
Command vast armies across the surface of a star-encompassing Dyson Sphere in this next-gen RTS. Shatter the map itself with superweapons, freeze oceans to create new invasion routes, and control hundreds of units in your quest to dominate humanity's greatest megastructure.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
This is a free demo of the next-gen RTS - Sanctuary: Shattered Sun! This demo contains a few single player scenarios to give you a taste of the game. The full release will have multiplayer, an epic single player campaign, a full suite of land, air and naval units. And much more!
Sanctuary will feature a campaign, multiplayer, base building, a flow-based economy, kingpiece commander units, as well as land, sea and air combat.
Every projectile is simulated. Nukes level bases and energy shield generators hold the line against long-range artillery strikes. Sanctuary has a core focus on strategic decision-making over fast-paced micromanagement.

When conventional weapons aren't enough, deploy superweapons that literally break the map.
Watch as your enemies' bases plummet into the sun below when you destroy the structural supports of the Dyson Sphere itself, crumbling the ground from under them.

Seize control of Sanctuary's climate systems to reshape the battlefield. Watch as your enemies' fleets become trapped in ice while your armies advance across the frozen wastes.

Few players will muster the enormous resources needed to build a Titan, but even fewer will survive fighting one.

Destroy the enemy commander and you win, but be careful because if your own commander falls ... it's game over.

Scale matters: wage war across massive 40km x 40km battlefields with up to 10,000 units under your control.
Watch as physically simulated projectiles create unexpected moments of warfare - like missiles striking aircraft in mid-flight instead of their intended targets.

The year is 2758, and humanity's greatest achievement encircles the sun - Sanctuary, a Dyson Sphere housing over a trillion lives. But this marvel of engineering has become a battlefield, its gleaming cities reduced to rubble, its surfaces scarred by endless war. The dreams of paradise have given way to a brutal struggle for survival.
Choose your allegiance among three distinct factions: the pragmatic EDA, the futuristic Chosen, or the enigmatic Guard. Each brings unique strategies, technologies, and units to the fight for control of humanity's greatest creation.

Powered by cutting-edge DOTS technology, Sanctuary: Shattered Sun delivers smooth performance even in the largest battles.
Every explosion, every unit, and every tactical decision comes together in a seamless experience that pushes the boundaries of what's possible in strategy gaming. Watch thousands of units clash without your PC slowing to a crawl.
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Languages: English
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Reviews
Themes across 428 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Está ficando muito bom! Os gráficos estão perfeitos. A comunidade que ama Supreme Commander agradece! Finalmente o FA ganhou um irmão mais novo!
amazing game, real supreme commander 2
Неплохо получилось, но UI не очень.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 9.9K | 96% | $12.99 | |
| — | 0 | — | — | |
| $11.4M | 14.7K | 84% | $29.99 | |
| $1.2M | 16K | 73% | $4.49 | |
| $3.1M | 8.3K | 88% | $12.99 | |
| $869.9K | 2.3K | 88% | $12.99 |
Hours played at review time, across 428 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Insanely good for the early state of development. It looks like it has all of the bones in place, and a really solid foundation to move forward. Runs well, units look great. Demo mission plays a lot like the SupCom FA campaign where you just get dropped in with all the tools available. Things that would make this game really shine -Unit rank ups (e.g. like the supcom games) - I really want to have t3 and t4 units grow into scary units w/ health regen -Patrol commands -Better pathing/movement in formation -better visibility on resource extractors (hard to tell where they are when they get buried in other buildings)
Есть вообще смысл в отзывах на демку игры, которая выйдет через 1.5 года минимум?) В целом если понимать зачем ее выкатили, то со своей задачей она справляется, игра живая, в нее можно играть, видно задел и есть понимание что может выйти. Оптимизация может и хорошая, но мой проц явно не вывозит и в кампании к лейту было 30фпс (правда разрешение ультра ширик 2к) может там и видеокарта в шоке, не особо вдавался в подробности, так как опять же демка. По текущей реализации много кто уже и так сказал, что проблемы с балансом, интерфейсом. Я еще подмечу что юниты тупят с баллистикой и могу начать стрелять в гору, хотя поиск пути в отличие супримки отличный. Меня лично смущает только кикстартет, где от собранных средств зависит будут ли воздушные/водные юниты при этом они в игре то есть, бот их использует, причем даже экспериментальные есть. Выглядит это крайне странно, мол денег не соберем то вырежем?) Демка, хотя скорее техно демка прикольная, кикстартер странный, но ру сегменту по большому счету пофиг закинуть денег на кикстартер дофига проблем, а выйдет игра нормально или нет, там и посмотрим, тем более что разрабы всегда открыты и демонстрируют ход разработки, а блогеры по игре теперь имеют постоянно обновленную версию до самого выходы игры и можно будет следить По кикстартер, вот у DORF был очень грамотный и логичный
I tried the demo, and here are the main issues I noticed: * The AI doesn't seem to recognize the terrain properly. * Projectiles/shots don't reach their intended targets. * The building construction UI overlaps itself in the bottom-right corner of the screen. Other than those issues, my first impression was positive. The game has a lot of potential, and with future updates I think it could become really good. Looking forward to seeing how it develops!
Сырая демка, но интересно что будет к релизу. Пока что за масштаб рекомендую.
Supcom successor!
看到正式版还有1年多上线,还算宽慰。制作组有自知之明,他这个东西确实是个半成品,真要是赶着今年上线,肯定会被骂死。操作,画质,UI,全都不行,最指2的手感UI都比不上,单位轻飘飘的,完全没有惯性,单位AI 的逻辑也不行。我高兴的是制作组选择是demo体验,而不是抢先,不然这个半成品肯定被骂死。隔壁的工业毁灭已经被钉在耻辱柱上了。
This game has the potential to be one of the best RTS experiences in 20 years.
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