
Your aunt’s dead, your cousin hates you, and you’re stuck in the dead-end town of Scarlet Hollow. Choose your path through a branching narrative so dense that you'll see less than 1/5 of the game on a single playthrough. You won't be able to save everyone. Good luck, and welcome home.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 13 → 4.57/day in the week after.
About
From the developers of Slay the Princess, Scarlet Hollow is an immersive horror-mystery with sharp writing, impactful choices, and meticulously hand-drawn art.

Coal mines sealed off after a deadly collapse. Strange creatures preying on livestock. Houses infested with vengeful spirits. The sleepy town of Scarlet Hollow has suddenly come alive with horrors, just in time for your arrival. This was supposed to be a quiet getaway in the rural mountains of North Carolina. All you had to do was finally meet your long-lost cousin and comfort her through her mother’s funeral. But now, each new day welcomes new nightmares.
You only have to survive a week. But can you get to the bottom of the horrifying mysteries haunting Scarlet Hollow before they claim your life?
The first five episodes are available now, with one major content update planned before the story reaches its conclusion.
Features
A heavily branching narrative where your decisions (actually) matter. The relationships you forge and the decisions you make will dramatically alter your journey.
A complex paranormal mystery. Investigate haunted houses, strange sightings in the woods, a deteriorating mine, and more as you try and piece together what happened in Scarlet Hollow.
Trait-based dialogue and role-playing. Scarlet Hollow's dialogue system is driven by role-playing elements that let you choose who you want to be. Are you quiet and observant? Hot and clueless? Can you talk to animals? 21 different character builds change how you interact with the world and how your story unfolds.
A dynamic relationship system that reacts to your every choice and changes how your story unfolds. People won't just like or dislike you. Become friendly rivals, bitter adversaries, best friends, or mild acquaintances with everyone in town based on how you approach the story.
Original monster designs inspired by Appalachian myths and cryptids.
No jumpscares. All of the horror in Scarlet Hollow comes from dread, tension, and a sprinkle of disturbing imagery.
A touch of romance. Whether you're into goths, dads, moms, paranormal investigators, mysterious recluses, or actual monsters, you'll find something waiting for you here. And if you'd rather avoid that entirely, your story won't be any less for it.
Hundreds of meticulously hand-drawn and traditionally inked backgrounds. Every background in the game is hand drawn and inked by Ignatz-winning graphic novelist Abby Howard.
Fully immersive art. Each major character has dozens—and often hundreds—of hand-drawn sprites that interact with backgrounds and capture a full range of lighting, emotion, environment, and outfit changes.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 5.3Kreviews | 98% | — | $3.1M |
| $23.99−20% | 93ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I ADORE this Game. I am always on the search for games in which your choices REALLY matter. And what can I say this game blew me off my socks. I played a few playthroughs to the end and yet still find new endings and choices. I also like the different characteristics you can choose from WHICH ALSO IMPACT YOUR GAMEPLAY, like excuse me?!?! Another thing which this game does amazing is the diversity of achievements. As a achievement enjoyer this is heaven :) Even my boyfriend, who isn´t into visual novels at all found it interesting to watch me. It is an amazing mix of horror and yet kinda comfy. I ADORE Tabhitha and i really want to learn more abour her and her past and all of that!
[h1]The Good Stuff[/h1] [b]Choices Actually Matter:[/b] A lot of games promise that "your choices will change the story," but this game actually delivers. Your decisions have real, sometimes devastating consequences that completely alter how the narrative unfolds. [b]Insane Replayability:[/b] The branching storylines are massive. When you start, you pick traits for your character [spoiler] (like being able to talk to animals or having mystical intuition).[/spoiler] These traits open up entirely new dialogue options and make previously impossible decisions possible, meaning a second or third playthrough feels like a totally different game. [b]Captivating, Gritty Vibe:[/b] The dark, gritty theme grabs you immediately. The atmosphere in this decaying Appalachian town is deeply unsettling, blending cosmic horror with small-town secrets perfectly. [b]Memorable Characters:[/b] The writing for the cast is top-tier. You will find yourself genuinely attached to these people, and several of them undergo some really significant character growth depending on how you interact with them. [hr][/hr] [h1]The Catch[/h1] To keep it completely real, the game is not perfect, and there are two big things to keep in mind: > [b]It is still incomplete.[/b] The developers are releasing the game episodically. While the episodes out now offer dozens of hours of content due to the branching paths, you will eventually hit a wall and have to wait for the final chapters to release. Additionally, the drop in visual polish in Episode 5 is noticeable. While the art style across the board is usually fantastic and hand-drawn, some of the scenes and character art in the fifth episode feel a bit rushed or unpolished compared to the stellar quality of the earlier chapters. [hr][/hr] [h1]The Verdict[/h1] Even with the wait for the ending and a slight dip in the recent episode's visuals, the sheer depth of the writing and the replay value make it incredibly easy to recommend. It is an excellent, gripping experience, just go into it knowing the story isn't finished yet.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 23.6K | 86% | $7.87 | |
| $3.1M | 2.2K | 88% | $49.99 | |
| $3.1M | 3.9K | 95% | $44.99 | |
| $3.1M | 2.9K | 58% | $39.99 | |
| $3.1M | 4.8K | 60% | $29.99 | |
| $3.1M | 6.5K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $15.8K | 128 | 95% | $7.99 | |
| $14.3K | 33 | 100% | $13.99 | |
| $1.2K | 3 | 100% | $14.99 | |
| — | 0 | — | — | |
| — | 704 | 96% | — |
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 30 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Peak in its purest form
Very spooky. Love the ditchlings. Weird little fellas :3
it's good. the game sits at the back of my mind at all times, every time i replay the game i see something new. as a result of playing this game, i have felt every single emotion. i wish i played this sooner 11/10
Incredible art, incredible choices, mind-bogglingly deep writing and paths. If you're coming from Slay The Princess, then enjoy the same great writing in a fully fleshed out story. What I'd love to see is full voice acting like we had in Slay The Princess, but with the absolute labyrinth of dialogue paths, that's understandably something that might be a bit of an undertaking.
compelling plot with great variety, and truly a game where your choices do matter. It also mimics the experience of tabletop where the player can do the most unexpected things, like in EP1, you can troll by replacing mac and cheese with rats. WTF, dude?
I wish there was a 'maybe' for recommending it. At its core, Scarlet Hollow is a good game. It's very well illustrated and competently written. It's engaging. Its chief weakness is that the player agency is a little lacking, at least so far. You get certain 'big decisions' within some acts, but I've yet to feel any immediate impact from them. Though, I seem to have had a pretty good route my first playthrough here - and there are at least two decisions I hope would make a very large impact. Still, if the little details matter at all, it's at such an imperceptible level that I feel unrewarded and incomplete for engaging with them. Compared to their previous work, "Slay the Princess", it simply lacks the pacing and impact that made that game exceptional. Part of the issue there lies in these weird off-shoots and little character explorations, which only serve to reinforce the lack of player agency when forced upon the player character against their will. This makes the story feel much more 'told at you'. Especially where past events are concerned. Speaking of which, this game nearly necessitates some kind of journal for keeping track of your family history. I read every snippet of dialogue, and in chapter 5 I still have very little idea who key players are. My apologies for soft spoilers, but I have literally 0 investment, or notion, in/of who most of these characters are. Personal problem? Perhaps. But even here in chapter 5, I only even remember what's immediately apparent and narratively reinforced. For these reasons, sadly, I can't TRULY recommend it at this price, despite genuinely enjoying it. The full release might alleviate some of these problems, and tie some threads together. But even considering that, the narrative disjunction between chapters makes this feel too incomplete to me. And let me be clear: I do love the game. And the developers. I realize this review is much, much more critical than most. But it isn't meant to diminish the talent at play here. Rather, I hope it will be be of some small use in honing the game before release. I'm about to start a new playthrough, which might change this review considerably. But I wanted to get my thoughts down here on my first experience, because it is an important experience. [EDIT] Playthrough 2, enjoyable so far. Different enough to be fresh, which makes it much more viably worth the price.
The names of the achievements alone is worth a million stars.
Will probably update this review after I've done a few more runs but it's clear that lots of thought has been put into each trait and how it affects dialogue options and approaches to given situations. The responsiveness and story branching is quite incredible too! As for the story itself, I've been having a blast. Widows Bay if it was a visual novel vibes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.