
SATORI is a flow-inducing first-person platformer -- wall-run, air-dash, grapple-swing, and rail-grind through infinitely generated open worlds and experience the freedom of meditative free-running.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +17 more
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
awful UI, poor controller support, for infinitely generated open worlds, you just get a small play area, there's a good experience that can come from this if it had polish past alpha there was potential in the movement and there is enjoyment that can be taken from it when you get used to the movement, unfortunately that doesn't outweigh the many issues and bugs with this game
Its fun, I just played about half an hour before work and feel pretty calm going into my day, good fit for something that should be relaxing.
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| $8.4K | 77 | 78% | $4.99 | |
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| $8.4K | 111 | 75% | $3.99 | |
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| $8.4K | 91 | 96% | $4.99 | |
| $8.4K | 62 | 85% | $11.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6K | 307 | 85% | $1.99 | |
| $558 | 10 | 90% | $2.99 | |
| $28.7K | 404 | 86% | $4.99 | |
| $220 | 1 | 100% | $7.99 | |
| $87 | 5 | 100% | $0.99 | |
| — | 0 | — | — |
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
is nice.
이 무슨 뜬구름 잡는 게임이냐
It's a very relaxing, yet intense game. That you can put on after a long day of work. This fixed the core issue I had with Ghostrunner. Ghostrunner, has an amazing parkour and combat system, but you die in one hit and need precision, It wasn't a game to play to relax. Satori, is a fun parkour game that's very meditative and perfect for de-stressing
I'm very mixed on this game, but ultimately would recommend against it unless it's on sale. The experience is fun for a little while, but quickly reveals itself to be unfinished/unpolished. This isn't really a game, it's more of a tech demo and that's fine, but I can't help to think how much more this could have been. Even something as simple as being able to hold onto grapple points to be more traditional "Spider-Man" type swinging would add a lot more depth to the game. The art style seems to be inspired by Mirror's Edge with the limited colour palette and bright pathways for "parkour" routes, but compared to what's in the trailer the "world" in the game I experienced was even more limited. No satori gates. The sakura tree/meditation spot only spawns in the very middle of the world. No particle effects at the edges of red walls. If the game was polished to use the buildings seen in the Steam images or use floating lanterns as the grapple points, I think that would go a long way in keeping the game feeling enjoyable for more than about 30 minutes. When going going for 100% seeds on a level I constantly felt lost as the whole landscape looks like identical red/white/grey shapes. The menu UI is beautiful, but not really functional. I eventually figured out what everything does, but some tooltips would be helpful - especially if 25% of the menu is going to be taken up by social icons. The "light seed" counter only goes up to 200, so I had no idea how many seeds were left when I was at 724/200 as it's not stated anywhere. This lead to me running circles around the map to triple check that I hadn't missed anything. Whilst I only really care about achievements in games I really enjoy, I have to say the achievements for "play 2 hours" and "play after 1 week" just seem like ways to prevent people from refunding the game. It's understandable when refunds can be a problem, especially for indie devs. But it doesn't sit well with me. I didn't experience many bugs, but with the limited scope of the game I would be worried if I did. The only thing I found is that your grapple would sometimes get stuck, and keep you gliding up infinitely. This review may seem harsh, but I hope it's constructive as the developer seems very competent and I hope they keep making more games to improve in the future.
Fantastic game. The key word in it's title is [i] meditation. [/i] SATORI is primarily focused around traversal and a feeling of speed as you progress from one section of the generated map to the next. While liberal with movement upon rails and walls, there is a high skill ceiling to enable faster times for completion of a generated world and enhanced traversal compared to what you would be able to accomplish upon first playing. Above all else however SATORI scratches an itch for an open, free form and freely flowing gameplay loop that doesn't have any specific requirements for the player to reach a desired "end" for their session. You can come in, play for a little bit, and leave as you choose. A wonderful excursion and one I'll be certain to return to whenever wanting to soar once again.
Very satisfying Spider-Man-esque gameplay. If you like the idea of being able to parkour around a large map in free roam - this is the one for you. This perfectly itches the scratch I've needed for mindless but fun gameplay while I watch something in the background.
游戏很棒,让买不起蜘蛛侠的我体验了当蜘蛛侠的感觉,就是荡着荡着人就卡上天了
Hay veces que realmente no tengo idea de qué compro. No está mal para ser un juego relajante de freerunning, pero tampoco es nada impresionante.
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