
SANRI is a first-person psychological horror game where you play a schizophrenic character whose wife disappeared during camp. Face the delusions, solve the mystery and try to find her despite your constantly distorted perception of time-space.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
SANRI is a first-person psychological horror game where you play a schizophrenic character whose wife disappeared during camp. Face the delusions, solve the mystery and try to find her despite your constantly distorted perception of time-space.
IMPORTANT NOTE: The game does not guide you with too many hints, it focuses on exploring. Take into account that the game can be a difficult game in this respect.
STORYLINE
What would you do if you woke up after a nice night camping with your partner and couldn't see her next to you? Grab your flashlight and dive deep into the forest to find it. Your schizophrenic delusions will never leave you. Despite all this, will you be able to find him?
GAMEPLAY
You will have some enemies that feed on your fears. Run away or face it.
The way to deal with delusions is with antipsychotic drugs. Keep them by your side.
Adapt up with the ever-changing time and place. Explore spooky environments.
Relive memories and find mysterious clues with the photos you take.
Examine objects and interact with them.
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
치지직 공겜 스트리머 공슬리스입니다. 장점: 1) 타이틀 화면에서 불멍이 가능합니다. 의외로 진짜 캠핑을 온 것 같은 느낌을 게임 시작부터 줘서, 시작은 기분 좋게 할 수 있는 작품입니다. 2) 점프스케어는 상당히 괜찮게 만든 게임인 것 같습니다. 점프스케어를 좋아하시는 분들에게는 꽤 매력적으로 다가올 수도 있을 것 같습니다. 또한, 귀신(괴물)에게 쫓기는 경험도 꽤 쫄깃합니다. 3) 장점이자 단점이 될 수도 있는 점인데, 게임 플레이 방식이 독특(?)해서 '이런 식으로 진행하면 되겠지?' '이제 여기를 가면 되겠지?' 하는 생각들이 부정당합니다. 의외의 장소를 가거나, 새로운 장소를 발견하거나 하는 등 좋게 말하면 참신한 진행이 가능합니다. 단점: 1) 현재의 목표가 불분명해서, 내가 어디로 가야하는지 무엇을 해야하는지에 대한 정보가 많이 없습니다. 따라서, 많이 헤매야 하고, 계속해서 왔던 길과 새로운 길을 반복해서 이동해야하는 어려움이 있습니다. 의도적으로 이렇게 만든 건지는 모르겠는데, 플레이어에게는 상당히 힘든 시간이 되는 게임 진행방식입니다. 2) 아이템을 찾기가 상당히 힘듭니다. 문이나 특정 상호작용에 필요한 오브젝트가 너무나도 작거나, 은밀하게 숨어 있어서 찾을 때마다 정신력 소모가 상당히 큰 것 같습니다. 스트레스로 다가오기도 합니다. 3) 스토리가 진부한 내용이라고 생각됩니다. 반전은 없었고, 중간정도만 진행해도 엔딩이 가늠이 되는 것 같습니다. 그런데도 플레이 타임이 꽤 긴 편이고, 의미없는 행동들이 꽤 있기도 합니다. 답답한 것들을 싫어하시는 분들에게는 비추천 드립니다. 하지만, 답답해도 느긋하게 게임을 진행하실 분들, 으스스한 분위기를 조금조금씩 느끼는 걸 좋아하시는 분들에게는 추천드립니다.
maybe im dumb but i just run in circles and nothing happens
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is not a user-friendly experience. I have played obtuse or difficult games, but this one has you struggling with unintuitive game design that does not lend to a playable experience. It is completeable, but the time spent lolling about looking for the next place I am supposed to be or the unexplained button/mechanic that I am supposed to complete was horrid. The game is essentially a collection of jumpscares and nothing else in terms of it's horror, with the entire reliance on them diminishing the story itself. No spoilers, but the story is far weakened by the lack of actual horror psychologically, and the lacklustre ending is probably designed to invite thinking of the events that transpire, but instead make me want to give up thinking that, so far, the game has not shown me anything actually gripping to care if there was some deeper explanation to the ending, and it most likely just being as superficial as I expect it to be. The game also fails to explain game-mechanics or controls, and instead relies on you doing the worst part of old point-and-click type games; randomly clicking on things and blindly shuffling through the map with no direction until something happens (a jumpscare, of course). Once you figured out every action basically came with a jumpscare, the horror is all gone and instead you are just wandering to the next plot-point that is intended to scare you. A headless woman chasing me? Oh no. I can't wait to get to the next point in two minutes time to see something else like a loud noise suddenly playing behind you. The worst offender for me was the unexplained controls for putting a key in a door. I even went to the menu to find controls or options, but there were none. It's right mouse button. Unexplained. Spent a long time clicking random doors with a key in my inventory and unable to open any of them. Left mouse button 'tries' a door, right mouse button 'unlocks' a door. The graphics were alright. Nothing too amazing, though I was taken aback by the super high quality models of some objects when they really needed not be considering it has no reason to be quality when I can see the open void of the map in some sections of the forest, as well as two dimensional trees. The interiors were nice. Overall, if being harsh, an atrocious waste of my time and I am only happy that it was gifted to me. If being kinder and more supportive, the game needs to not waste it's time on making candles be simulated in the wax melting and more time spent on crafting a story that I can actually care about; the rest is superfluous nonsense when you are dealing with a mental health issue like the one in the game.
Resident Evil dan daha iyi
This should be called: "What the ♥♥♥♥? - The Video Game." Save your money and time unless you want to waste your patience walking around in a forest like an idiot just waiting for random things to happen in order to advance to another boring place.
;) Blanaoo
BRUTTO COME IL PECCATO
Sanri is a great atmospheric indie horror game with some minor flaws The music and atmosphere of the game are done actually very well and sets the tone for the rest of the game. My biggest issue is the price of the game. I don't think this game is worth 15 dollars. I could see this game being more around the 5 to 8 dollars mark. The game did crash on me at one point but luckily it's saving feature did help me get right back to it. All in all, I think the game has some great ideas and jumpscares, but the asking price is a little steep for such a short experience. Can't wait to see more from the developer!
6
If Indie horror is what you crave this is the game! Some of the puzzles take a minute to figure out but the scares are top notch!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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