
2000年,山城市新闻频道的电视画面莫名跳出一则旧广告,而广告的代言人是已经去世的特异功能少年——三眼神童。有传闻三眼神童的亡魂劫持了电视信号。 调查局受命展开调查。随着调查的深入,一个藏在黑暗处的犯罪团伙逐渐浮出水面。
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 30 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
泪目了 国产佳作
值得一玩
虽然不知道为什么那么多人更喜欢烟火,但在我这里三伏其实很明显是比烟火还要优秀的作品。 首先从剧情上说,三伏的叙事更有波折,而烟火其实还挺平的,而且情绪确实渲染不够。不说故事逻辑,但是三伏的反派形象是确立得很鲜明的,高潮部分也更能让人紧张。不过就是个人感觉前期某一段时间的故事实在有点无聊。人物形象这一部我会觉得立得更好,一些用来构建人物形象的插科打诨也会相对多一点,可以有效地缓解故事带来的紧张感,而且让人喜欢上角色后面临分离后更感到不舍,比如唐。。说实话我到最后还是不想相信她已经。唉。然后是继承了烟火的优点,对主角的塑造还挺完整丰富的,不像部分avg,主角像个相机一样。伏笔非常多,而且都一一收回了,并且还有不少前后呼应,比如made in chinakou, 又比如兄妹打趣说的去开个饭店,都在后面一一合上。很有意思,作者应该下了功夫写剧本。 再说美术表现,三伏用了很多有意思的视角和构图去阐释故事,这个是比烟火做得更好的。三格,反反复复出现的这个视觉要素,用大量的左中右三个镜头去表现,我会觉得不仅很有新意,而且从构图也很有意思。然后是每一章之间连接的动画实在是很漂亮啊,尤其是邱芜去抓他的手那里,真的太漂亮了。最后是由于这个游戏是双视角,转场做的实在漂亮,很多时候真的让人眼前一亮。虽然牺牲了一些合理性,但是实在很漂亮。不论是储物柜也好,还是一开始的黑胶片也好,都是让人惊叹。 最后说它的游戏性。这一步的互动我是觉得也比烟火优秀的,先不说那个拼凑胶片的设计属实漂亮,还有电视台的点播台,实在有趣。玩家根据故事情节来决定接下来的交互对象,不得不说是很不错很有意思的设计,而且把玩家很好地拉入了故事之中。这里再提一个小细节,电话铃声在这作中是真的做到了近大远小,我觉得这个细节很不错。 然后这作的调查方式会比前作做的更精细一些,在调查界面玩家不再直接的获得信息,而是需要点触标出来的互动点来分部获得信息,我会觉得这个是做的更好的地方。毕竟让信息不会唾手可得也是有效的缓解玩家压力并带来互动体验的方式。 在我个人看来,avg的解谜不应当在于“解谜”,而是一种让玩家代入游戏的互动手段,而三伏很明显做到了这一点。有控制难度的解谜不仅可以有效地提升玩家的自信,而且不会中断游戏的节奏,很不错。 这一作的恐怖元素不算多,更多的可能是邪教部分的心里恐怖,不过我觉得不管三伏也好,烟火也好,其实都是披着恐怖的皮讲侦探故事,所以不建议因为这个点来游玩此游戏。 接下来是缺点。 1,我实在不明白邱芜为啥得死,这是你的XP吗,因为你两部作品中卖的四对全都be了,说实话有点点好笑 2,有很多地方调查后会强制进入下一节点,尽管玩家其实还没有互动完。比如说电梯也好,选路也好,有时候其实只是一不小心解出来的,实际上我还是有点调查强迫症,跳过一些环节会让我有点点不舒服。 3,没了,基本都说完了。 最后,推荐。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 844 reviews with recorded playtime.
感动
推荐
神,真的没话说
很好!!!!!!!!!!!!!!
神氛围
意难平
虽然解密比较简单,但剧情和一些双线设计的巧思真的很棒!故事实在太动人了,结局很难让人不落泪
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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