
《学生时代》是一款可自由构筑的校园人生模拟器。你将在高度还原的中国校园中,从入学一路走到高考,与多个性格鲜明的同学一起成长,互相陪伴。你的养成和选择,不但会决定你的人生,也会影响到朋友们的未来。
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 5.43/day in the week after.
About





Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
抢先体验的时候一周目的,我愿为好评如潮出一份力。 ps小雅已经吊打很多游戏的女主角了!!!
玩的时候感觉和看番有点像,区别在于主角是我自己,完全代入并且沉浸其中了。光彩夺目的学生时代,让我体验了不曾经历过的人生,理想中的十二年学生时光或许与游戏中别无二致吧。
我向佛祖许愿,让我重生,我要拯救所有好女孩 打了四个档,最喜欢的还是蕾蕾,既欣赏她的上进,又心疼她的坚强。 毫无置疑,游戏里的都是好女孩。 虽然现实里我可错过或者没遇见过这样的女孩,但沉浸的体验依旧让我回到了青春。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 4.7K | 94% | $14.99 | |
| $2.4M | 6.6K | 88% | $14.99 | |
| $2.4M | 6.8K | 91% | $9.99 | |
| $2.4M | 5.6K | 85% | $19.99 | |
| $2.3M | 3.2K | 76% | $39.99 | |
| $2.3M | 8.1K | 66% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 86% | Free | |
| — | 0 | — | — | |
| $57.9K | 301 | 87% | $6.99 | |
| $4K | 42 | 79% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 2.63/day in the week to Jul 21 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 949 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
做题,真好啊。
结局还是挺多,也是有好有坏的结局,但是我觉得里面的东西过多,导致要去搞明白这些要好久,所以我推荐一半,毕竟我认为玩游戏要得就是快乐,没并要把自己搞得太累,要是你不在乎,我还是推荐的,如果要是在意,还是算了吧,里面的各个条,表白成功后的维护,以及大大加强表白成功的条件,职业的探索等,这些还是挺累人的,在说剧情的话,我觉得不咋得,除了最后的结局还算不错,其他的就那样,总结工作量太大了,不在意可入。
也许另一个世界的我真的做到了呢
一个线性单机游戏玩了三周目,只能说她们都是我的翅膀
如果我学生时代也有可以量化能力的系统就好了
好游戏,能感受到制作者的诚意
垃圾
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.