
Play as Willow, who awakens in a deserted military facility with no memory of how she got there, accompanied only by an AI in her ear and a swarm of deadly robots. Can you uncover the mystery of what happened in the facility, learn about Willow's past, and make your way out alive?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
When Willow Martin awakens with no memories in an unfamiliar room, she can't figure out how she got there.
Without any semblance of who she is or where she came from, can she trust the AI who aids her? Or is it her enemy?
So begins her deadly battles against mechanical weapons in a bid to escape. But what truths lie at the end?
Live. Die. Repeat. – Death may seem inevitable as you progress through the story, but it's not the end. With each death you'll resurrect where it all started—and maybe learn a little about what happened here in the process. Escape this loop and discover the truth about the military facility and Willow's past!
Expect the Unexpected – You'll never know what comes next as you make your way through the military facility. Each floor will present a procedurally generated layout complete with new enemies to face and equipment to grab.
Fully Armed and Operational – You'll encounter a veritable armada of mechanical foes in the mysterious military facility. Use a variety of weapons, take advantage of status effects, and power up with unique skills to take them down.
Unlimited Power! – Dodge and parry enemy attacks with precision to build up Exo Force. When enough Exo Force is built up, unleash your ultimate power with Onslaught Mode and become temporarily invincible.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 85reviews | 67% | — | $60.7K |
| $29.99 | 313ratings | 53% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game legal, achei da hora, mas so fica correndo em sala em sala matando os mobis, chega uma cansa, eu sei roguelike masssss, podia ser mais chamativo cada sala algo interessante, mas não tira o brilho do game como roguelike negocio é avança avança morrer upa e avança kkk mas é bom recomendo mesmo assim, só faltou um tradução para PT-BR para fica show, fiz uma play do inicio do game, passa lá conferir já deixa um Like e se gosta já segue para mais vídeos assim ^^ https://youtu.be/6FLBI-s8We4
我只能说这款游戏纯纯一坨。毫无新意的玩法,高度重复化的地图素材,连敌人模型都是那三五个来回使用,枪械模型更是一坨。人物建模也不精细,很难想象这是一款2025年的游戏。 游戏玩法是刷刷刷,但是枪械种类和神力种类少得可怜,而且神力还需要一级一级地升,且只能有一个神力,这就导致在游玩过程中会出现一个神力用到死的情况。虽然我没玩多久,但我一眼可以看出这游戏无聊枯燥重复。制作组虽然设计了几个boss给玩家,但我觉得我应该是不想来回刷才能见到boss,然后被boss击败,再来一次刷刷刷的流程。 这款游戏的定价更是不合理,一个人物建模不精细,地图重复的要命的游戏是怎么能卖198的。哦对了,这游戏的主角甚至可以爆衣,但说实话,就算血量见底你也看不到什么好的。有玩这游戏的时间不如去玩视觉小说,有买这游戏的钱不如去买点别的。 而且我似乎碰上了一个奇怪的bug,在这款游戏的标题界面进入设置后,你似乎无法使用esc来退出设置界面,至少我没有成功。也许是其他键位?管他呢,我已经不想再打开这款游戏了。如果你一定要玩这一款游戏,我建议等他降到四五十再买,否则纯纯亏钱。 豪华版更是一坨,没有什么好奖励。皮肤?我觉得不如看3D区动画。总而言之,这是我买过的最亏的游戏之一。这游戏冷门不是没有原因的。加一个创意工坊感觉可以加点销量。 又玩了一会,神力可以在死亡后保留,初始武器的等级在死亡后也可以保留,神力在击败boss后可以拿更多个,而且神力的等级是会保留的,但是你要重复刷。就这样,我没什么好说的,不推荐跟风购买,如果你是被建模吸引过来的话我建议还是好好想想。
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Languages: English*, French, Japanese*, Traditional Chinese, Simplified Chinese, Spanish - Spain*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played for an hour. Disabling Steam Input got rid of the choppy video. No crashes so far. Negative points: forgettable soundtrack, weak enemies, repetitive level design.
El juego no está mal, es entretenido, pero hay dos matices que hacen que no sea agradable jugarlo. El juego solo admite resolución 1080p como máximo, es verlo todo borroso o bien en modo ventana si tienes un monitor 1440p en adelante. No hay compatibilidad con Steam Cloud, así que si que tus partidas se pueden perder y no es agradable volver a tener que jugar todo porque se hace muy repetitivo, la dificultad de los jefes es demasiado alta y supone un gran choque a diferencia de las interminables salas de enemigos repetitivos a los que te enfrentas que no suponen nada de dificultad. Es un juego con buenas ideas ya que tiene historia y un buen doblaje japonés, pero con una ejecución lamentable.
[h1]A Promising Roguelike Adventure[/h1] Scar-Lead Salvation is an ambitious third-person shooter roguelike that blends fast-paced combat with an intriguing anime aesthetic. Drawing clear inspiration from Returnal, it throws players into a mysterious military facility as Willow, an amnesiac warrior guided by an enigmatic AI. While the game stumbles in some areas, its core mechanics and stylish presentation make it a worthwhile experience for fans of the genre. [b]Engaging Combat & Movement[/b] At its best, Scar-Lead Salvation delivers satisfying, fluid combat. Willow controls smoothly, with responsive dodges, dashes, and a variety of weapons that keep encounters dynamic. The bullet-hell elements add an extra layer of challenge, forcing players to weave through enemy fire while retaliating with precision. The ability to parry attacks and trigger an invincible "Onslaught Mode" adds depth, making skirmishes feel intense and rewarding. [b]Aesthetic & Presentation[/b] Visually, the game shines with its anime-inspired character designs and sleek sci-fi environments. Willow’s design is particularly striking, and the gradual degradation of her armor as she takes damage is a neat touch that adds tension to battles. The voice acting—available in both English and Japanese—is solid, with Willow and the AI’s banter providing occasional humor and narrative intrigue. [b]Roguelike Structure & Progression[/b] The roguelike loop is where Scar-Lead Salvation shows both promise and frustration. While the randomization of rooms and enemy placements keeps runs fresh, the lack of meaningful enemy variety and repetitive level design can make progression feel monotonous. Some players might also find the difficulty curve uneven—early encounters are often too easy, while later sections demand more precision. Thankfully, persistent upgrades and the ability to warp back to later floors after death help mitigate some of the repetition. The weapon variety is decent, though some options feel underpowered compared to others. A bit more balance and enemy diversity could have elevated the experience significantly. [b]Room for Improvement[/b] The game isn’t without its flaws. The environments, while functional, lack visual diversity, and the AI behavior of standard enemies can be underwhelming. The story, while intriguing at first, doesn’t fully capitalize on its potential, leaving some narrative threads feeling underdeveloped. [b]Final Verdict[/b] Scar-Lead Salvation is a mixed but enjoyable entry in the roguelike shooter genre. Its strong combat mechanics and stylish presentation make it fun in short bursts, even if its repetitive elements and uneven pacing hold it back from greatness. With some refinements—more enemy variety, tighter level design, and deeper progression—a potential sequel could truly shine. For fans of Returnal or anime-infused action games, it’s worth a look, especially if approached with tempered expectations. [b]Score: 7/10[/b]
作为地雷社发行的一款机甲美少女射击游戏,本作在手感上调教得其实还算是不错。 在游玩过程中,我全程是使用手柄进行游玩,换枪、射击、瞄准、跳跃、移动、疾跑等操作都比较顺畅。 游戏优化也比较好,与其说是优化好,不如说是制作游戏的素材比较少,很难造成卡顿的现象。游戏内素材复用比较严重,因为它是一关一关地进行的,探索路径比较固定,每一个房间都由一道唯一的通道进行串联。每通过一个楼层内的所有房间,我们就可以乘坐电梯进入下一楼层继续探索,在抵达最终楼层后就会面对 BOSS 战,BOSS 战难度还是比较高的。 比较有趣的一点就是每个房间的门都是你靠近它就会自动打开的,所以你完全可以全程疾跑,一个怪也不打就直冲终点而去。在游戏地图上,每个房间能开启的门都用绿色标记了,所以我在玩的时候,基本就是冲着出口去的,路上有什么怪,基本就没怎么关注。 不过后续认真看了看,怪物种类还是比较有限的,最好玩的就是最后那个 BOSS 战,要注意它在被打死之后会进行多次复活,一定要保持好自己的生命值。 其实这款游戏最有意思的不是战斗,而是女主和 AI 的拌嘴,你在游玩的过程中,会发现他们两个嘴不带停的,而且聊的话题还超级搞笑。我在游玩的过程中,除了看一眼地图知道要往哪儿走之外,其余时间基本上都在看他俩拌嘴。 游戏还内置了专门的快速战斗模式,在这个模式下剧情会变少,但是战斗会变多。 游戏为了让玩家能拥有在挫折中慢慢成长的游戏体验,在战斗中如果战败的话,会直接将玩家传送到出生点,会保留玩家的属性,但是武器技能都会被清零。总体模式和《死亡细胞》有点相像,都是死亡之后便从零开始,在慢慢升级的过程中逐步成长。 在每次游玩的过程中,游戏地图都是随机生成的,所以叫它为肉鸽游戏也完全不成问题。在地图中散落有各种各样的补给箱,里面会放置武器、技能等增益,寻找到趁手的武器和技能,能使后续的 BOSS 战变得更加轻松。 [quote][url=https://store.steampowered.com/curator/45932802/]欢迎加入: 小红瓶游戏评鉴组[/url] 关注小红瓶,回血在当下[/quote]
If you liked Returnal you might like this one too. Fast paced 3D Shooter with many similar mechanics as in Returnal. There is an additional game mode for tose desiring harder and more fast paced shooter experience.
Scar-Lead Salvation wouldn't be terrible by 2006 PlayStation 3 tech demo standards, but it's completely overpriced for what it is in 2026. Score: 5/10 - Only buy during a sale if at all. The positives: The main character and weapons control fairly well. 100% native controller support. Generic story but the game's voice actress was doing her best to keep the player engaged. The game actually features a decent Anime Returnal style combat loop. Starts extremely easy with fair difficulty progression, and a generous parry, dodge mechanic. The negatives: The enemies and level design are completely uninspired, soulless garbage. I made it to the end of the game and the few stages are nothing but color palette swaps. There's only a handful of robots and traps and you've basically seen everything interesting after the first hour. Overall, the technical performance was fine, but there's an occasional stutter at 1080p. Very few graphics settings and 1080p is the max resolution. Scar-Lead Salvation doesn't look like a 30 dollar AA game. Actually, it's barely a step up from the presentation of a Unity Store asset flip. Scar-Lead Salvation is complete and utter wasted potential and there's no way this should cost 30 USD for the base game and 50 for the "Deluxe Edition." Charging an extra 20 for art and soundtrack when Idea Factory barely put any effort into the actual game itself or its in-game music is just straight up disrespectful. 60 USD for the physical PlayStation 5 version of the game is straight up sham. The people at Idea Factory are clearly way too comfortable with producing overpriced slop. Forget a sale, the most anyone should be paying for Scar-Lead Salvation is 5-10 dollars, period.
GREAT Graphics and guns and fun, but was a little lost on what i was doing and when the actual game started or if it had already started.
《Scar-Lead Salvation》是一款采用了经典的第三人称动作射击玩法的游戏,游戏拥有Rogue-like要素,具有较高的重复可玩性,玩家可以在随机生成的地图中与敌人战斗,与此同时,还可以捡到随机等级的随机武器以及随机掉落的芯片,用于提升战斗体验。当然,玩家在死亡后也会丢弃掉主武器以及所有的在游戏中获得的金币,总是回到初始地点。 游戏是由地雷社开发的,地雷社向来以经典的美少女avg成名,不过也有诸如战棋、动作游戏、DRPG等作品,这次的动作射击游戏,角色的美术自然是无可挑剔的,玩家操作的角色拥有颇高的颜值以及灵敏的机动性。游戏的打击手感也不错,高速战斗外加爽快射击让这款游戏的早期体验还是非常好的。不同的敌人也拥有不同的攻击方式,有的时候甚至会让玩家觉得在玩3D的弹幕射击游戏,好在角色拥有很高的机动性,在玩家熟练掌握操作的前提下,角色可以很好的躲避绝大部分攻击。在关卡方面,每一个关卡又包含许多小关卡,玩家需要面对不同的敌人和小关卡主题。另外,游戏还拥有一定的养成要素,例如枪械武器系统,玩家可以通过击败敌人来获得货币,用来强化武器的等级。另外玩家还可以通过不断的战斗来提升自己的战斗技能,从而可以更好的躲避敌人的攻击,甚至有些技能还可以在发动的时候抵消部分子弹造成的伤害。有些技能当玩家学习过后,便可以增强自己的伤害,从而更加高效便捷的击败敌人。 当然,游戏存在的问题还是比较多的,就现有的内容来看,游戏还是更像是一款实验性质的作品。比如游戏的内容上,关卡实际上非常少,只是通过随机元素进行随机的内容生成,让玩家反复的挑战和游玩。所以游戏玩久了还是会有较强的审美疲劳感。如果制作组后期还可以对游戏的内容进行不断的更新的话,其实这款游戏好评率应该还会进一步的提升。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
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