
Embark on a journey to The Smiling Islands, the realm of the Saviors, where an enigmatic guide beckons. The seasoned narrator has shared this story countless times, yet none have graced the miraculous land. Can you seize your narrative and ascend as a Savior?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 27 → 0.29/day in the week after.
About
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 385reviews | 88% | — | $77.3K |
| $12.99 | 128ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beautiful small game. Recommended.
El primer videojuego en la historia de Cuba es, a su vez, una grandísima obra que realmente se queda contigo después de jugarla. Mecánicamente es sencillo pero atrevido, aunque queda claro que destaca es por su notable apartado artístico, incluyendo diseños memorables y una mitología auténticamente envolvente.
Отличная игра, особенно её подсластила скидка в 80%. Несмотря на малую продолжительность (4 с половиной часа геймплея, если не тупить и часто не умирать), игра предлагает довольно разнообразный геймплей: платформинг, загадки, ходьба, боссы (убиваются с помощью объектов на арене), секции с погонями, пародия на слэшер в форме Спасителя. Собирашки тоже присутствуют, спрятаны они не очень хитро, но некоторые можно легко пропустить. В некоторых моментах игра требует точного попадания в тайминг и карает ваншотом в случае малейшей ошибки: например, бегство от красной штуки на мосту или финальная погоня. Поэтому очень легко не будет. ДОСТИЖЕНИЯ: дают за сюжетные события + собирашки + концовки, одна из которых откроется только если все предметы получены. То есть не сложно.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German, Japanese, Simplified Chinese, Traditional Chinese, Russian, Portuguese - Brazil
| $12.99 |
| 10ratings |
| 70% |
| — |
| not modelled |
| $12.99 | — | — | — | not modelled |
| $5.84−55% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo bonito, história diferente e interessante, e gameplay muito básica, é uma plataforma curto que valeu a pena pela arte, trilha sonora e história boa. Vale a pena
Good story, well-written, and featuring nice music with very stylized sound design. It’s short and sweet; the only con is that the character controller is quite clunky. There are areas where this becomes frustrating, but overall, it’s a nice little game!
[b]- 9 / 10 -[/b] This is a very special unit. This is a puzzle platformer. This is a must play!
真的超级喜欢这种手绘风格的游戏。整个游戏时长差不多在2,3小时,整体难度可以说是非常简单了。玩完了的感受是游戏名saviorless(破灭)很好地概括了剧情,救不下任何人的救主真的可以自称是救世主吗。
Short game with a beautiful art style. Can be frustrating at times. An enjoyable experience.
No es solo un juego, es una historia... Hacía años que no jugaba un juego hecho desde el fondo del corazón, con tanto esfuerzo como sufrimiento. El apartado artístico me ha sorprendido brutalmente, para bien obviamente. Las mecánicas no son nada del otro mundo pero es que es un plataformero ya poco se puede innovar en la industria. Si no conoces la historia detrás del desarrollo de esta maravilla te recomiendo que te informes por tu propia cuenta, porque cuando la leas y entiendas que se esconde detrás de un juego como este si tenías dudas de su compra ya no las tendrás, porque estará en tu biblioteca. Quitando la admiración que le tengo quiero ser lo más objetivo posible, pero para mi esta experiencia es un injusto 7.5/10... Pero aún así se los recomiendo probar a todos. Merecería un 9/10 pero hay cosas que de verdad se hacen cansinas a la hora de jugar. Una crítica que me duele más a mi que a quien la recibe.
Recommended Saviorless is one of those games I'm glad I played, even if I don't think it's one I'll ever revisit. The strongest part of the experience is its presentation. It feels like stepping into a dark storybook, and I was immediately intrigued by the framing device of the narrators and the idea that a story isn't supposed to have two protagonists. From there, the game continues introducing strange imagery and surreal ideas that kept me curious about where it was all leading. Gameplay is much more puzzle-focused than action-focused. Even after gaining the ability to attack, combat never feels like the point. It's more of another mechanic used to solve the game's set pieces than something with much depth of its own. Early on this works well because checkpoints are generous and experimentation is encouraged. Where the game lost a little momentum for me was toward the end. The later sequences became more trial-and-error, and dying often meant replaying stretches that were just long enough to become repetitive. They weren't frustrating in the traditional sense, but they did slow the pacing at the point where I wanted the story to keep moving. When the credits rolled, my feeling wasn't "I need to see every ending" or "I have to collect everything." It was more that I'd experienced what the game had to offer, and I was satisfied leaving it there. I don't think Saviorless reaches the level of games like Gris, which left a much stronger emotional impression on me, but I also think it's doing something genuinely different. It's an original, atmospheric game with memorable ideas and a distinctive identity, and I appreciate that it never tries to become something it's not. Not every game has to become a favorite. Sometimes it's enough to spend a few evenings in a world unlike any other, and Saviorless was exactly that.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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