
The definitive sequel to the popular series that began with Umihara Kawase in 1994 and Umihara Kawase Shun in 1997 comes to Steam! Master the stretchy rubber rope and use recoil and pendulum motion to reach the goal. Experience the one-of-a-kind “Rubbering Action” game from the original team!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In 1994, Umihara Kawase was released for the Super Famicom, followed by Umihara Kawase Shun for the PlayStation in 1997.
Now, the official sequel to this beloved puzzle platformer action game, which continues to captivate fans with its unique action mechanics, is on Steam!
A "Rubbering Action" game where you use a rubber rope with a fishing lure attached to its end to make your way through each stage.
Hook the lure onto walls and use the momentum generated by the recoil of the elastic rope to climb to higher areas, or swing like a pendulum to leap across gaps.
The unique action made possible by the highly elastic rope is unlike anything found in other games, making this title truly unique!
The Steam version was created by the original Umihara Kawase development team, with the original staff handling every aspect of the game, including game design, programming, character design, and sound.
While preserving the appeal of the series that began with the original game, this version also incorporates features unique to Steam, making it enjoyable for everyone from newcomers to longtime fans.
Game Design & Lead Programmer:
Kiyoshi Sakai
Character Design:
Toshinobu Kondo
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game great girl
Quick Score: 3/5 Notes: Outclassed by "Umihara Kawase Shun" in every way. Play that game instead. After that if you really want more, then feel free to try this one out. Overall the game isnt bad, but the physics are not as good as the OG games, visuals are kind of wack, and the final crab boss is ♥♥♥♥♥♥♥ annoying.
normalize adding vr support to ports of 3ds games
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I hate how hard this game is, but I can't stop playing. the grapple mechanism is very well done. a delicate balance between control and chaos. it's amazing how far and fast you can go when you time the stretching right, and how easy it is to die otherwise. music and graphics are pretty great too. and the characters are cute. it's nice that there's often an easy/slow way, and a risky/fast way to beat a level. definitely one of the best small-budget games out there.
I just went through the whole trilogy. In terms of enjoyment, I would rank them as such: Original > Shun >>>> Sayonara, but then again, maybe I'm just having a Kawase overdose. So Sayonara is ok, still fun enough I suppose, but worse than the rest of the trilogy in my opinion. -the ugly and confusing 3D decor is back, with a bit more variety than in Shun at least. The sprites are all gone, making the rest of the game uglier too. -monster variety is at its lowest, but, at least, compared to Shun, your rope can't go through a fish's legs, which saved me from further frustration. In general you encounter fewer enemies during stages and the respawn mechanic has mostly been removed. -it's hard to fault the soundtrack since even if I don't like the original tracks as much as that of the two previous games, you can actually choose to switch to the other games' bgm. -you have multiple characters to choose from, but they all play the same except for the fact that two can respawn at checkpoints during levels (thus being a sort of easy mode) and one can move during time stop. -which brings me to the time stop mechanic. I didn't use it at all, so I'm not sure if it's useful or not. -like in Shun, there's a big visibility problem with the peeking buttons still not coming back. You often have to make leaps of faiths and hope for the best. -it takes a while to adapt to the new rope handling coming from Shun. I think it was the least satisfying game of the series in that aspect -the game feels much more casual than the previous two, even when playing in survival mode rather than stage-by-stage. There are only a couple of slightly challenging stages here and there. The hardest levels are probably a bit harder than the hardest ones from the original, but the rest is much easier. The lack of challenge makes it the shortest one too, despite a slightly higher stage count than the original. Special mention to the background in some levels that actually managed to hurt my eyes. And I don't mean that they're ugly. I don't know if it's the excessive parallax, the bright colours or the ever-evolving 3D geometry, but something in them made me physically unwell.
I am a 45 yo father, probably one of the oldest people playing this game. I am a single father to my Son, who is 14 now. My son got this game from his uncle, so we installed it on his computer and he started playing. By the end of the week he had 24 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just watching YouTube. So I decided to make a Steam account and get this game to see if I could maybe play alongside him. I loaded into the game, picked my character and world and started playing but I was stuck on what you where supposed to do. I asked my Son for help and he hosted a game for me to join. I loved it as it was the best time I had spent with my Son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my Son many happy memories.
It can get devilishly difficult, but the movement just feels so good. This one lets you make progress in unlocking new stages by clearing them one at a time, and you can test your mettle with traditional full runs from start to finish once you get used to the individual stages All the games in the trilogy are so pleasant to play once you get a hang of the mechanics
A trilha sonora desse jogo faz eu me sentir um jovem que trabalha no interior do Japão plantando arroz. ps: jogar isso no vr é estranhamente divertido
Prato cheio pra quem gosta de lixo
It maintains the main premise of the other two games while being the most toned down in terms of difficulty. As for additional mechanics, we now have different characters with distinct power-ups that we can use to aid in the journey. Moreover, the limited lives only exist in Survival Mode, and you get a checkpoint every stage you manage to clear. There are also some miscellaneous features, such as galleries with character profiles and artworks. Pretty cute stuff.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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