
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 2017 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
臭sb 梨花香 半仙 开挂还tm组队 家里人四晚了
Гра прикольна, АЛЕ! Пограли з братом, його перша гра і ось на першому форту у нас подвійні двері виникли, поки не помінялись ключами не пройшли, а там просто модель двері застрягла в іншій... коли на нас напали брата поклали, він не міг возродитись і у нього не працював ESC, шоб грати далі довелось перезаходити в гру... це ми пограли тільки годину а вже брат її видалив, самому грати в це скучно, а брат видалив гру
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 11.3K | 89% | $29.99 | |
| $7.6M | 12.4K | 94% | $19.99 | |
| $7.6M | 47.9K | 67% | $7.99 | |
| $7.6M | 13.1K | 96% | $29.99 | |
| $7.6M | 7.8K | 24% | $35.01 | |
| $7.6M | 17.1K | 61% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 45.3K | 64% | — | |
| $1.3M | 1.7K | 69% | $24.99 | |
| $71.6K | 238 | 23% | $11.69 | |
| — | 0 | — | — | |
| $108.1K | 571 | 56% | $14.99 | |
| $29.9K | 207 | 87% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wont be back to this game until the matchmaking is working correctly. It is frustrating.
Jogo TOP... Vale a pena!!!
This game is ♥♥♥♥♥♥♥ trash. Half the ♥♥♥♥ is broken the other half is bugged.
This game is really fun when it when the stars align. However with the solo play you will have teams of others wipe you out and with the extraction-style play you get nothing. Hopefully they will do something about this by the time you pick it up. I gave up.
Such a fun concept! Very rough around the edges. If they keep working at it this game will be one of my favorites!
Game had everything going for it, but allows way to much cheating and bugs to happen. If you play expect to fall through the earth, get your ship hacked so you cant do anything, and enemy ships repairing themselves when they were already destroyed.
J'avais beaucoup d'attentes pour Sand, et il faut reconnaître que le jeu possède un énorme potentiel. Son univers est original, les mécaniques sont intéressantes et les affrontements en Trampler offrent des moments vraiment mémorables. Malheureusement, l'expérience est aujourd'hui gâchée par de nombreux problèmes. Les déconnexions, les désynchronisations avec les serveurs et les pertes de matériel liées aux bugs sont déjà très frustrantes. Mais le plus gros problème reste le cheat. À l'heure actuelle, il est devenu extrêmement difficile de jouer une partie normale. Les tricheurs sont suffisamment nombreux pour ruiner une grande partie des games, ce qui détruit complètement le plaisir de jeu. Dans un jeu où l'on peut perdre tout son équipement, tomber contre des cheaters est particulièrement décourageant. Dans ces conditions, je ne peux malheureusement pas recommander le jeu, malgré tout le potentiel qu'il laisse entrevoir. J'espère sincèrement que les développeurs feront de la lutte contre la triche leur priorité, car si rien n'est entrepris rapidement, j'ai peur que le jeu perde sa communauté avant même d'avoir pu exploiter son véritable potentiel. Je garderai un œil sur l'évolution du jeu, mais en l'état je ne jouerai plus à Sand comme beaucoup d'entre nous j'imagine.
solo is pretty fun unless you have two different tramplers box you in one destroying your ship while the other breaches it these actions should have consequences its people like this that makes the game un playable and not fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.