
Fluff’n’Roll is a challenging momentum-based precision platformer where you control the stage to move. Don’t let the cute fluffs fool you: this is a game that rewards perseverance, practice, and mastery.
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About
In Fluff’n’Roll, you tilt the entire world to move. Build speed, hit crazy angles, and replay levels to discover faster routes, hidden skips, and master your movement to beat the developer’s best time.
Every level can be completed, replayed, and mastered by collecting up to 4 stars. Finish the level, improve your route, shave off seconds, and push for the ultimate challenge: beating the developer’s time.
The entire level REALLY rotates. The more you tilt it, the faster you’ll go. You’ll need to control your acceleration (or purposely send your fluffball flying through the course) to beat each level. Learn how every angle affects your speed, bounces, and landings.
As you master momentum, you’ll start setting times you once thought were impossible.
Experiment with different angles, squeeze through tight paths, launch yourself over hazards, and discover shortcuts that shouldn’t be possible. Finding a faster route is only half the challenge. The other half is learning how to pull it off consistently.
Roll through 80 levels across 5 colorful worlds, with new obstacles and increasingly demanding challenges that push your control, precision, and understanding of momentum further.
🎯 Tilt and rotate the entire world to move
🔁 Replay levels to master every movement
🏁 Collect up to 4 stars and beat the developer’s time
🌎 Take on 80 handcrafted levels across 5 worlds
🎨 Unlock new fluffball hats and patterns as you progress
🎮 Best played with a controller, keyboard supported
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
Played a little on launch night Its amazinggggggg I grew up playing monkey ball and god 5$ modernized monkey ball with little dude customization is straight up awesome There are some problems Camera doesn't always work in this games best interest for instance But like they are soooo small problem wise compared to how stupid fun it is to bounce around with the little fluffy guy in a ball I will say it plasters everywhere that KBM is a worse control scheme im playing on kbm 100% of the way and in the demo i beat the devs time in like 90% of the levels and im still beating his time as i progress normally through the game on my first run I really would recommend it even if your a kbm only player, if you've played other precision movement games on kbm youll do fine In short the games 10/10 Mainly because it costs 5$ But its 10/10 And I will now begin worshiping the fluffy dude in the ball for eternity
They did it! its plays so nice, I was worried it would be "Janky" Super Monkey Ball, Buts its absolutely not. The controls feel better in a lot of ways, like more air control, you can actually kind of use walls to bounce off. Its hard to explain exactly, but it feels way better than you'd think. I would of paid double what they're asking easily.
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Languages: English**languages with full audio support
A good monkey ball like game in a world where even SEGA struggles to put out an unambiguously good monkey ball game. It's familiar while being just differnt enough to not feel too much like the monkey ball games. Game performs well and has pleasant graphics.
SUPER FLUFFY BALL
I've been following development on YouTube and this looked like such a fun game, but I have to admit I bounced off it with some frustration. I don't want to leave a negative review, especially on a clear labor of love by a solo dev, so instead I'll leave some (hopefully) constructive criticism: - The gamepad controls feel super sensitive with no way to adjust stick sensitivity. - Surprisingly, the keyboard controls actually felt easier than gamepad since I could just tap keys for minor adjustments. - The gamepad felt better once I disabled camera movement, but it is odd that gamepad defaults with camera movement and keyboard has no such option. If anything, I would disable camera movement on gamepad by default for parity with keyboard. - Granted, the controls are relatively simple, but it would have been nice to have some control hints or a very minimal tutorial to ease into the game. For example, I didn't know I could go slow because the gamepad controls were so sensitive so a hint telling me to try going slowly or an option to adjust sensitivity would have been helpful. - The dang narrow + bouncy gates are so annoying! hahaha. It seems double punishing that you have to hit such a narrow target and if you don't you likely bounce off the map. Moreover, what was really frustrating was if I managed to not bounce off the map, I get bounced to face the opposite direction and it was always painful to try to make a 180 degree turn. - It would be nice if the difficulty curve ramped up more gently. I will caveat my feedback with the fact that I haven't played much Super Monkey Ball so I may not be your target audience. But that said, I think addressing the issues above would make the game more accessible to beginners and those new to the genre. The game is by no means bad, in fact I can see it being really fun. These were just the pain points for me.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $167 | 1 | 100% | $7.99 | |
| — | 0 | — | — | |
| $1.1M | 1.6K | 82% | $29.99 | |
| $8.4K | 22 | 95% | $11.99 | |
| $7.8K | 24 | 100% | $14.99 | |
| $7.1K | 35 | 100% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $580 | 59 | 92% | $0.69 | |
| $580 | 83 | 87% | $0.49 | |
| $590 | 55 | 93% | $0.55 | |
| $591 | 83 | 72% | $0.99 | |
| $573 | 56 | 48% | $0.99 | |
| $572 | 63 | 75% | $0.49 |