
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 2002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Needs gear based matchmaking / anti-camp extract mechanics. Power level difference is too great with armored ship vs weak ships and coordinated team. Duo game mode only matches with trios which is not fair at all. Easier new player onboarding and faster matches Great concept / core gameplay loop, high hopes for its future. Robocraft Sea of thieves vibes Will update once improved
Servers are extremely unreliable, great concept and gameplay but servers makes it unplayable.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito ruim, muito mal otimizado e olha q meu pc nao e ruim e muito bugado meu deus de jogo ruim esqueca nao compre
This game is easily one of the worst extraction shooters out there right now. The game is absolutely overrun with cheaters, and the worst part is the anti-cheat is non-existent and the report button doesn't even work. The community is constantly complaining about this, and the devs are doing nothing. On top of the hackers, the servers are a complete joke. On my first ever raid, I was trying to extract on a zipline and the game kept rubber-banding and teleporting me back to the bottom. I couldn't move or do anything. I waited 5 minutes, gave up, and alt-f4'd. The game literally told me I had 10 minutes to relog and rejoin, but when I opened it back up, my entire character was just deleted. Progress wiped instantly. Even if you don't get hit by game-breaking bugs, the gameplay is terrible. The gunplay feels awful, hit reg is broken, and the map is so empty and boring between points of interest. It's also completely unplayable if you're a solo player going against squads. To make it worse, the optimization is a joke. I'm running a high-end PC (RTX 5080, 64 GB DDR5, Ryzen 7 9800X3D) and I still get massive FPS drops. Save your money. 0/10 until they fix the servers, get a real anti-cheat, and patch the extraction bugs.
I've been supporting the game since the beta because the concept is fantastic, but the current gameplay loop is becoming more frustrating than fun. My friends and I had just spent almost two hours farming during a Voyage when we reached an extraction point, only to find a squad with hundreds of hours in the game camping it. They were running endgame builds with a ram, cannon chassis, and upgraded gear. Our mech was destroyed in around 30 seconds, and because extraction is cancelled as soon as combat starts, we lost two hours of progress in less than a minute. This wasn't a close fight. There was no opportunity to outplay them or rely on skill. The outcome was decided before the fight even started because of the massive gear advantage and the fact that they were camping the extraction zone. Unfortunately, this has happened multiple times. Spending hours progressing only to lose everything in under a minute because another team is waiting at extraction completely destroys the motivation to queue for another run. I understand that PvP and risk are core parts of the game, but there needs to be a better balance. Right now, extraction camping combined with huge progression gaps creates an experience that feels unfair rather than challenging. I genuinely hope the developers address this because SAND has enormous potential. But in its current state, I can't recommend it, and after several experiences like this, I've decided to uninstall the game. Je soutiens le jeu depuis la bêta parce que son concept est excellent, mais la boucle de gameplay actuelle devient plus frustrante qu'amusante. Mes amis et moi venions de passer près de deux heures à farmer pendant une expédition lorsque nous sommes arrivés à un point d'extraction. Une équipe avec des centaines d'heures de jeu campait l'extraction en nous attendant. Ils jouaient avec des builds de fin de jeu (bélier, châssis canon et équipement entièrement amélioré). Notre méca a été détruit en une trentaine de secondes et, comme l'extraction s'annule dès qu'un combat commence, nous avons perdu deux heures de progression en moins d'une minute. Ce n'était même pas un combat équilibré. Nous n'avons eu aucune possibilité de les surpasser grâce au skill. L'issue était décidée avant même le début du combat, simplement à cause de l'énorme différence d'équipement et du fait qu'ils campaient la zone d'extraction. Malheureusement, ce n'est pas la première fois que cela nous arrive. Passer des heures à progresser pour tout perdre en moins d'une minute parce qu'une équipe attend à l'extraction détruit complètement l'envie de relancer une partie. Je comprends que le PvP et la prise de risque soient au cœur du jeu, mais il faut un meilleur équilibre. Aujourd'hui, le camping des extractions, combiné à un écart de progression beaucoup trop important entre les joueurs, donne une expérience qui paraît injuste plutôt que difficile. J'espère sincèrement que les développeurs corrigeront ces problèmes, car SAND possède un énorme potentiel. Mais dans son état actuel, je ne peux pas le recommander et, après plusieurs expériences de ce genre, j'ai décidé de désinstaller le jeu. Traduit avec l'IA
The concept is great, and it's genuinely a good game to play. However, it's currently unplayable. OCE servers have been broken for the last 72+ hours as of 13/7/26, with no update from the dev team on whether they're even working to get them back up. And if you're lucky enough to actually get into a game without hitting a game-breaking bug, cheaters will teleport onto your Trampler and take all your gear. Again, no updates from the dev team on whether they plan to address it. I understand this is Early Access and still very new, but I can't help feeling like the backend systems are being badly mismanaged. Unless there are some big changes soon, I wouldn't waste your time.
The game used to be fun. Now it's riddled with teamers in discord calls using it to their advantage. I've reported these guys several times and clearly nothing has been done. Fun idea, terrible execution, you run into a new glitch every game. Getting stuck on a ladder, clipping through walls, horrible desync between shots and other players. Name it and that glitch exists i swear. 211 hours played by the way, not like I tried it and didn't like. I tried it and put up with the issues because it was a fun idea. Not anymore...teamers have ruined it for everyone
Im really bad at the game but its still fun
Idee ist gut. Umsetzung ist unfassbar schlecht. Anfangs gabs keine Duo Queue, dann haben sich die Devs wochenlang gewehrt. Dann unter großem Druck doch umgesetzt. Jedes Game teamt irgendjemand. Manchmal sind doch Trios in der Duo Queue also die funktioniert auch nicht. Wenn man mal 1 von 100 Games erwischt, dass keine Teamer hat, haben die unfassbar OP Stuff weil es kein Gear Based Matchmaking gibt. Early Access hin oder her ich hab das Gefühl, dass die Devs garkeine Lust haben ihr Spiel zu fixen und sich gegen alles was es verbessern würde wehren. Teamer kriegen einen Bann von einer Stunde was soll das? Falls die Devs doch Lust haben sollten machen Sie es verdammt schlecht.
Unbalanced game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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