
Samurai Bringer is a roguelite action game with levels which change with every playthrough, where you cut down hordes of Samurai and Demons to collect combat techniques and polish your fighting style in order to defeat Yamata-no-Orochi, the eight-headed dragon of Japanese mythology.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−50% | 1.1Kreviews | 87% | — | $220.8K |
| $9.99 | 268ratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was worth it on sale. I got the true ending in 10 hours. You can basically see everything the game has to offer in 2 hours or so. Unlocking more Samurai *would* be really cool, if they had a purpose besides having pre-built combos that you can figure out and build yourself.
Excelente juego. Entre por que de vista se parecia al Brave Fencer Musashi, me quede por que en estilo es un Ni-oh con Rogue-like. las 20 horas de gameplay se me pasaron volando
tolle Idee, aber wie so oft bei diesen Spielen kein freies Speichern möglich. duzende mal die Tasten neu konfigurieren, alten Speicherstand landen und neu versuchen. nicht toll.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is cute but a bit buggy. The camera sometimes all of sudden rotates above you looking downward super zoomed in. It's hard to see in cramped spaces. Also it drives me crazy when you change the control layout like if you change button A to Jump, and B as Step/ Dodge and X for light attacks it all resets when you switch out Armor later. It mixes some of your other button mappings in strange combinations. Like I have attack back on A button mixed with Jump. This game feels half baked. You also get trapped between the terrain where keys drop above you in the sky out of reach. You get stuck mid air adjacent to a fence and enemies go to town on you. I feel like they could fix a bunch of things to make this game great, but I am already getting frustrated just an 1hr into things. I also hope the Devs allow us to set the FOV as I feel like it is zoomed in too close. If the Devs patch it I will upgrade my review.
操作感が良く遊びやすいのだが、技・スキルの組み合わせやらの仕様がわかるまでは全く進められなかった。 強化の方向性が理解できてくると途端にサクサク進む別ゲーになる。 強くなるまでのもどかしさと、強くなったあとのサクサク具合が極端なのでバランスは微妙かも。
great gameplay good soundtrack ok story the only bad thing is the knockback in the final boss is incredibly annoying especially when it respawns u into a infinite loop of falling off the stage due to getting hit mid respawn
6/10
全実績解除まで遊びました。 周回の仕様も相まって、中毒性が高く止め時がありませんでした。 ゲーム中では分からないことがあるなど不親切に感じる部分はありますが やり込みまでしないのであれば、大きな問題にはならないと思います。 無敵同然の強さで敵を蹴散らして遊べるお手頃なゲームを探してましたら是非。
视角很烂,其他可以
good button mashing, equipment mixing fun
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $589.9K | 1.2K | 88% | $13.99 | |
| $21.1K | 372 | 70% | $3.59 | |
| $6.6K | 134 | 79% | $2.79 | |
| $1.9K | 11 | 100% | $6.99 | |
| $1.4K | 16 | 94% | $3.99 | |
| $909 | 10 | 100% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $220.9K | 718 | 35% | $9.99 | |
| $220.8K | 761 | 83% | $14.99 | |
| $220.8K | 1.3K | 77% | $8.74 | |
| $220.7K | 1.3K | 63% | $8.99 | |
| $221K | 851 | 57% | $13.99 | |
| $220.7K | 694 | 81% | $12.99 |