Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 13 → 0.6/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 20 → 0.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Hey, Hamster here. I made PUSH, Zenge and Art Of Gravity.
GOAL: Fill up the figures. Relax. Have fun.
HOW TO DO THAT?
-Match shapes.
-Find patterns.
-Use spatial awareness.
-A bit of rotation and logical thinking.
Scalak contains 90 levels and is packed with ever evolving game flow that will let you feel quite good about yourself.
Have fun playing.
Thanks for your support!
Cheers,
Hamster
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Scalak developed and published by Hamster On Coke Games is a minimalist puzzle experience built around the idea that complexity can emerge from extremely simple rules. Rather than relying on story, characters, or elaborate mechanics, the game focuses almost entirely on spatial reasoning and the satisfaction of solving elegant geometric problems. The result is a quiet, thoughtful puzzle title that invites players to slow down and engage their minds through experimentation and observation. Its design philosophy embraces clarity and restraint, stripping away unnecessary distractions so that the puzzles themselves become the central attraction. At its core, the gameplay revolves around filling incomplete geometric forms by placing or manipulating pieces so that every space in the structure is perfectly occupied. Each level presents a clean arrangement of shapes with gaps that must be filled using movable pieces. The goal seems straightforward at first, but the puzzles gradually introduce new twists that require players to think more carefully about spatial relationships. Some challenges involve rotating objects to reveal hidden openings, while others require understanding how pieces fit across multiple layers of a shape. The player must often mentally visualize how different components align before making a move, transforming the puzzle-solving process into a satisfying exercise in spatial awareness. One of the most impressive aspects of the game is how it teaches players its mechanics without traditional tutorials. There are no lengthy instructions or text prompts explaining how each system works. Instead, the puzzles themselves function as lessons. Early levels introduce simple ideas that can be solved through trial and error, allowing players to build confidence and familiarity with the game’s logic. As the puzzles progress, new mechanics appear organically, encouraging experimentation and observation. This approach makes each discovery feel personal, as if the player has uncovered a hidden rule rather than being told exactly what to do. The progression system follows a gradual difficulty curve that keeps the experience engaging without becoming frustrating. The game contains around ninety puzzles, and each one builds subtly upon ideas introduced earlier. What begins as straightforward shape filling eventually evolves into more intricate challenges involving rotating three-dimensional structures, aligning multiple puzzle components, and recognizing hidden patterns within complex geometric arrangements. The brilliance of the design lies in its ability to expand the puzzle mechanics while still maintaining the core simplicity of the original concept. Every new puzzle feels like a variation on a familiar idea rather than an entirely new system to learn. Visually, the game adopts a minimalist art style that perfectly complements its design philosophy. The interface is clean and uncluttered, consisting primarily of smooth geometric shapes set against soft color gradients. The absence of excessive visual detail helps players focus entirely on the puzzle structures without distraction. When pieces slide into place, subtle animations and satisfying visual feedback reinforce the sense of completion. The presentation is calm and polished, making each solved puzzle feel like a small, elegant accomplishment. The sound design further enhances the relaxing atmosphere. Soft ambient music accompanies the gameplay, creating a peaceful background that encourages concentration rather than tension. Gentle sound effects respond to every interaction, from rotating shapes to snapping pieces into position. These subtle auditory cues provide a tactile sense of feedback that makes the puzzles feel almost physical, as if the player were manipulating real objects rather than digital shapes. Together, the audio and visual elements transform the puzzle-solving process into a meditative experience. Although the game excels in its elegant design, its relatively short length may leave some players wanting more. Most players can complete all of the puzzles within a few hours, and once the final level is solved there is little additional content to explore. Unlike some puzzle games that include endless modes or procedural challenges, Scalak presents a fixed collection of carefully crafted puzzles. However, this limitation also contributes to the game’s focused design. By keeping the experience concise, the developers ensure that every puzzle feels purposeful and polished. Another minor drawback is that the game relies heavily on spatial visualization skills. Players who struggle with mentally rotating objects or imagining shapes in three dimensions may occasionally find certain puzzles confusing. Yet for players who enjoy this type of mental challenge, the game offers a deeply rewarding experience that sharpens perception and encourages creative problem-solving. The satisfaction of finally recognizing how a piece fits into a complex structure can be surprisingly powerful. Ultimately, Scalak succeeds because it embraces elegance and simplicity rather than spectacle. Its puzzles are thoughtfully designed, its presentation is calming and refined, and its mechanics encourage players to think in new ways about space and geometry. The game does not attempt to overwhelm players with complexity or narrative depth; instead, it delivers a concentrated sequence of puzzles that gradually challenge the mind while maintaining a tranquil atmosphere. For players who appreciate minimalist design and intellectually engaging puzzle mechanics, Scalak stands out as a small but memorable experience. It demonstrates how carefully crafted gameplay and thoughtful presentation can create something quietly compelling. Even though it is brief, the clarity of its design and the satisfaction of its puzzles make it a standout example of modern minimalist puzzle games. Rating: 9/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Traditional Chinese, Simplified Chinese, Czech, Danish, Finnish +15 more
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
脑子转的快点的话可以游玩后退款 但是因为我没有提前看评论 只好永久拥有这款游戏了 希望此通关后留言可以帮助后面的人们拿回这15rmb[憨笑jpg.]
完美
A really hard puzzle game. If you like things like Rubix cubes, I think you will also like the game. Also, it has a lot of interesting and diverse puzzle for the really low prize I bought it from In other words, I really recommend it.
難易度が低めのパズルゲーム ちょっと時間あるな……とかそういう時に遊ぶのがいいかも
this GAME is very good and cheap, it is a little short but the puzzles make up for the shortness of the game Rating :⭐⭐⭐⭐⭐
ピースがピッタリはまるのが気持ちいい。 程よい難易度で最高でした。
B 放松拼图小游戏 轻松拼拼图的小品解谜,两小时左右的心流体验 类似游戏推荐:crosscells, hexcells, hook, klocki, delete, hexologic
es muy entretenido, me gustaría que hubiera más niveles por cuales pasar, pero con los que tiene esta excelente
머리보단 눈이 아파요
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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