
SANABI is an exhilarating stylish dystopian action-platformer. Play as a legendary retired veteran and use your signature prosthetic arm to jump over cliffs and skyscrapers, zip through bullets and traps and defeat powerful enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 14 → 13.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 45.2Kreviews | 97% | — | $13M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1311 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
지루하지 않으면서 빠른 템포 그리고 중간 중간의 세이브 포인트 모두 다 좋았습니다. 그리고 그 무엇보다 엔딩을 보며 느낀 점이 많았습니다. 이런 게임 만들어 주신 Wonder Potion에 감사드립니다
Great game, deserves to be one of the greats.
정말 처음부터 끝까지 진실을 알려준 게임....
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13M | 19.7K | 71% | $19.99 | |
| $13M | 11.6K | 90% | $34.99 | |
| $13.1M | 31.9K | 95% | $24.99 | |
| $13M | 26K | 93% | $14.99 | |
| $13.1M | 22.1K | 94% | $19.99 | |
| $13.1M | 49.2K | 98% | $10.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.8M | 147.7K | 97% | $19.99 | |
| $3.1M | 6.6K | 90% | $19.99 | |
| $110.8K | 354 | 87% | $19.99 | |
| $74.9K | 306 | 75% | $14.99 | |
| $59.1K | 327 | 80% | $7.99 | |
| $17K | 48 | 96% | $14.99 |
Reviews, worldwide (the counter carries no country): 7.22/day in the week to Aug 4 → 18.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Russian, Portuguese - Brazil, Japanese, Traditional Chinese, French, German, Spanish - Spain, Spanish - Latin America
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
우린 울지않는부엉이요 발자국 없는 범이다
일단 ㅍ홰봐
“每一次见面都伴随着告别 所以我们要格外珍惜相聚的时光”
개재밌다
슬프네
在拿到这个游戏的时候我常常会拿他和[b][u]武士零[/u][/b]做一个比较:相似的世界观,铺天盖地的霓虹灯,赛博朋克风格,精美的像素艺术。原本以为武士零作为横板跳跃的地位在我心中已经是不可撼动,但体验过该作全流程后我还是受了不小的震撼,[b] 在故事完整性,玩法,体量上而言,闪避刺客[spoiler] [strike](难绷汉化组给我翻译成小游戏了)[/strike][/spoiler]就已经把武士零已经拉开了几个档次 [/b],就这一点而言,其实已经能看出制作团队的诚意,而游戏本身的质量也是足够硬,打折入手对得起它的价格 回到游戏本身 先说优点,很多人说剧情优秀,但回过头来看整体剧情只能说是[b] 中乘 [/b]水平,但好在游戏整体对剧情节奏的控制很到位,这就使得这个游戏的流程就一直在寸止般的拉着你说:[u]”再打一章,我想看到底发生了什么“[/u],这一点难能可贵,起码在游玩过程中配合整体精良的视听体验带给你的震撼是实打实在其他游戏中少有体会到的。既然说到了视听体验,这也是该作不得不品的一环,[b] 单独拉出来足够精良,而其也很好的配合了剧情驱动,让你在游戏中的体验感更是上了一个层次。 [/b]喜欢像素艺术和赛博朋克风格的完全不会失望 再谈到缺点。要说起来,这部作品的问题还真不少 1,战斗系统设计缺陷,Boss战设计毫无新意 作为移动方式钩爪的设计还不赖,玩惯了甚至跑路都能跑的很爽,但是这游戏的战斗系统和地图设计又很好的反向弥补了这一部分。[b]譬如完全是负体验的蓄力冲击,自动吸附攻击导致落点判定有误,在商业区靠场景机制才能杀敌,以及重复感觉是模板化的地图设计,BOSS只是重复读两三招[/b]。像这样的战斗还有很多场要打,而让我记住的也不过是[b]贾斯蒂斯[/b]和[b]宋少校[/b]的两场战斗,其余部分玩起来不能说是面露难色倒是感到无聊,只想过完后继续看剧情 2,游戏整体节奏拖沓 在优点部分提到了剧情节奏把控不错,也仅仅是删去了冗长的游玩部分后回看整个游戏剧情讲述节奏后的结论。如果你要加上游玩部分你就会发现,[b]这游戏的游玩流程和剧情部分简直是在乱排[/b]。像是游戏前期我还在急着WSAD等着乱按美美跑图的时候就要忍受漫长的,莫名其妙的,夹杂大量无意义对话的谜语人剧情当中,差不多等过完长达十几分钟的基础教程和谜语人剧情后,紧接着的是更多的谜语人剧情,拖沓,无趣,这是游戏前期给我的感受。这种情况在游戏中期剧情一一回收伏笔时略有好转,然而来到游戏后期,你要面对的是大量强行卡到重要剧情之间的游玩部分,将本来很重要的剧情[u]切的稀碎[/u],且流程体验也是如第一点所说的模板,重复,导致游戏从头到尾显得很拖沓,玩也玩不爽看也看不爽,这应该是整个游戏最大的问题。就算这样游戏体验倒也没有到难以忍受的部分,总体瑕不掩瑜 8/10,史低价格值得一玩
I bought this for $5 and now I regret it because it’s worth a lot more. Was crying like a little girl at the end. 10 Mufins out of 10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.