
SANABI is an exhilarating stylish dystopian action-platformer. Play as a legendary retired veteran and use your signature prosthetic arm to jump over cliffs and skyscrapers, zip through bullets and traps and defeat powerful enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 14 → 10.83/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 45.2Kreviews | 97% | — | $13M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1260 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前几天在某个软件上看到了闪避刺客居然更新了DLC,所以下了回来用两天时间通关了人形兵器难度。补一篇评测。 本体相信就不需要多讲了,无论是游戏玩法还是故事都是当之无愧的10/10,也是很少能让我玩完之后真的泣不成声的游戏。(实在对亲情这卦没啥抵抗力) 至于作为本体外传加前传性质的DLC我个人给到8/10分。 整个DLC剧情还是挺有趣的,宋少校的人设立的也很讨喜,战斗风格也很有个人特色,是在本体基础上的完全创新(毕竟除了准将也没人能用铁链臂了)。 扣的两分全扣在难度上。在此只讨论一击死的最高难度。我个人认为如果主角没有一击击杀敌人的能力再设计一个主角可以被敌人一击击杀的难度是个很不平衡的行为。这个缺点在关卡之间过长的存档点(动辄三四个场景才有一个存档点)和超级大粪的最终boss身上被进一步放大。尤其是不可杀的超厚血条和十八般武艺,被激光堵路就等着死掉然后重新刮两三分钟吧。我听说这还是被削弱两次之后的结果。太夸张了( 当然作为免费DLC是绝对优秀的,要什么自行车
アラサーのワイ、ストーリーが良すぎて泣いた あなたの目で、心でSANABIとはなにかを見つけてくれ
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 7.22/day in the week to Aug 4 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Russian, Portuguese - Brazil, Japanese, Traditional Chinese, French, German, Spanish - Spain, Spanish - Latin America
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏光是剧情就值得我给它打满分了,全程代入感极强,非常能牵动人的情感 如果你还没有被剧透,一定要来玩玩这款神作
Child of Hotline Miami and Katana Zero, in the best way possible
I don't usually cry at games, however this was different. The combat feels smooth, absolutely gorgeous art, not to mention the bittersweet but really fun story. one of my favorite games
아빠!!! 끝까지 가는 게 중요한 게 아니야!!!!
Важно (не) дойти до конца
한국 인디게임의 자랑이자 희망
흔한 스토리에 흔한 복수물 게임인 줄 알았지만 스토리가 진행되면 진행 될 수록 게임에 대한 깊이와 뜻 반전 수미상관 감동 절망 희망 좋았습니다
인생겜
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.7M | 147.5K | 97% | $19.99 | |
| $706.7K | 6.6K | 90% | $4.99 | |
| $110.9K | 354 | 87% | $19.99 | |
| $74.8K | 307 | 75% | $14.99 | |
| $59.2K | 426 | 81% | $7.99 | |
| $17K | 40 | 98% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.1M | 6.8K | 91% | $49.99 | |
| $13M | 11.6K | 90% | $34.99 | |
| $13.1M | 31.8K | 95% | $17.49 | |
| $13M | 26K | 93% | $14.99 | |
| $13.1M | 49.2K | 98% | $10.99 | |
| $13.1M | 22.1K | 94% | $19.99 |