
In this colorful action roguelite, participate in the festivities organized for the pleasure of the warrior god. Equip your best weapons, prove your valor against powerful monsters, and permanently engrave your name in history!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In this dynamic and colorful action roguelite, delve into a fascinating universe where each decision matters and where strategy is rewarded. You've been invited to take part in grandiose festivities organized for the pleasure of Iop the warrior god. These aren't your typical celebrations – they were designed to put the most valiant fighters in the dimension to the test.
Get ready for a major challenge by arming yourself with your best weapons and selecting your equipment with care. Each weapon has its own characteristics and advantages, and choosing your arsenal wisely will be vital for your survival and success.
Each victory brings you closer to even more fearsome challenges, and each defeat is a lesson that will make you stronger. Use the resources you obtain during your fights to bolster your weapons, improve your equipment at the blacksmith's, and make offerings to the divine statue to garner additional favors.
Seek out glory by showing your bravery and skill in this festival of fighting. Each skirmish is an opportunity to prove that you are worthy of the god Iop's attention and blessing. Immerse yourself in this vibrant world teeming with danger and emerge victorious, celebrated as one of the greatest warriors in this unique dimension.
Play as Savara, the warrior god Iop's newest champion, face off against epic creatures, and forge your own legend!
Become an expert fighter, find your opponents' weaknesses, and strike your enemies at the perfect time to claim victory.
Collect the materials dropped by defeated monsters and build up the perfect arsenal to jump back into the fray.
Thrusting or slashing, one-handed or two-handed, choose from four styles and six variations with hundreds of possible combinations – exploit the full potential of your weapons.
Pledge your allegiance, unlock over 90 divine blessing powers, customize your talents and skills, and upgrade your equipment in a gameplay experience packed with replayability! In Savara, falling is allowed but rising again is an order!
Join Savara and set out on an epic crusade in which every battle brings you closer to ultimate glory!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 579reviews | 88% | — | $325.1K |
| $19.99 | 56ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rapide mais sympa
Amusement garanti !
very incongruent. The weapon swapping doesn't feel very dynamic, and they throw a ton of text at you right off the bat for basic controls then just throw you into a run assuming you know what to do. Enemies aren't very interesting either being very fast or incredibly slow. Level design is almost nonexistent. Basically just platforms with random crap on them and stairs/doors going to the next floor. Story is non existent aside from being some challenge from the gods. Feels like a low effort hades ripoff.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain, Portuguese - Brazil*languages with full audio support
| $19.99 |
| 19ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2] Savara oreiuda [/h2] [hr][/hr] Savara foi um baita achado. Um verdadeiro roguelite de arena, muito divertido, com gameplay viciante e um sistema de recompensas que funciona muito bem. Apesar de ser relativamente curto e simples, o jogo oferece uma enorme variedade de elementos para explorar. Mais de 100 habilidades de upgrade, 7 classes de armas e suas diferentes variações, diversas combinações de armaduras, além de várias relíquias desbloqueáveis. O jogo conta com apenas 6 tipos de inimigos e suas variações, mas são o suficiente para tornar o jogo bem desafiador. https://steamcommunity.com/sharedfiles/filedetails/?id=3746993147
great roguelike
Developed by Doryah Games and published by Ankama Games, Savara is an action roguelite that places players in a brutal tournament dedicated to the god Iop, where only the strongest warriors can earn divine favor. Rather than relying on an elaborate story to drive its adventure, the game focuses on challenging combat, repeated expeditions, and constant character progression. Every run becomes another opportunity to sharpen your skills, collect valuable resources, and prepare for even more dangerous trials. While the core structure follows familiar roguelite principles, Savara separates itself through its emphasis on tactical encounters and extensive customization that gives players meaningful control over how they approach every battle. Combat is the centerpiece of the experience, rewarding careful observation instead of reckless aggression. Enemies possess distinct attack patterns and behaviors that force players to learn when to dodge, counterattack, and exploit openings. Success depends less on overwhelming opponents with raw power and more on mastering positioning, timing, and weapon management. The result is a combat system that remains satisfying throughout repeated runs because victories come from improving personal skill as much as increasing character strength. As players encounter stronger monsters and increasingly demanding encounters, the game continually encourages adaptation rather than repetition. One of Savara's biggest strengths lies in its impressive selection of weapons and equipment options. Players can experiment with different weapon classes, ranging from lighter one-handed choices to heavier two-handed arms, each providing a noticeably different combat rhythm. Some favor speed and mobility, while others prioritize reach and devastating damage. The game also introduces a large number of possible weapon combinations, making experimentation a rewarding part of progression. Gathering resources from defeated enemies allows players to craft and improve their arsenal through the blacksmith, ensuring that every expedition contributes toward future success even when a run ends in defeat. The progression system extends beyond simple equipment upgrades through an expansive collection of divine blessings and permanent improvements. More than ninety blessings provide opportunities to create specialized builds that can emphasize survivability, offensive potential, or unique combat synergies. Alongside permanent talents and equipment enhancements, these upgrades create a satisfying sense of long-term growth that keeps each run feeling productive. Rather than depending entirely on random rewards, Savara strikes a balanced relationship between player skill and persistent progression, making every failed attempt another stepping stone toward eventual victory. Visually, the game embraces a colorful fantasy style that reflects its mythological setting without sacrificing combat clarity. Environments feature vibrant landscapes and imaginative arena designs that contrast nicely with the intensity of the battles. Enemy designs are varied enough to keep encounters visually engaging while also making it easier to recognize different combat behaviors. Spell effects, weapon animations, and environmental details contribute to an energetic presentation that maintains readability even during chaotic encounters. Although the artistic direction favors stylization over realism, it gives Savara a memorable identity that complements its fast-paced gameplay. Replay value is where the game truly excels. The combination of randomized progression, diverse blessing combinations, weapon experimentation, and permanent upgrades ensures that each new run offers different possibilities. Players are encouraged to refine their strategies, discover effective equipment pairings, and continually improve their understanding of enemy encounters. The gradual sense of mastery becomes one of the game's greatest rewards, particularly for fans who enjoy overcoming difficult challenges through practice rather than relying solely on stronger equipment. While newcomers may need time to adjust to its demanding combat, the steady progression systems help maintain motivation through every setback. Savara ultimately delivers a polished and rewarding action roguelite that successfully combines demanding combat with meaningful progression. Its emphasis on skillful gameplay, flexible character builds, satisfying crafting mechanics, and vibrant presentation creates an experience that remains engaging across dozens of runs. Although it stays within many of the genre's established conventions, its thoughtful execution and enjoyable combat loop make it stand out as a worthwhile addition for players seeking a challenging yet consistently rewarding adventure. Savara offers a compelling blend of tactical action, satisfying progression, and excellent replayability, making it an easy recommendation for fans of roguelites who enjoy mastering challenging combat systems through persistence and experimentation. Rating: 8/10
Juego feo, no se para que lo compre. No te podes cubrir, podes esquivar, pero te gasta la mitad de la estamina y tenes que esquivar bien pero los enemigos no tienen tiempos de ataques que te hagan saber cuando pegarian. Es como que todo enemigo es un boss de dark souls manteniendo el ataque infinitamente.
Addicted cuz I love the wakfu/dofus lore (childhood core game memory) General thoguht: Although gameplay mechanics doesn't feel as good personally for me as the Hades series but it definitely has its own charm. I also never really liked monster hunter because of how grindy it is but the roguelite element really helps with making every run feels new. There is definitely a learning curve to this game because of how much gear you have. Con: The worst con for this game right now for me is how overwhelming it is in my first/second playthrough. There is a lot of reading the game throws at you and the upgrade mechanics for gears and talents/relics etc...'s interface is sooo condense with information making the game flow feels chunky. I had to watch a tutorial vid to reduce my learning load. I'd think this would discourage a lot of the player base who are newer to the roguelite genre. Other than that. The replay loop is pretty fun as you get into the game. It can get pretty intense thus requiring alot of focus but that's the charm of this game as well as it can really take you away to its own world.
J'ai beaucoup aimé le fait qu'une ressource spécifique ne s'obtient qu'en brisant une zone spécifique du monstre plutôt qu'en l'obtenant systématiquement ou aléatoirement. On ne se contente alors pas de taper bêtement un monstre mais de le taper avec précision. D'autant plus qu'une zone brisé permet d'infliger beaucoup plus de dégâts si on s'acharne dessus. C'est pour cette raison que le jeu fait penser à Monster Hunter et c'est grâce à Savara que j'ai maintenant envie d'y jouer. Les combats sont fun et engageants. La difficulté assez équilibré séduira plus les joueurs qui n'ont pas l'habitude des jeux d'actions mais je pense que même les joueurs hardcore du genre y trouveront leur compte avec les mécaniques du timing parfait et surtout ce qu'il se passe après chaque run remporté... Je fais partie de la première catégorie, je joue principalement à des jeux stratégique/tactique au tour par tour et j'ai voulu jouer à Savara pour changer. Le gameplay est libre et s'oriente selon le choix des armes qu'on a sélectionné pour débuter la run. Le fait qu'on puisse équiper deux armes à alterner en combat et des éléments d'armurer permet de créer le gameplay qu'on veut. Il n'y a plus qu'à expérimenter et améliorer pour justement améliorer l'efficacité. A cela on ajoute le système d'insigne qui sont des objets qui possèdent des passifs qui s'améliorent automatiquement par leur déclenchement en combat. Supprimant ainsi du grind inutile et concentrant l'expérience du joueur sur le fun. Sachant qu'il y a plusieurs armes à choisir, plusieurs set d'armures et d'insigne, le jeu possède une excellente base de rejouabilité. Graphiquement c'est très beau et surtout optimisé, suffisamment de détaille sans trop en faire. Aucun bug rencontrer. Il est important quand même de souligner qu'une dizaine d'heure suffira pour commencer à battre le boss finale. Le jeu n'est donc pas très long mais rappelons quand même que c'est le principe d'un roguelite (jeu court mais penser pour être rejouable par des sessions courtes). On est pas dans un rpg d'action ou un metroidvania 3D. Finalement, en ce qui concerne la diversité des monstres, il faut l'admettre là aussi, on a pas une grande liste de monstres différent ET C'EST NORMALE. Savara est Monster Hunter like un peu, trop de monstres différents rendrait pénible le drop pour améliorer les équipements. Selon moi, Savara est un jeu très complet et comporte la bonne quantité de contenu pour délivrer la meilleure expérience pour ce qu'il propose. Je serais ravis de voir, plutôt que de rajouter du contenu avec un DLC, un Savara 2 sur une autre classe de l'univers Ankama tel que Ouginak
怪猎风味的哈迪斯,再往武士刀和拳套里缝点仁王让你感受一下血压 游戏本身玩法和设计都挺好的,但是内容实在是太少了 乐趣上建议先玩哈迪斯1+2 基本上可以看做是下位代餐,也就凑合。打折可买,不值原价
Players by region
Where this game's players are, estimated from review languages.
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