
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 2017 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Como sempre, não tomem decisões baseado em opinioes alheias sem testar antes, meu amigo falou " ta muito crua, bugado, falta muito, e falou que ia devolver, e não era pra eu pegar. Mesmo assim duvidei e fui la e comprei, sim esta cru e bugado, mas que jogo com uma pegada totalmente diferente que ja joguei, nunca tinha jogado desse tipo, resultado estou gostando muito mesmo com bugs.
Good Game
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 11.3K | 89% | $29.99 | |
| $7.6M | 12.4K | 94% | $19.99 | |
| $7.6M | 47.9K | 67% | $7.99 | |
| $7.6M | 13.1K | 96% | $29.99 | |
| $7.6M | 7.8K | 24% | $35.01 | |
| $7.6M | 17.1K | 61% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 45.3K | 64% | — | |
| $1.3M | 1.7K | 69% | $24.99 | |
| $75.5K | 251 | 24% | $11.69 | |
| — | 0 | — | — | |
| $108.1K | 571 | 56% | $14.99 | |
| $29.9K | 207 | 87% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hammer game , weiter so
Да , это еще пилить и пилить . Не хватает буквально всего . Но это весело, интересно и довольно свежо.
Aunque le falta muchas mejoras para evitar hackers su temática jugabilidad es excelente, deben pulir algunos bugs que surgen eventualmente durante las partidas pero supongo que estan en eso. Pero encantado de jugarlo
i COULDN'T EVEN PLAY THIS GAME ! GETTING KICKED OUT BECAUSE OF THAT STUPID ♥♥♥♥♥♥♥ ANTI-CHEAT! FIX YOUR ♥♥♥♥ !
Игра классная. Рекомендую к покупке, жаль только что нету русского языка который был бы очень кстати
I definitely recommend it. Obviously not for everybody, though. If you like PvP + grinding, definitely go for it. This game requires you to be polyvalent and have friends/teammates because like always, solo gets tiring and 6 man runs can get quite crazy which makes them way more fun. For starters, this game is hard and comes with negative aspects ... But let me focus on what's good. The main grind is the tech tree which will allow you to build tramplers. And, believe me, trampler builds are SUPER important. The gunfight PvP is not the best but you can pick it up and familiarize yourself to make a difference. It's honestly okay. Imo, the best is just the fights that you can have and the sensation they give you. Shooting with both 80 and 40mm is extremely well done. Artifacts (protective dome, reflector, ampliefier ...) and shooting specific parts of the enemy trampler make the fight strategic and skilled at the same time. Destroy a cannon and the enemy can't shoot it until they repair it. Hit your shots with the sniper and you will take kills. Destroy wheelhouse and they can't steer until they repair it. And this goes for you/your team too. More than that, I personally like the loot segmentation and how the main objective remains unlocking parts of the tech tree for trampler building and buying resources/cannons/utility. There is a ton of Sand knowledge to gather until you become an experienced player and I like that a lot. Let be having a team that you enjoy playing with. You can go for a long and chill voyage to get your stuff but the good loot is in stormdive. This is also where you meet the most geared tramplers. :D Lots of people complain that there is no gear based matched making btw but if you are confident and like PvP, trust me, you can go Jack Sparrow and board them to hold them down and capture the trampler. Just like any other shoot & extract, lots of players are pushing for a 100% PvE mode ... But this is a PvP game and you can ALWAYS get pushed in both modes. When you are looking a city. In the middle of a fight. At the end of a fight. Hell, even at extraction. Speaking of which, I find the Map and the POIs very well done. Kudos for putting German POI names and have the whole playerbase stretching their best German accent out when giving Comms. :') Now the negative sides ... This game has kind of a lot of bugs. They don't make the game unplayable but it's annoying. Both visual and sound bugs. I.e. its common to hear a pipe hissing even though you are fully repaired. And I mean FULLY repaired, pls dont tell me I oversaw a damaged part! Cheaters are a serious issue as well which became even more concerning lately. We all know that you have them in every single game ... But here, they do so much damage that the last update momentarily took out trampler capturing due to cheaters teleporting in your captains for an easy capture. No anti cheat is perfect but the cheater proliferation in Sand keeps going on. This game has a very specific vibe that I have only found in Sea of Thieves. I won't say buy it, but if you liked what you read than definitely give it a try or just look for some content. Many big streamers played the game but, again, like any game, the player count decreases after launch. Ah the time of writing, I can confirm that some streamers you know has definitely at least played the game. I found some great people to play with on the SAND official discord. So positive review in the end but I have reservations because the last updates have not been convincing at all. However, if this game is fixed, I know that my game time in SAND will not be counted in hundreds, but in thousands.
Honestly clunky as hell, needing to carry a box with you everywhere is not very fun
It's early access, so it is a bit rough arround the edges. The Trampler Vs Trampler is peak, however not as big of a fan once one starts boarding the other, and it becomes a "who can get lucky with the shotgun" first. Skill issue I guess, and comming from Hunt Showdown makes me a bit spoiled. But at the end of the day, trampler V trampler fights makes you forget the rough "hand gun" aspect of the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.