
SANABI is an exhilarating stylish dystopian action-platformer. Play as a legendary retired veteran and use your signature prosthetic arm to jump over cliffs and skyscrapers, zip through bullets and traps and defeat powerful enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 14 → 9.4/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 45.1Kreviews | 97% | — | $13M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1234 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
결말보고 오열함
borderline ♥♥♥♥♥♥♥ at the game but i love the sound design
한국 인디게임의 자랑이자 희망
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 7.22/day in the week to Aug 4 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Russian, Portuguese - Brazil, Japanese, Traditional Chinese, French, German, Spanish - Spain, Spanish - Latin America
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
对我来说挺无聊的这游戏连一周目都没没能打完就卸载了
명작 of 명작
Child of Hotline Miami and Katana Zero, in the best way possible
个人新手菜鸟手残党手柄尝试倒数第二简单模式,勉勉强强游玩,后面画面太闪了,不适应遂放弃
このゲームを父親になったばかりの友人に送りつけるのが趣味になりました。
충분히 재미있다. 밀리언셀러가 되어도 이상하지 않다 도트감성은 시대가 가도 빛이 바래지 않고, 간단한 조작으로 시원시원하고 멋진 액션을 즐길 수 있다. 스토리는 말해서 뭐해 아쉬운 점 글로벌하게 기회가 찾아왔는데 후속조치가 없는 건 아쉽다. 방송하는 외국인들 전부 후반부에 자막 읽다가 몰입 깨지는 게 너무 아쉽다. 한국어에 맞춘 속도라 가독성이 낮거나 필요한 문자 수가 급격히 늘어나는 언어권에서 치명적이다. 특히 몰입을 위한 시스템이 오히려 몰입을 방해하는 게 정말 아쉽다. 또, 스토리에 집중하기 위해서 일부 어려운 구간에 헬프 시스템이 있다면 더 좋을 것이다. 이지모드로도 스토리 진행이 안 되는 사람들도 있으니까.
갓 겜
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.7M | 147.5K | 97% | $19.99 | |
| $706.7K | 6.6K | 90% | $4.99 | |
| $110.9K | 354 | 87% | $19.99 | |
| $74.8K | 307 | 75% | $14.99 | |
| $59.2K | 426 | 81% | $7.99 | |
| $17K | 48 | 96% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13M | 26K | 93% | $14.99 | |
| $13M | 11.6K | 90% | $34.99 | |
| $12.9M | 16.6K | 86% | $34.99 | |
| $13M | 22K | 83% | $39.99 | |
| $13.1M | 6.8K | 91% | $49.99 | |
| $12.9M | 24.8K | 71% | $29.99 |