zero variation from the first mission to the last apart from a couple bosses. There are abilities for the 4 characters, that is a cool idea on paper, your shield you can deploy lasts about 4 seconds then you need to recharge and the hitboxes for your "special attack" is so wonky you will land a hit maybe 25% of the time. there are only 4 guns in the entire game, only 3 real enemy types outside bosses, as enemy variety is is only cosmetic but most of them do the same thing. te cover system is all over the place sometimes it doesn't work when you wants to and it works when are trying to combat roll and you stick to cover. Bosses are as basic as it gets, fight a boss while dodging attacks, and every third of their health you knock you fight the same minion enemies you have been fighting the entire game. I already knew going into this, that this was going to be a 6/10 game at best, but this game is not only boring with its story but i thought st the very least the 3rd person combat would be fun even if its repetitive. Dear lord i was wrong, there is a reason why this game didn't sell, even for people who enjoy action slop games this will be a pain to play. Don't waste your time this, if you want a 3rd person shooter play Ghost Recon Future Soldier as that game is miles better than this
Got to second level and everyone is throwing grenades, it's crazy! Did the devs not make sure that enemies were not grenading psychos. I played a bit of the original and that seems much better, I'll just go back to playing that one even though the graphics are worse and the enemies are more spongy.
https://youtu.be/ZTmJWrh4LVQ Very basic cover shooter from the early 2010s with all the basic elements but no unique feel or character.
Scourge: Outbreak is a third-person science fiction shooter developed by Tragnarion Studios and published by Bitbox S.L. Built around cooperative action and a futuristic conspiracy, the game transports players into a world where the powerful Nogari Corporation has transformed global society through a revolutionary energy source known as Ambrosia. What initially appears to be a straightforward military operation gradually develops into a dangerous mission filled with biological experiments, corporate deception, and horrifying creatures that threaten humanity's future. The narrative embraces familiar sci-fi themes while maintaining enough mystery to keep players interested as each mission uncovers another layer of the corporation's hidden agenda. The campaign revolves around Echo Squad, a team of highly trained mercenaries, with each operative bringing specialized combat abilities that encourage teamwork. Rather than relying solely on traditional gunplay, players can activate unique powers that enhance offense, defense, or crowd control, making each character feel distinct. These abilities complement the game's cover-based shooting mechanics and create opportunities for coordinated strategies during intense firefights. The campaign can be completed alone with AI companions, but the experience is clearly designed with four-player cooperative play in mind, where communication and coordinated use of abilities make encounters significantly more enjoyable. Combat delivers a satisfying blend of tactical positioning and fast-paced action. Players move between cover while exchanging fire with heavily armed security forces before facing terrifying mutant enemies born from the disastrous consequences of Nogari's research. The arsenal provides a healthy selection of firearms that accommodate different playstyles, from precise long-range weapons to devastating heavy guns designed for large enemy groups. While the shooting mechanics may not introduce groundbreaking innovations, they remain dependable and are strengthened by the addition of special powers that prevent battles from becoming overly repetitive. Enemy encounters become increasingly varied as the story progresses. Human soldiers challenge players through coordinated attacks and defensive positions, while mutated creatures rely on speed, aggression, and overwhelming numbers. Many later missions successfully combine both enemy types, forcing players to constantly adapt their tactics rather than relying on a single strategy. Several encounters feature large-scale battles and memorable boss fights that reinforce the game's cinematic ambitions and maintain a strong sense of momentum throughout the campaign. The game's environments effectively capture its dark science fiction atmosphere. Secret laboratories, industrial facilities, military compounds, and isolated outdoor locations all contribute to the feeling that players are venturing deeper into a world corrupted by dangerous scientific ambition. Although the visuals naturally reflect the technological standards of the period in which the game was released, the environmental design still succeeds in creating a believable setting. Explosive effects, atmospheric lighting, and dramatic sound design help elevate many of the game's larger combat sequences, while the soundtrack supports both the suspenseful exploration segments and the explosive firefights without becoming distracting. One of Scourge: Outbreak's strengths is the way it balances storytelling with constant action. Dialogue and mission objectives gradually reveal the truth behind Ambrosia, the origins of the Scourge infection, and the motivations of the various factions involved. While the narrative occasionally follows predictable science fiction conventions, it remains engaging because the mystery unfolds steadily instead of revealing everything too early. Players who enjoy campaign-driven shooters will appreciate that the game attempts to deliver more than endless firefights by giving context and purpose to every mission. In addition to its cooperative story mode, the game also offers competitive multiplayer options that extend its replay value. The combination of character abilities and cover-based combat creates opportunities for tactical team play, rewarding coordination over reckless aggression. Although the current online player base is naturally smaller due to the game's age, the multiplayer component demonstrates the developers' commitment to building a complete package that supports both cooperative and competitive experiences. Despite its many positive qualities, the game does show its age in several areas. Character movement can occasionally feel rigid, artificial intelligence is inconsistent at times, and some mission objectives become repetitive because of prolonged enemy waves. Certain environments also reuse visual elements, reducing the sense of variety over longer play sessions. None of these shortcomings completely undermine the experience, but they do remind players that the game belongs to an earlier generation of third-person shooters. Fortunately, these issues are less noticeable when playing cooperatively, where teamwork and shared excitement often become the primary focus. Overall, Scourge: Outbreak delivers an enjoyable cooperative shooter that combines satisfying combat, interesting science fiction concepts, and strong team-based gameplay into an entertaining package. Its engaging campaign, diverse enemy encounters, character-specific abilities, and emphasis on cooperative strategy allow it to stand apart from many budget action titles released during the same period. Although its dated mechanics and occasional technical roughness prevent it from competing with more modern genre leaders, it remains a worthwhile experience for players who appreciate story-driven military science fiction adventures and cooperative action. Those looking for an accessible third-person shooter with plenty of firefights, memorable set pieces, and rewarding teamwork will likely find Scourge: Outbreak an enjoyable journey from beginning to end. Rating: 6/10
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