
Choose between Yuito and Kasane, elite psionics each armed with a talent in psychokinesis and their own reason to fight. Complete both of their stories to unlock all the mysteries of a Brain Punk future caught between technology and psychic abilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.39−82% | 18.2Kreviews | 80% | — | $4.3M |
| $59.99 | 9.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
отвратительная игра. ужасный сюжет, тупые персонажи. кат-сцены с диалогами (слайд шоу) выглядят всрато и кринжово. локации одинаковые, коридорные с тупыми врагами (но может быть я не дошел). проходить лень это, а если пройду, то не думаю что мнение поменяется. понравится только тем, кто любит кушать какашки
緋紅結繫玩起來真的很有趣,尤其是念力戰鬥系統,可以邊砍人邊抓路邊的公車或雜物來砸,那種動作銜接的流暢度非常到位。遊戲的美術風格走的是很有個性的腦龐克路線,怪物的造型設計得雖然有點獵奇,但很有記憶點。劇情雖然到後面轉折有點硬,但雙主角的設定能讓你從不同視角看清故事真相,這點蠻加分的。如果你喜歡節奏快、打擊感強的日系動作遊戲,這款絕對值得一玩。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 6.4K | 88% | $29.99 | |
| $4.3M | 17.5K | 94% | $9.99 | |
| $4.3M | 4K | 87% | $29.99 | |
| $4.3M | 25.5K | 97% | $7.99 | |
| $4.3M | 9.8K | 85% | $15.99 | |
| $4.3M | 6.7K | 97% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2K | 59% | $59.99 | |
| — | 0 | — | — | |
| $14.9M | 5.2K | 48% | $69.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $11.6M | 10.5K | 90% | $29.99 | |
| $859.7K | 4.8K | 79% | $7.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Simplified Chinese*languages with full audio support
| $59.99 |
| 5.5Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So, the thing I like the MOST is that unlike other games, this one has native PlayStation DualSense support. In that, there are actual PlayStation button icons, haptic feedback, all that good stuff. So to the devs, I thank you from the bottom of my heart. And I LOVE that wherever I go and whatever I do, I get a steady 60 FPS ALWAYS. That usually doesn't happen in other games I play lol. So that's great too. In regards to the story, I'm on my first ever playthrough using Yuito and currently at chapter 3, and I like what I'm seeing so far. If I feel like writing another review after finishing both Yuito AND Kasane, I'll come back and write another review or edit this. Gameplay-wise, I really felt limited and a little boring during the prologue and chapter 1, but during chapter 2, I managed to save enough to get some decent upgrades in the skill tree, and oh BOY does it get fun. So far, I recommend buying this game, and with the Digital Deluxe going on sale right now, it's a steal imo. Plus, that DLC Red costume is just PEAK!!
На разок, сюжет не много затянут Вторую историю не хочется проходить
haven't played enough yet idk how to get rid of my review
전투가 재미있음. SAS 해방하면서 초능력 조합해서 전투하는 맛이 좋다. 스토리는 처음부터 맘에 안들수 있는데 다보고나니 평작정돈하는거 같다.
~도전과제 100% 완료 후 쓰는 후기~ 테일즈 오브 시리즈, 이스 시리즈 등 액션 RPG를 좋아하는 입장으로서 액션성이 뛰어나다는 얘기를 듣고 구매를 했습니다. 확실히 전투 자체는 스타일리시 합니다 약공격 / 강공격 / 특수 염력 공격 2가지 / 동료 스킬 8~9가지가 있으며 동료 스킬은 패시브 형태로 사용도 가능하고 액티브 형태로도 사용 가능합니다. 그렇지만 액션 RPG라는 장르가 샌드백 때리는 장르가 아니기 때문에 적의 공격 패턴을 저스트 회피 혹은 저스트 가드로 피하거나 막아야 하는데 저스트 회피 하기가 상당히 불편한 구조이며 가드는 존재하지를 않습니다. 모든 공격에 딜레이가 있어 공격 도중에 회피 하는게 정말 불편해 공격 할 때의 시원한 액션성을 살리지 못하는 것 같습니다. 스토리는 썩 좋지는 않지만 혹평할 정도는 아니라고 생각합니다. 스토리 관련해서 팁을 드리자면 1회차만 하고 끝낼 생각이다 : 여주인공(카사네) 추천 2회차 전부 할 생각이다 : 남주인공(유이토)으로 1회차 클리어 후 여주인공(카사네) 2회차 루트를 추천합니다. 하나의 사건을 각각 남주인공 / 여주인공의 시점으로 바라보지만 여주인공쪽 스토리가 좀 더 많은 정보를 담고 있어 유사 해설편 느낌이 날 수도 있습니다. 저는 75%인가 80%인가 세일할 때 사서 2회차까지 싹 즐겼지만 정가로는 절대 사시지 마시고 적어도 6~70%이상 세일할 때 사시면 할 거 없을 때 하실 정도는 됩니다. 저는 게임 사놓고 안한게 너무 많아서 라이브러리에 있는 게임 전부 클리어 하기 전까지 다른 게임 안사기 챌린지중이라 억지로 손댄거지 만약에 셀프 챌린지 안했으면 게임 안켰을 것 같습니다. 아 저는 듀얼센스 유선 연결해서 했는데 듀얼센스 활용은 상당히 좋습니다.
先玩的男主线且二周目与一周目隔了一年半,制作相比南梦宫其他几个二次元IP良心太多(尽管我是吃神粉),大家对剧情的诟病很大程度是因为剧情逻辑完全对不起优秀的人设(卡莲证明制作组完全有能力,人物关系原本也很有潜力制作得非常有张力),可惜“不拘泥于感情线”的克制实操下来完全变了味,玩家最在意的粉红泡泡剧情写得一塌糊涂,亲情、友情哪个都舍弃不掉导致顾此失彼,男女主二周目双线叙事更是灾难级谜语人场面。。。不过制作组对日厂游戏角色的开拓精神真心值得敬佩,老老实实做act不卖肉不炒冷饭整什么三无萝莉傲娇青梅什么的后宫烂活
美术十分优秀,特别是进城的时候,美学元素给我带来的感觉很愉悦,好像来到了一个人人平等,尊重人权的精致地方,可能这种地方我死了也等不到了,但是还是很感谢这游戏,让我稍微好受了一点,虽然玩不下去。
Played Scarlet Nexus on my Steam Deck OLED. The game runs flawlessly on SteamOS Linux, even the game was installed on a Micro SD card. I experienced no stuttering, no crashes, just smooth action from start to finish. And let me tell you, those psychokinetic combat effects absolutely pop on the OLED screen at max graphics settings. The Dual Story Experience: You choose between Yuito (the idealistic rookie from a political dynasty) or Kasane (the mysterious prodigy with her own agenda). I completed both campaigns, and here's the deal: you NEED to play both. One playthrough will leave you confused, the story is deliberately fragmented. It's only when you experience both perspectives that the full narrative clicks into place. Think of it as two puzzle pieces that only make sense when assembled. Gameplay & Combat: Psychokinesis is the star here. You're hurling cars, street signs, and debris at grotesque mutants called "Others" while chaining melee combos. The SAS (Struggle Arms System) lets you temporarily borrow teammates' powers (Invisibility, pyrokinesis, duplication, etc.) which adds satisfying strategic depth. Combat is fast, flashy, and forgiving enough for casual players while offering depth for those who want to master it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.