
SANABI is an exhilarating stylish dystopian action-platformer. Play as a legendary retired veteran and use your signature prosthetic arm to jump over cliffs and skyscrapers, zip through bullets and traps and defeat powerful enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 14 → 13.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 45.2Kreviews | 97% | — | $13M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1311 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(含剧透,谨慎观看) 打完了sanabi真相线,已泪目 结局口琴的小曲居然是主题曲变奏 打游戏就特别喜欢背景这个BGM,听着特别帅,结局变奏一出来真是感慨万千,打这游戏的走马灯都给我干出来了 所以爱会突破技术奇点,直到多年后让我再次拥抱你 本来是看完主播实况才补票自己打一遍,先是进入游戏被音乐吸引,然后被超爽玩法留下,再接着开始欣赏游戏美术,沉浸游戏剧情 看过一遍实况再打游戏依旧泪流满面,游戏画面很多细节都直戳泪点,比如真相结局碎掉的屏幕裂痕是家中院子的大树,坦白真相后父亲的倒影依旧是通用款劳工机器人 可以说sanabi闪避刺客真的是一款非常棒的精品游戏,完全对得起这款游戏的定价 美中不足可能就是中文译名和游戏内容不太贴,以及中途有一部分内容略微考验反应力,好在存档点设置比较合理也无伤大雅
玩着不错,推荐一下
데모 처음 나왔을때부터 플레이했고 피드백도 하면서 정식 출시까지 기다렸던 게임 그래서 그런지 개인적으로 더 애착이 가는 게임임 처음에는 그냥 도트 그래픽보고 카타나 제로 같은 수준이라 생각했는데 막상 처음할때는 사또 옷같은거 입은 주인공이 와이어 타고 날아다니는 액션이 재밌어서 시작했는데 막상 제대로 해보니까 액션만 잘 만든 게임이 아니었음 조작에 익숙해지면 와이어 하나로 맵 날아다니는 손맛이 진짜 좋고 전투도 속도감 있어서 한번 탄력받으면 계속 하게됨 도트 그래픽도 처음에는 그냥 이쁘다 정도였는데 게임 분위기랑 연출까지 합쳐지니까 이게 산나비만의 느낌이 확실히 있음 근데 개인적으로 제일 좋았던건 역시 스토리였음 스포 때문에 자세히는 못적겠는데 뒤로 갈수록 처음에는 별생각 없이 지나갔던 장면이나 대사들이 다시 생각나고 마지막까지 가면 왜 사람들이 산나비 스토리 얘기를 그렇게 많이 하는지 알게됨 게임하면서 웃기도 하고 빡치기도 했는데 마지막에는 그냥 멍하니 화면 보고있었음 엔딩을 한번 보고도 끝내기 아쉬워서 결국 두번 봤음 도전과제는 아직 전부 못깼지만 엔딩을 두번이나 본 게임은 나한테도 흔하지 않아서 그걸로 충분히 말 다한거같음 특히 나는 데모때부터 플레이하면서 피드백도 해보고 정식 출시된 게임까지 직접 해봐서 그런지 처음 봤던 게임이 이렇게 완성돼서 나온게 괜히 더 감동적이었음 산나비 안해본 사람 있으면 가능하면 스포 절대 보지말고 그냥 해봤으면 좋겠음 공략도 정말 막히는거 아니면 최대한 안보고 스토리 관련해서는 검색 자체를 안하는걸 추천함 처음부터 끝까지 직접 보고 느껴야하는 게임임 액션도 개꿀잼이고 스토리도 진짜 좋았고 끝나고 나서도 한동안 생각났던 게임 개인적으로 국산 인디게임 중에서 제일 기억에 남는 게임중 하나임 두번 엔딩봤는데도 나중에 기억 좀 흐려지면 또 할거같다 진짜 재밌었다 가끔도 유튜브에 산나비 엔딩곡인가 뜨면 좀 울컥함
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13M | 19.6K | 71% | $19.99 | |
| $13M | 11.6K | 90% | $34.99 | |
| $13.1M | 31.9K | 95% | $24.99 | |
| $13M | 26K | 93% | $14.99 | |
| $13.1M | 22.1K | 94% | $19.99 | |
| $13.1M | 6.8K | 91% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.8M | 147.7K | 97% | $19.99 | |
| $3.1M | 6.6K | 90% | $19.99 | |
| $110.8K | 354 | 87% | $19.99 | |
| $74.9K | 306 | 75% | $14.99 | |
| $59.1K | 425 | 81% | $7.99 | |
| $17K | 40 | 98% | $14.99 |
Reviews, worldwide (the counter carries no country): 7.22/day in the week to Aug 4 → 18.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Russian, Portuguese - Brazil, Japanese, Traditional Chinese, French, German, Spanish - Spain, Spanish - Latin America
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fairly nice movement game that's worth crying over. Finish your roleplay, it's your sacred duty.
im at the train station part and the game is giving me major Katana zero vibes so fer which was one of my favorite games ever. im also pretty sure there WAS a Katana zero reference in the black market scene
good
peak
Fun game overall. (MAIN STORY ONLY. I haven't tried the free sub-story DLC yet.) The gameplay was really enjoyable, the story got more interesting and more better overtime and each map offers something new or unique into the game. Most importantly, the pixel animations is amazing, I really love how smooth the cutscenes and gameplay animations were and you can really tell how much passion was put into the work. If I was forced to list out a problem, I guess it'll be how difficult it can be to see where your character is at. Maybe that's just a me problem but I would've liked it a lot more to see where the MC is at, especially in later missions where there'll be multiple opponents or things going on that'll make it difficult to notice where.
优点:剧情大纲挺好,玩法挺好,难度不高。 缺点:剧情大纲是挺好,但表现出来的效果太过于拖沓了,叽里咕噜说了半天,还来点谜语人,虽然人设是立起来了,伏笔也埋了点,但给人的感觉更像是废话了半天,虽然知道必要的谜语人更有助于剧情吸引玩家,但太过拖沓让人不禁想问你谜语人你妈呢?许多非必要的对话真可以精简一下,上述问题其实不算太明显,然而每次对话都要手动操作点一下以继续对话,没有自动对话的选项,导致之前说的问题无限放大,剧情观感大打折扣。 至于游戏性,玩法的出发点挺好的,但每一关的重复性都太高了,很多玩法都止于表面,明明挺多机制能深挖出更多的玩法,但都没有,每一关重复度极高,游戏玩法没有深度这是最致命的,打了两三个小时以后完全没有新鲜感了,逐渐产生了想要赶紧结束游戏的冲动,加上之前说的剧情拖沓的问题,不满的情绪如同雪球一般越滚越大。 改进建议:剧情加一个自动对话的选项就好,这个改动虽然简单,但我感觉对剧情的观感是很有影响。玩法上改动是红色感应区域受到伤害后人物是往区域外飞(他进入红色感应区域受伤后是人物是固定往左上飞的,导致如果你是在红色感应区域的下方进入的话,你人物会一直往上飞,然后你受伤硬值还大,根本无法脱离这个区域,只能看着人物一直区域受到攻击直至死亡,真的很难不让人红温)至于玩法深度的问题,这是基本上不太可能变动了,只能说期待下部作品了。
芸術ともいえるドット絵の表現と、練られたテキストとシナリオは確かに想定以上の内容でした。 少しでも惹かれたならぜひ体験してほしい内容です。 ですが、ワイヤーアクションは割とシビアで難しいです。というか私はワイヤーアクション嫌いなのでわりとアクションは苦痛でした。シナリオ見たさに頑張りました。 苦手な方はこだわらず早々にEasyにしたほうが良いかと思います。 Easyである程度ごり押しはできますが、それでも脳死プレイはできません。 でも頑張りましょう。結末のために。 DLC含めて12時間程度のボリュームでした。シルバーウィークにどうですか?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.