
2000年,山城市新闻频道的电视画面莫名跳出一则旧广告,而广告的代言人是已经去世的特异功能少年——三眼神童。有传闻三眼神童的亡魂劫持了电视信号。 调查局受命展开调查。随着调查的深入,一个藏在黑暗处的犯罪团伙逐渐浮出水面。
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 30 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
《三伏》作为国产恐怖游戏《烟火》制作人月光蟑螂的最新作品,自发售以来就备受关注。它以其独特的中式悬疑氛围和精良的视觉呈现,带来了一段十分感人的游戏体验。为了让你能快速了解这款游戏的概貌,我梳理了其主要的特点和评价: 维度 主要亮点 存在的争议与不足 剧情与叙事 - 双视角/时空交叉叙事手法 - 开场悬念设置出色,电影化转场 - 后期剧情节奏把控不佳,结局仓促 - 核心设定"蝉花粉"解释模糊 - 部分角色动机牵强 角色与演出 - 部分女性角色塑造坚韧、独立 - 邱芜牺牲情节情感渲染力强 - 邱芜之死被部分玩家视为"工具人"式的刻意煽情 - 角色塑造较为脸谱化,缺乏复杂性 美术与氛围 - 延续《烟火》的中式美术风格,细节考究 - 山城背景与年代感元素营造出氤氲湿冷的独特氛围 - 部分场景的绿色滤镜可能引起观感疲劳 解谜与玩法 - 解谜与剧情耦合紧密 - 几乎没有突然惊吓,侧重诡异气氛 - 解谜难度普遍偏低 - 操作方式单一,缺乏鼠标支持 🎬 剧情叙事:高开低走的悬疑故事 《三伏》在故事开局展现了极高的水准。双线叙事的结构让玩家分别在2000年的"道士"徐清源和1995年的调查员邱芜视角间切换,通过"电视信号"等媒介实现跨越时空的互动,共同调查"三眼神童"死亡谜案。这种手法在游戏前期营造了极强的悬疑感。 不过,游戏在中后期也暴露出一些问题。许多玩家感到剧情 "高开低走"、"虎头蛇尾"。核心的悬念——"蝉花粉"的致幻机制,在结局的解释较为含糊,使得部分情节经不起推敲。同时,剧情试图探讨气功热潮、教培乱象等时代议题,但部分玩家认为其挖掘深度有限,最终内核仍落在了"底层互害"。 👥 角色塑造:闪光与争议并存 在角色方面,游戏塑造了一些令人印象深刻的形象。特别是女性角色,如独立坚毅的邱芜,她的某些行为动机体现了角色自身的成长与突破。 然而,邱芜的死亡成为了本作最大的争议点。一部分玩家认为在"蝉花粉"致幻的设定下,其死亡的真实性存疑;更多批评则指向该情节过于刻意,为了煽情和推动高潮而强行将角色"工具化",这让很多玩家难以接受。 此外,部分反派角色的塑造被批评为有些脸谱化,好的角色很善良,坏的角色很邪恶,缺乏更深层次的性格挖掘。 🎨 视听体验:惊艳的中式美学 《三伏》的视听表现是其最受赞誉的部分。游戏美术细腻,完美延续了《烟火》的中式风格,通过色块拼合、弱化线条的手法,精准还原了上世纪末山城氤氲湿冷的氛围。场景中充满大量的年代感细节,如街角小广告、斑驳的瓷砖,营造出独特的怀旧与诡异交织的体验。 游戏的电影化运镜和转场也十分出色,配合恰到好处的BGM,共同强化了故事的悬疑感和戏剧张力。 🧩 玩法解谜:轻松但缺乏深度 在玩法上,《三伏》更侧重于叙事体验。游戏中的解谜元素难度不高,且与剧情演出耦合紧密,例如"洗胶卷"等桥段设计颇为巧妙。 但这也导致了对于追求游戏性的玩家而言,过程可能显得有些简单甚至单调。有玩家指出,很多谜题通过"穷举法"即可通过,挑战性不足。此外,游戏操作本身也比较简单,且不支持鼠标操作,可能会带来一些不便。 💎 总结与建议:瑕不掩瑜的体验 总的来说,《三伏》是一款优点和缺点都十分明显的作品。它拥有顶级的中式美学、电影化叙事和氛围营造,但在剧情完整度、人物塑造深度和游戏玩法上存在遗憾。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 844 reviews with recorded playtime.
剧情略有瑕疵,人物塑造完善,结局令人唏嘘不已
请月光蟑螂无偿归还小邱的美好未来。。还有唐雨 哥哥等你回家吃饭呢。。。T-T
8/10
制作组还我小邱
好玩剧情很棒
玩过《烟火》,再玩《三伏》,挺好玩的,不知为什么这么多差评,每一关玩法都不一样,有时还有点紧张感。期待作者下一个作品。
剧情一般,后期感觉有点仓促有点无聊,是奔着想看结局的念头才玩下去的。有些角色篇幅可以再多点。整体实在太不恐怖了,但主角设计得很好。我太喜欢邱芜了,最后一段哭死我了。
剧情感人
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.