
Based on Colin Thiele's 1964 children’s book of the same name, Storm Boy takes place on the beaches of South Australia near the mouth of the Murray River, where the titular protagonist rescues orphaned pelican chicks, one of whom later becomes the child’s pet and faithful companion, Mr. Percival.
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Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 123reviews | 88% | — | $11.7K |
| $5.99 | 696ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I did not even know this game was based on a book before I played it, but wow... what a beautiful little story. ♡ It is very short (about 30 minutes), but honestly, I didnt mind at all. The game is mostly little relaxing mini-games. Nothing difficult or stressful! just a cozy experience that lets the story shine. I got it on sale for €0.99 and it was absolutely worth it. I was NOT expecting to get so attached to a pelican, but here we are. 😭Mr. Percival completely stole my heart. This is one of those tiny games that leaves you with a warm feeling when its over. Sweet, emotional, cute, a little sad...... And definitely worth playing imo! https://steamcommunity.com/sharedfiles/filedetails/?id=3757516858
A maldade humana não tem limites. Storm boy é um curta sobre a amizade de um garoto e um pelicano, criado desde criança pelo jovem o bixinho se aventura e é um pet curtindo o dia a dia. Numa noite um navio fica preso em um temporal e o bixinho voa até la levando uma corda para auxiliar os homens a vir para terra, então ele vira um herói conhecido. mas nada que é bom é respeitado ou valorizado, então tudo muda e temos o ponto de drama e dor do jogo. Comprei na promoção de aniversário da nuuvem e não dava muito pelo jogo. porém cativa os minigames e a forma que é apresentado, é muito bom e para quem tem coração se prepare.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian
| $5.99 |
| 447ratings |
| 80% |
| — |
| not modelled |
| $5.99 | 7ratings | 86% | — | not modelled |
| $5.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Разработчики и Колин Тиле, идите в жoпy! [/h1] [code] Если в игре, книге, фильме или каком-либо другом произведении появляется животное-друг, то с ним рано или поздно случится что-то плохое. [/code] [b] ОБЗОР СОДЕРЖИТ СПОЙЛЕРЫ! ЧИТАЙТЕ НА СВОЙ СТРАХ И РИСК!!! ПРЕДУПРЕЖДЁН, ЗНАЧИТ, ВООРУЖЁН Я ПРЕДУПРЕДИЛ? ВЫ ВООРУЖЕНЫ! [/b] Покупал уже давным-давно и подумал, что вот сейчас самое время пройти игрушку. Ну, потому что сейчас зима, канун нового года, а тут пляжи, птички и солнце. Да и, вероятно, история незатейливая и позитивная. Ага, сейчас! Во-первых, концовка это что-то с чем-то: она сама по себе ужасна, она резкая, она быстрая, она бездушная. Я сначала было расстроился, но потом вспомнил концовку “When The Past Was Around” и там хоть и было прощение, но оно было продолжительным и о нём была вся игра, а тут как-то бездушно что ли? [spoiler] Но вот собственноручно направлять пеликана в свет, чтобы попрощаться с мальчиком – это да, это вообще на разрыв души. [/spoiler] Во-вторых, если просто пробежать игрушку без прохождения каждой мини-игры, то у вас уйдёт минут 10, если не меньше. Кстати, я как дебилушка искал 100 моллюсков, ожидая, что мне дадут ачивку, но дело не увенчалось успехом. Почему не сделать эти мини-игры обязаловкой с конечной целью этих самых мини-игры? В-третьих, достижения не совсем очевидные. Да, я понимаю, что для их получения нужно делать что-то эдакое, но оставаться под водой максимум времени или менять направление полёта птицы 15 раз – это туповато… Знаете, это что-то по типу того, чтобы получить какое-то достижение, надо помереть в игре 50 раз. То есть ты просто тратишь время на эту фигню! А тут вообще неочевидные штуки! В-четвёртых, сама история. Она шита белыми нитками, она вилами по воде писана, переходы между событиями быстрые. Я бы посоветовал игру, но она прям специально слёзы давит, хотя графика интересная и заплывы под водой интересные и красочные. Однако, почему бы просто не сделать игру по мотивам произведения, где [spoiler] птичка остаётся живой, а этого долбаного охотника пускают на мыло? [/spoiler]
Storm Boy is based on the children’s novel of the same name, aimed at readers around 8–13 years old. I only learned that after playing. However, this game feels more like a picture book with a few simple mini-games scattered throughout. It’s charming, and emotionally touching, but also very short. It has only about 30 minutes of content. Most of the mini-games don’t really move the story forward, so it’s more of an interactive storybook than anything. At €5, it feels a little overpriced for what’s here (I got it in a Fanatical bundle for much cheaper). I’d recommend picking it up on sale if you’re curious. It’s a lovely experience, just that it's a very brief one. (There's also a Storm Boy film from 2019, which might be worth checking out too. Playing this game has piqued my interest in the full story.)
A really cute, small little story game. Easy achievements. Id buy on sale though I finished in 25 minutes.
Maličká hra inspirovaná stejnojmennou knihou z roku 1964 obsahující několik mini her a skromný příběh. Na Storm Boye jsem poprvé narazil na PSku, kdy jsem ji našel skrze list her, ve které není žádný problém udělat platinku za všechny získané trofeje a to je asi její největší poselství i zde na steamu - pokud ji najdete někde ve slevě za dolar a patříte mezi achievemnet huntery, tak se to dá, protože více jak 30 minut herního času vám nabídnuto nebude...7/10.
Recomiendo este juego si se pilla en oferta y para los más pequeños. Es una novela visual muy corta con mini juegos sencillos aunque algunos se manejan mal. Los gráficos son bonitos y la historia es tierna, pero poco más ofrece el juego.
Curtinho, lindo e cheio de emoção. Traz a leveza da infância e o peso da perda. Me peguei chorando no final. Já salvei o livro dessa obra na lista de compras <3
A short interactive retelling of Colin Thiele's 1964 children's novel, aimed primarily at younger audiences. Set on South Australia's Coorong beaches, near the Murray River mouth, it follows Storm Boy, who lives in isolation with his father, Hide-Away Tom, after his mother's death, and rescues three orphaned pelican chicks, one of whom, Mr. Percival, becomes his lifelong companion. Structured as a 2.5D side-scrolling interactive storybook, it spans four brief chapters. Each has players walking along the shoreline and interacting with points of interest that trigger nine simple seaside activities: feeding pelicans, digging for cockles, sailing, diving, drawing in the sand, surfing dunes, playing fetch and flying through storms. Progress mostly involves walking left to right while excerpts from the novel appear on screen, occasionally interrupted by optional mini-games. Most lack purpose, challenge or consequences, and even story-critical ones are skippable. Only the shipwreck rescue, where players briefly control Mr. Percival, offers meaningful gameplay. The activities enhance the coastal atmosphere but add little to the story, while stiff controls, especially when throwing, feel designed around touchscreens. Chapters and mini-games are replayable from the main menu. The novel is condensed so heavily that its emotional beats rarely land. Relationships form within minutes, dramatic events follow almost immediately, and themes of friendship, loneliness and loss feel summarized rather than experienced. Text disappears with player movement, often forcing players to stop reading. Unless you're already familiar with the book, the experience is forgettable. Artistically, it's charming. Watercolor-inspired visuals evoke an animated children's picture book, with painterly beaches, lush coastal vegetation, expressive characters and a gentle palette reminiscent of RiME, while its environmental storytelling echoes Gathering Sky. The soundtrack complements the tranquil atmosphere. Ultimately, Storm Boy feels less like a successful game adaptation than a book given just enough interactivity to keep its pages turning. 3/10
Eine rührende und kurze Geschichte mit einer Spielzeit von max. 1h. Die Steuerung überzeugte nicht, sicherlich eine Smartphone Adaption. Für den Preis wird viel zu wenig geboten.
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