
Explore and mine fully destructible worlds. Automate increasingly complex production chains. Delve deep to uncover an ancient civilization’s powerful secrets and learn to love the sand in this factory game where every pixel is a valuable resource.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sandustry is a factory automation game where every pixel is a resource waiting to be mined, mixed, processed, or destroyed. Explore a vast and fully-destructible open world as you seek out powerful artifacts left behind by an ancient civilization.

You’ve arrived on a vast unexplored planet filled with diverse biomes and beautiful landscapes – time to bring the fires of industry! From humble beginnings sifting gold from sand, you will quickly build a growing factory, unlocking powerful new technologies and production chains as you assess the viability of the planet for further industrialization. Countless options lie before you – will you focus on developing more advanced processing and logistical capabilities across your rapidly-expanding factory? Will you take advantage of local wildlife to aid with your mission? Or will you prioritize the hunt for artifacts, spending valuable resources to unlock access to their boons? And hey, there’s no faster way to mine than with the help of a rocket launcher, right? Build a beacon of industry and automation starting with nothing more than the trusty conveyor belt, incorporating filters, drones, pipes, pumps, and a myriad of other parts as you harness nature itself to do your bidding.

From individual grains of sand and flakes of snow to seeds, spores, and chips of ice, every pixel in Sandustry is a physical entity with its own properties. Discover countless chemical and physical reactions and exploit them to develop your production chains, building a pixel-perfect factory to optimize every step, or embracing chaotic webworks of conveyor belts and lifts as long as they get the job done – but be warned, sand is coarse, rough, and it gets everywhere, which introduces a new layer of complexity. The resources in Sandustry react to each other and the world around them – ice melts into water when heated, which turns to steam and rises if brought to a boil (only to come back down as rain if you let it reach the skies). Sand absorbs water around it, slowly depleting limited reservoirs to provide the wet sand that can be sifted for gold, while watered seeds bloom into flowers that can be ignited with fire to produce vital resources.

Deep beneath the planet’s surface lie countless mysteries for you to explore. Find clever ways to overcome the challenges left behind by an ancient civilization to uncover vaults of great knowledge and power. Nothing punches through a thick wall of ice like a freshly purchased flamethrower, but perhaps you can find a way to redirect some lava instead?

Built with modding in mind, Sandustry lets you explore everything from visual tweaks and hand-crafted maps to entirely new buildings and processes that you can integrate into your production chains. Dedicated modding tools make it easy to customize your experience, share your ideas with the world, and even overhaul the whole game!
As you delve deeper into the planets of Sandustry and expand your industrial capabilities, the challenges will grow, but so too will your ways to overcome them. With fully destructible worlds where every pixel is a resource to be harnessed, your options are limitless.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 5.1Kreviews | 97% | — | $3.4M |
| $9.75−35% | 31ratings | 96% | #136 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1452 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yet another game people rate extremely highy due to their anticipation of its future rather than what is currently is. This is not a factory game. If you are looking for a factory game, this isn't it. Maybe it will be one day but right now it's Busywork & Constant Cleanup Simulator.
Good game, 100%'d it in 38 hours considering 1$ per hour and a 35% discount I feel I got my monies worth. Looking forward to future updates... I would have wrote a review sooner but I had to build the factory first! The Sand Must Flow!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #72, worst JP #96 · 10 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +11 more
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
From the factory must grow to the sand must flow! this game is just pure fun and relaxing digging out sand, building a factory...
This became one of my favourite games ever. Sandustry is literally Noita + Factorio. Solo game dev which listens a lot to the community, super polished game and full of QoL. All the little pixels have their own properties like gravity, density, etc. It's super entertaining to move them around and build a factories with them to reach the final goal: SAND Also Lantto, you're crazy for programming this in HTML :D
結構前に体験版やってたけど、日本語対応したのもあって結構遊びやすくなったと感じた。買って絶対に損はしない。
This review is written after playing it for 20+ hours and getting all achievements. I reached the end of the game by now, too, but the game already offers quite a lot until that point. This game was so much fun! I love the idea and the simplistic graphics. The game runs really well despite having so much going on. You can upgrade all your tools and unlock new blocks to increase the efficiency of your factory and unlock new methods of building. I would just have changed one or two things to make this game truly 10/10. -First of all the massive slow down when you select items for drone transport is super annoying. Make me select it and use my normal movement speed.... otherwise that feature is just tedious to use. -Make me transport gas better. Having to rely on it to lift up is also a bit ♥♥♥♥♥♥, as it sometimes gets stuck on corners and just takes ages to get where I want it to go. -Give me some more upgrades for my tools, or let me upgrade the later tools more. You get a mining laser and an electric drill later, but the drill is almost useless with how slow it mines. The laser is alright, but you can't upgrade the size or drill speed at all. If this game ever supports mods this will be incredible!
I played through this in just two (admittedly way too long) sessions, the concept is super fun and addicting. It's also one of the most well-polished games I've ever played, getting close to Factorio-levels of technical perfection, even though it's still in early access. Insane to think it's made in JavaScript. You can absolutely feel how much love, care and attention the developer puts into this game. Content-wise there is still potential for expansion and progress rebalancing to increase the playtime you get out of it, but that's not to say it feels incomplete or anything. I'll be happy to play through Sandustry again and again as future content updates come out, and I'm also very hopeful for its modding scene to grow.
无敌好玩
Had a lot of fun with this. Took around 8 hours to complete the current early access campaign on my first blind run, up through tier 7. Definitely has a lot of potential. The design choice to have production buildings be completely free is incredibly refreshing. The most tedious part of most production/factory games is manufacturing building to manufacture more buildings, so being able to experiment and overdesign without having to manufacture buildings in this game is great. The biggest weakness of the game IMO is how linear the production pathway is. You dig up sand, dunk it in water for wet sand, shake that to get residue, burn that to get burnt residue, drop that to get seeds, dunk those in water to get wet seeds, etc, etc. There is exactly one process you can perform with any given production resource, and that process then produces exactly one kind of output resource that you can continue refining (and possibly some gold, depending on the processing step). The crafting tree of any production resource is just a straight line, with some water or heat tossed in every now and then. Hopefully the full release will have more complex production chains.
Delightful
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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