
SANABI is an exhilarating stylish dystopian action-platformer. Play as a legendary retired veteran and use your signature prosthetic arm to jump over cliffs and skyscrapers, zip through bullets and traps and defeat powerful enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 14 → 9.4/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 41.7Kreviews | 97% | — | $13M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1244 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Child of Hotline Miami and Katana Zero, in the best way possible
个人新手菜鸟手残党手柄尝试倒数第二简单模式,勉勉强强游玩,后面画面太闪了,不适应遂放弃
战斗玩法爽,节奏轻快,不仅有着深层的剧情内涵,还有十分震撼的战斗演出效果,一款整体内容质量站到了很高位置的像素风游戏
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 7.22/day in the week to Aug 4 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Russian, Portuguese - Brazil, Japanese, Traditional Chinese, French, German, Spanish - Spain, Spanish - Latin America
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really don't understand the overwhelmingly positive on this one. I wanted to like it but you put 3 screens of gameplay that takes me 20 seconds to get through then 15+ minutes of cutscenes and walk n talks. So now I have to skip every cutscene just so I can play the game for a decent amount of time. Cutscenes and story you probably worked really hard on. I was also interested in the story. Now I'm never going to see it cause the pacing is so bad if I do. The dialogue is really not for me, but I kinda got the idea that something bigger was going on. I'm pretty sure I know exactly what, but I'll never find out if I'm right. The platforming is also really uninspired. Very basic "puzzles" that are completely linear with no room for creativity with a lot of them requiring you to slow down (which is the antithesis of what the controls feel like they want you to do). Wouldn't recommend unless you don't even really like platformers and just want a story to be honest.
這波我給8.6分 因為我有1.4了 手殘黨的敗北.... 全成就需要花點時間(不要砍自己手,不要砍自己手,不要砍自己手 劇情方面挺好,突然就哭了 角色塑造的不錯,騙人生女兒 遊戲的音效跟音樂部分,已購買原聲帶 然後去你的麻古集團 去你的朝廷 [spoiler]堅持到底並不重要啊...[/spoiler]
剧情成功在我同时被关卡难度彻底逼疯前反转了,不然要给差评了。 前期谜语人剧情看着捉急,所有人都无效沟通,还好能圆上不然我要红温了。 孩子们不要学我玩到最后才知道右摇杆可以[b] 时停 [/b]。 另外不知道简单模式有什么用,在即死判定前回满血有什么意义? 哦对了孩子们不要熬夜打游戏,以前我没见过自己骂粗口这么难听( [spoiler] ps:主角姓金有什么说法吗 [/spoiler]
Отличный и не слишком хардкорный (но с возможностью поиграть на хардкоре) платформер с эмоциональной историей, классной музыкой и киберпанковской эстетикой. Определённо стоит попробовать и посмотреть, зацепят ли вас первые два часа. Если да, до конца точно захочется дойти.
I'm not crying. Your crying... 10/10
занятная игрушка, сюжет может и на любителя, но могу отдать должное за геймплей. и в основной игре, и в спиноффе он зачетный. не менее зачетно мне порвали сраку на закрытии платины. эта платина, поверьте, станет одной из ваших самых запоминающихся, если уж и решитесь заиметь. сначала прошел с торрента, затем прикупил по акции и прошел еще два раза. ни разу не пожалел и не заскучал, игра хоть и линейная, но каким то образом контента все равно предостаточно на повторные прохождения. пожалуй, на данный момент один из лучших представителей своего жанра, если не лучший
前几天在某个软件上看到了闪避刺客居然更新了DLC,所以下了回来用两天时间通关了人形兵器难度。补一篇评测。 本体相信就不需要多讲了,无论是游戏玩法还是故事都是当之无愧的10/10,也是很少能让我玩完之后真的泣不成声的游戏。(实在对亲情这卦没啥抵抗力) 至于作为本体外传加前传性质的DLC我个人给到8/10分。 整个DLC剧情还是挺有趣的,宋少校的人设立的也很讨喜,战斗风格也很有个人特色,是在本体基础上的完全创新(毕竟除了准将也没人能用铁链臂了)。 扣的两分全扣在难度上。在此只讨论一击死的最高难度。我个人认为如果主角没有一击击杀敌人的能力再设计一个主角可以被敌人一击击杀的难度是个很不平衡的行为。这个缺点在关卡之间过长的存档点(动辄三四个场景才有一个存档点)和超级大粪的最终boss身上被进一步放大。尤其是不可杀的超厚血条和十八般武艺,被激光堵路就等着死掉然后重新刮两三分钟吧。我听说这还是被削弱两次之后的结果。太夸张了( 当然作为免费DLC是绝对优秀的,要什么自行车
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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