
Immerse yourself in the cozy atmosphere of an Asian noodle shop right on your desktop. Discover new recipes, decorate your stall, and serve peasants, samurai, and yokai delicious hot meals while you work or relax.
Modeled estimate, not a reported figure. How we estimate →
About
Ramen-ten "Heart Abyss" is an idle manager where you run a small noodle shop.
Meet Leon, a half-human, half-fox, and his companion Rei, a sly naga. Between epic sword battles and rebellion against a ruthless empire, they find time to do what truly matters — crafting and serving perfect ramen.
The perfect game for a laid-back long play: run it in the background and watch the lively bustle of your ramen shop. Unlock new recipes, earn gold and jade, level up, and return to collect rewards and take the next step in growing your small business.
Start with a simple counter, serve your first guests, and gradually expand your place. Change the stall itself, the roof color, decorations, flowers and plants, and even pets. Collect outfits for Leon and Rei as well as visual themes for the stall. Make your ramen shop truly unique and a reflection of your taste.
The game includes a built-in Pomodoro timer that you can set to your preferred time. Start the clock and focus until the signal rings. Add your favorite music tracks to the player and create the perfect atmosphere for relaxation or productive work.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America +4 more
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is incomplete and bugged, DO NOT BUY IT. Currently 2/21 achievements are unobtainable. The cover art of this game is also AI Generated (despite DEADMAP employing good pixel artists), and I am almost certain the code is AI Generated as well. The major glitch plaguing this game is MONEY RESETTING of all things, in an IDLE GAME. This alone should speak to the level of incompetence on display. This is literal slop. When the glitches present in the game were brought up to the developers, one of the 3 devs made the sarcastic comment: "We understand your frustration. The leveling bug was fixed in the last patch. Right now all efforts are going into the main project. Sorry that a team of 3 people can't simultaneously maintain a small desktop idler and a large 2D adventure game. We'll get back to the remaining bugs as soon as we free up." Several issue with this arise. 1. The bug mentioned in the first sentence IS NOT FIXED and has been present in the game since launch. 2. This "main project" 'Heart Abyss' has been in development for OVER 3 YEARS, while this game was produced and released in the span of Oct 2025-Nov 2025. Their main project is "so important", that they took a month off to spew out a literal AI generated cash grab. 3. The tone, from a developer, to a paying customer. This developer does not respect you as a customer, and does not care about providing you with a quality product. If they cannot make an Idler that isn't an incomplete and low-quality mess, I have zero faith in their other games, especially "Heart Abyss", and the devs ability to deliver on any acceptable level of quality. This is a PSA to avoid DEADMAP and all of their games going forward. This level of blatant unprofessionalism and disregard for your paying customers does not bode well for any project they are to release, and as such, you should not give them a single red cent of your hard earned cash. Edit 01/20/2026 The devs have addressed the issue! By telling you, the player, to save edit as a "temporary work around" to the incompetent code because "they can not get around to patching it right now". Apparently this has been the case for well over a month for a game that has a current standing life-span of 3 months. But they promise it will be addressed in the next patch! Nevermind the fact that this is equivalent to a developer telling you, the customer, "sorry, can't fix it, cheat/use SAM". Absolutely wonderful customer support. Might as well just give us a window that flashes "POP THE ACHIEVEMENTS WITH SAM DUMMY, THERES NO GAME HERE!" at this point. Did I forget to mention this workaround doesn't actually... well... work? I did as I was told, modified my save file, and STILL could not get the bugged achievement "Golden Age" to unlock, even cheating. While I was at it, as I seemed to have the developers approval to do so as a "legitimate method", I modified the value for the "ramen sold" to get the "1,000,000 Ramen Sold" achievement. I observed that it did seem to track this value properly, as it was somewhere around 350k, so I stand corrected as only 1 achievement is impossible to unlock. That does not change the fact that this particular achievement still takes nearly 2000 LEGITIMATE HOURS of doing absolutely nothing as the content well was already dry 12 hours after starting the game, you can still get locked out of an achievement in a waiting based idle game (DRIP), and everything revolving around Golden Age and the money reset being an absolute and utter joke. There's also something very off and suspicious about this game when I record it. My recording software does not show any audio being picked up, I have the game very specifically muted, and no audio was heard at all while recording. Yet when I go back to edit the recording down, they magically have a peaking, ear splitting, droning audio ONLY IN THE RECORDING that is this games audio slowed down significantly and DB levels through the roof. This is abnormal behavior that no other game has exhibited in the well over 300 videos I have recorded. Someone with more technical knowledge than I may wish to look into the phenomenon, but it is very sketchy and suspect behavior coming from a game that is very likely vibe-coded. This dev team is also run by cowards. It's a-ok for them to swindle you out of your money, but don't you dare insult them for cheating you. They're very sensitive and love to delete posts to hide the facts and will ban you from discussions despite the fact you speak the truth. Maybe don't lie, cheat, and steal from your customers? My stance remains. Don't buy it. Avoid DEADMAP (developer) and Herocraft PC (publisher). If they're a-ok letting their developers release broken, unfinished games like this, and will not hold their devs to task for it, then they obviously don't care about providing you with honest business, service, or a worthwhile product. This a 3 month old game and support for it stopped after the first month. That should tell you absolutely everything about their level of respect for their customers. You can even go and look at the reviews for the majority of the other games Herocraft PC has published. Almost ALL OF THEM make mention of the games being abandoned shortly after release or being incomplete. Nothing this scam artist of a publishing company puts out should be purchased, and quite frankly I have to wonder how they are even allowed to publish games on Steam at this point. https://youtu.be/-fQhSsbAgp4 (Money reset and recording audio hijack in action) https://youtu.be/tki7aTCQq8U (Money reset, "temporary workaround"not working, more to show of the audio hijacking)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I recommended this game at first but since then a lot of problem have been report to the devs and their response are either lies about fixing bugs when they didn't or not respectful of their customers. The condescending ''sorry a team of 3 devs that are working on other games isn't good enough'' is insulting. You've work for 3 years on your other games and made this one just to have a cash grab. If you that kind of work ethic I don't want to play anything made by you.
I will tried to complete the game without using SAM just to see how frustrating it could truly be. I genuinely enjoy “Bottom-Of-Your-Screen” idle games — which makes it even more impressive how thoroughly I can't recommend this one. Since December 2nd, numerous bugs have been reported ( you can check the “Golden Age” achievement discussion ), and what bothers me most is how the developers respond to player feedback. As of January 10th, I am still encountering the following issues: 1. You are supposed to receive 10 Jade every time you level up. However, after a certain point, you must RESTART the game to actually receive it. For example, if you reach level 45 but continue playing until Ramen-Ten reaches level 46, you may permanently lose those 10 Jade. This is especially problematic since there are achievements tied directly to Jade. 2. I have no idea why the game’s cover art appears to be AI-generated when the developers clearly have talented pixel artists. This really helps sell the “quick cash-grab” vibe, rather than the “passion project” one might expect. 3. For the Achievements Hunter: I got force to DELETE MY SAVE AND RESTART the game just because I didn’t know the level cap is 100, while there are roughly 150 levels’ worth of cosmetic upgrades purchasable with Jade. I bought cosmetics for Ramen-Ten and permanently locked myself out of the “DRIP” achievement. Working as intended, I assume. 4. Auto-buy for ingredients is unreliable. After closing and reopening the game, ingredients sometimes randomly disappear and I have to do it manually. Otherwise, I lose 3–5 customers before auto-buy starts working again. Just a friendly reminder: this is an idle game. 5. Upon re-entering the game, upgrade prices ( storage, speed, fame, mastery, awesomeness ) are reduced, as is the ramen selling price. 6. There are no statistics showing how many ramen have been sold, making it impossible to track progress toward the “Master of Ramen” achievement ( Sell 1,000,000 ramen ). Assuming one customer is served every ~10 seconds at max upgrades, this would require roughly ~2,778 hours of idling... The same design philosophy applies to the “Golden Age” achievement ( Earning enough to buy a castle ). One of the dev stated:: " ...Right now all efforts are going into the main project. Sorry that a team of 3 people can't simultaneously maintain a small desktop idler and a large 2D adventure game. We'll get back to the remaining bugs as soon as we free up. " => However, according to the store pages, the team has been working on their other projects for over three years before Ramen-Ten was announced ( October 22 ) and released ( November 6 ). You guys released this game while supposedly already focused on Heart Abyss, seemingly because “Bottom-Of-Your-Screen” games are popular right now — a quick and easy cash grab. After selling it for real money, the game was then left in a broken state while development attention stayed firmly elsewhere.
I've been delaying my review for this. But after a recent Dev response to issues they've made things worse. It's been made fully clear the goal was to shove this out to fund their "main project". I get it, games need money and smaller projects fund the big ones. But you still have to treat those small games with respect. I had some interest in your big project, but after how you treated the small things, I'm no longer interested. I not only don't support buying this game, but buying anything from this dev team.
I really want to like this game. The pixel art is nice and the core idea is solid, but the experience is completely undermined by bugs and broken progression. After a certain point, the game grinds to a hard stop. You simply can’t earn enough Jade fast enough to afford later unlocks, which means upgrades become impossible. With no way to progress, experiment, or recover, you’re effectively soft-locked. The game is also extremely buggy, mouse clicks on menus either don't register or if you click too many times the game freezes. I can’t recommend this in its current state. If the progression systems get rebalanced and the bugs are fixed, this could be a great game— but right now, it’s more frustrating than fun.
[b][u]AVISO:[/u] el juego no va bien. No he conseguido completarlo porque está con bugs que no solucionan asi que aunque no he 100% este coso, me veo en la obligación de avisar a otros con esta reseña. [/b] ⭐ [b]Valoración:[/b] [b]―[/b] 🌗🌑🌑🌑🌑 [b]―[/b] 📝 [b]Descripción:[/b] Decides abrir un puesto de ramen para alimentar criaturas, para ello irás sirviendo el más básico hasta que consigues suficiente para desbloquear el siguiente tipo y así ganar más aunque tengas que gastar en alimentos. Podrás subirte 4 stats que te ayudarán en el proceso con la venta del ramen para que se vuelva más incremental y podrás comprar unas habilidades como reabastecimiento de ingredientes que es super util. Este es el tipico juego de dejar abierto en una esquina del escritorio, es un compañero IDLE. ✔️ [b]Puntos fuertes:[/b] [b]― Diseño[/b] – Ocupa un poquito del escritorio y tiene una temática muy oriental de pixelado. [b]― Música[/b] - Viene acompañado de música ambientada en esa temática. ❌ Puntos débiles: [b]― Bugs[/b] – Es horrible, desde que tienes que apagar el juego y encenderlo para que te cuente la experiencia para subir de nivel, hasta que cuando llegas a X numero de dinero se te resetea el dinero solo. Ya han tenido que parchear muchas cosas como que no se reponian los ingredientes aunque tuvieras la mejora o que no contaban las ventas de ramen. Es un suma y sigue. [b]― Diseño[/b] – El diseño de los dialogos es horrible, no solo hablan demasiado y no puedes quitar la opción, sino que además como el español utiliza más palabras que el inglés, el bocadillo corta la mitad de la frase... [b]― Logros[/b] – Actualmente (30/12/25) NO SE PUEDEN CONSEGUIR. 💡 [b]Recomendaciones:[/b] - [u][b]NO merece su precio[/b][/u] [i](3eur)[/i], no es porque sea caro, de hecho da muchas horas para lo barato que es, es simplemente porque [u][b]NO FUNCIONA[/b][/u] como debería y quiero destacar que este juego pasó por un early access...
It started out fun, but after a few hours you just get halted in progression both by bugs, and a VERY heavy grind for very little payoff. It became so idle that i can run the game a full day without even bothering to look at it, because no progress is made at all.
[h2] 🍜Ramen-ten 'Heart Abyss' Review🥢 [/h2] I had a hard time trying to decide if I wanted to recommend this game or not. This wasn't because the game wasn't good, so to say it just has a lot of issues, which I will explain! The concept of the game is very fun: running a small ramen stand and serving lovely dishes of food to customers. You can unlock skills and upgrades, and there are even decorations available to customise your stand, as well as character outfits. I love the art style it is very pretty. The music in-game is very chill, although repetitive. Ramen-ten is an idle game, but to make it clear, for the first 2–3 hours you will be somewhat actively playing until you unlock the "auto refilling" upgrades for your vegetables, meat, and fish. Until you get those upgrades, you need to stock everything up yourself, so just make sure you keep an eye on that. As good as the game is, there are a lot of bugs, unbalanced gameplay (in my opinion), and broken achievements, which was a big disappointment once I found out. There are a good handful of bugs, from UI issues and simply not being able to click things, to hovering over items not always working (like hovering over skills to see what they do). There is also an issue with the text bubbles. I liked reading what the characters were talking about, but a lot of the text is cut off. Other bugs include storage getting stuck and no longer upgrading. I also had an issue where the game would start lagging, and I had to restart it 3 or 4 times because of it. There were just a lot of issues in general. It was frustrating, and I felt that instead of leaving the game idle, I needed to babysit it lol. As for the game being unbalanced, I believe there are a few issues here. You can earn skills and upgrades very quickly. Of course, you do need to focus on some of these for the whole "idle" aspect of the game, but it would have been nice to have more upgrades to work towards later on. The amount of money you earn is also just too much. I became so rich in the game that I had nothing to spend it on other than recipes, which take ages to unlock because the XP required to level up is very slow (as intended for an idle game). This makes money feel a bit pointless, especially when I've already upgraded my ingredient boxes so much that I have no need to spend any more on them. I do think the game needs a a balancing check with its XP, money, and progression systems, to make it more rewarding and encourage players to keep playing. Achievements are sadly broken. I unlocked a couple of achievements early for things I hadn't actually done yet, like buying an outfit for one of the NPCs. I got that achievement before I'd even bought one. The main issue, though, is an achievement called "Golden Age". No one knows how to unlock it. It was confirmed to be broken by the developers, who admitted they can't fix it at the moment. Instead of removing the achievement, however, they gave instructions on how to edit your save file to unlock it. The problem is, even that doesn't work, so players are being told to modify their save files for no reason. I know this is a bit picky, but I HATE that they'd rather players mess around with their save files than either fix the issue or remove the achievement altogether. The achievement is still unobtainable, making it impossible to 100% the game for achievement hunters. If you can put aside the bugs, the unbalanced progression, and don't care about achievements, the game is enjoyable. It's simple, cozy, and gets to the point where you can just leave it running and let it do its thing. So, in the end, I decided to give this game a thumbs down. That doesn't mean I think it's a bad game, because I don't. The core idea is fun, the gameplay is cozy, and everything is there for it to become a really great idle game. Unfortunately, in its current state, there are just too many negative points for me to recommend it. Between the bugs, the unbalanced progression, and the broken achievements, it feels like the game needed more time in development. If the developers continue to give it the love and attention it needs, I'd happily come back and change my review in the future. But as it stands right now, I can't recommend it. If I'm being completely honest, had I known about the broken achievements before I was past Steam's refund window, I probably would have refunded the game. Thanks for the meal, Ramen-ten. I just hope the next bowl comes with a little more polish 🍥 [quote]Tip: If you want to find more reviews like this, check out our curator page [url=https://store.steampowered.com/curator/41527689/]Moon's Tea House[/url][/quote]
very buggy game needs resetting a lot. Money earned decreases 50% after making an upgrade causing you reload the game after each upgrade. Constant reloading causes Lvl skipping you can easy farm lvls at least. Fish storage is bugged sticks at 404273 per upgrade without scaling so you can keep farming that over and over. Golden age achievement is impossible to get. Note to devs if you cant fix the achievement please remove it from the game its really annoying being stuck on 95% complete. Other then that it wasnt a bad game some achievements feel like a pointless grind excessive when you are out of content just running the game for days on end.
Изначально игра понравилась, выходили довольно часто обновления. А потом разработчики решили забить на свою игру и аудиторию, иногда вкидывая оправдания и обещания все исправить. Игру невозможно пройти и судя по всему делать с этим разработчики ничего не планируют. Поменяю отзыв если игру починят. Пока что не стоит своих денег и траты времени на ЭТО.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.7K | 194 | 87% | $2.99 | |
| $3.5K | 11 | 73% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.7K | 123 | 88% | $5.99 | |
| $11.7K | 63 | 95% | $5.99 | |
| $11.7K | 52 | 58% | $6.99 | |
| $11.7K | 79 | 86% | $7.99 | |
| $11.7K | 75 | 67% | $6.99 | |
| $11.7K | 164 | 66% | $4.99 |