
2000年,山城市新闻频道的电视画面莫名跳出一则旧广告,而广告的代言人是已经去世的特异功能少年——三眼神童。有传闻三眼神童的亡魂劫持了电视信号。 调查局受命展开调查。随着调查的深入,一个藏在黑暗处的犯罪团伙逐渐浮出水面。
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 30 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
剧情交互非常棒 完全没有重复和枯燥的感觉 难度适中 剧情很有深度 配乐和氛围营造都很出色 假作真时真亦假 好评奉上
好玩好玩
扫码了作者
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 842 reviews with recorded playtime.
不错 适合不爱恐怖元素的玩家 玩完后也算是意难平
你开心就好,我先哭了吧
虎头蛇尾,食之无味
剧情很震撼,没有什么解密环节,会很轻松,我很喜欢它的画风,还有角色塑造(好吧,我不擅长写评价)
很细腻
可恶哇哇哇哇哇哇哇哇哇哇哇哇哇哇哇哇哇,小女警怎么似了
游戏的美术与音乐都很有氛围感,前半段的故事引人入胜,但后半段逐渐平庸乃至恶俗,像是一口美食用醇香的气味勾人品尝入嘴后才散发出腥臊与苦涩的回味,让人难以下咽。 虽然游戏本身可以调动人的情绪,但奈何整个游戏的流程实在太短,以至于那些引人入胜的小巧思很容易随时间流逝而被淡忘,只留下情绪褪去后而被凸现出来的缺憾与郁闷。在鉴赏完这部作品的两三年后,整个故事能留给我的印象似乎只有“缺德长官不给编制还忽悠正直认真的小姑娘干私活,最后坑死人还能不用被追责和赔偿”这种感觉。人物的牺牲缺乏铺垫与必要性,导致游玩的人还没被角色的牺牲所打动,满腔的悲伤就被转化为对无良长官的愤怒与憎恶,而这对于本来要抒情的结尾是致命的,让原本应该依依不舍潸然泪下通关的玩家憋了一肚子火结束了游戏。 此外,游戏中作为背景的气功热、特异功能这些中国20世纪末的迷因文化初见会感觉很新鲜与神秘,但如果作为经历过或了解过的人失去了这层新奇的滤镜,就能够发现这套故事可以被套到任何迷信甚至邪教上面去,缺乏对题材本身的深挖。而这个不足的具体体现在于后半段的故事发展会有一种很强烈的既视感与套路感,打破了开场游戏费尽心思营造的悬疑氛围,同时也模糊了游戏想要表达的主旨思想。 抛开以上问题,游戏开场的代入感和悬念都很充足,游戏中也有一些小巧思致敬了20世纪末中国刚刚复兴时候的文化背景。但可惜的是这些巧思所带来的代入感并不足以弥补深度的不足与结局的割裂。随着时间流逝,这部作品带来的回忆并不会是什么温暖人心的感动、亦或是激励前行的动力,而大概会是缺憾、愤懑、忧郁、惋惜、哀伤纠缠不止的五味杂陈。 这些年过去,我想这部作品带给我最大的启发,就是工作前一定要好好看合同,警惕假入职。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 3.1K | 69% | $29.99 | |
| $3.2M | 4K | 48% | $39.99 | |
| $3.2M | 5.5K | 88% | $17.99 | |
| $3.2M | 5.7K | 96% | $19.99 | |
| $3.2M | 13.4K | 90% | $12.99 | |
| $3.2M | 4K | 72% | $24.99 |