
Schism is a challenging action roguelike RPG with deep synergies and high broken build potential. The combination of robust stat systems, fully moddable guns, deity worship, intense frequency-switching bullet hell combat, and difficult bosses make for a unique and highly replayable experience.
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About
The far future is now. The world is blanketed in garbage and missing its only source of power – the Schismatic Engine. You are a prisoner, forced into the tallest trash-mountain, tasked with finding the Engine. Your ship CRASHES! Leaving you armed with only a cheap replica of the Engine and a cheaper gun. Success will mean your freedom. If you survive...

8 Main Stats to invest in as you level up, with too many secondary stats to count
230+ Relics to power you up with interesting and synergistic effects
60+ weapons ranging from practical to insane
Special weapon Mods that apply to ALL carried weapons
26 Gods that must be appeased – earning their favor for unique boons

Inspired by Ikaruga, you can dodge colored bullets by matching their frequency
New rooms start Paused to avoid unfair placements and unavoidable damage
Powerful bosses that will put both your skills and build to the test

Top-down, action roguelike gameplay - shooting your way to freedom
The mechanical complexity and interactions of traditional roguelikes
Chaotic RNG that borrows from roguelikes old and new for infinite replayability
Endless mode after the final boss to see how far you can go
MANY more layers and secrets to discover as you play
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
what a lot of roguelikes miss out on that games like Isaac nail so flawlessly is the ability to use your brain as the meta currency. schism succeeds at this aspect incredibly well by overwhelming you with information at first. what initially seems like incomprehensible, random nonsense becomes second nature as you go on, and the more you demonstrate your understanding of schism's language, the more it rewards you. check out the demo, and if you like the gameplay, get ready to go down the rabbit hole.
Schism is great, if you like the sort of thing it is. It takes The Binding of Isaac maximalist approach to the roguelike structure, grafts on the Ikaruga color-shifting, and retrofits some extra traditional roguelike mechanics -- most importantly a sprawling religion system that's fairly akin to Dungeon Crawl Stone Soup. Each of the 26 gods rewards different behaviors, with some being fairly straightforward and others... well, I don't know why I'd want to play a couple of them. It's interesting, though! The game is really about building up your advantages and scaling. Scrounging all of the value you can get out of each of the rooms and resources that appear on each floor. The bullet hell with Ikaruga gameplay is quite fun when you're scaled similarly to the enemies, but most runs you'll either outscale the enemies before too long or end up well behind and annoyed with how bullet-spongy they seem. I only had a couple of runs where I eeked out a win through clutching out dodges, but that doesn't mean I wasn't always having fun when I figured out some crazy scaling scheme and rained unrelenting waves of bullets across entire rooms. The art and style have this indie-jank weirdo cyberpunk vibe to them, and I dig it. Combined with some of the stranger mechanics, the game really has its own vibe. I play a lot of different games, so I particularly appreciate highly unique styles like this. Schism is some of the most fun I've had in the roguelike twin-stick shooter space in a long long time. It's perfectly up my alley, and an easy recommend -- if you like this sort of thing. It's certainly a strange experience that asks the player to figure out a lot, and, while that's a major plus for me, it certainly isn't for everyone.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's very silly, I mostly was winning boss fights in under a second because the powerup scaling is broken in so many ways, but that's fun for a while. The combat when it's *not* so broken that you don't even see it unfortunately isn't particularly fun or interesting - the screen is just full of noise so you don't have a lot of control over what happens. For this reason I'd recommend Binding of Isaac over this, but they're similar enough that if you're already all Isaaced out, I would give this a chance. That said, I didn't enjoy it enough to go for the "true ending" after getting the basic "you won a bunch of times" ending.
Какая-то ♥♥♥♥♥♥ шиза, мне нравится
that is simply too many stats for one character to have
in terms of mechanics -> genius. visuals are questionable but who cares right
в массы такое надо оч клёво
Great game!
nice, a lot of mechanics to learn about so it be a little overwhelming but idk if you actually need to understand them. anyway it feels very inspired by Binding of Isaac, which is a good thing. also I like how it looks quite a bit.
[b]You need to experience this.[/b]
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Players by region
Where this game's players are, estimated from review languages.
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