
Salt is an open world exploration game where you sail from island to island looking for loot and new discoveries! Relax and explore at your own pace, picking a direction and setting sail across a vast ocean filled with quests, merchants, ruins, pirates, and other mysterious places.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
About
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yee
Всё круто. месяц искал подобную игру.
It's okay if you have friends to play with in co-op and like sea adventures.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Долго долго хотел приобрести, приобрёл. Зачем хотел приобрести не понял
muhteşem bir oyun yaaaa
just get Sea of Thieves...
good charming little game
Salt is an open-world exploration adventure developed and published by Lavaboots Studios, built around the simple but appealing idea of setting sail into an enormous unknown ocean. Instead of forcing players through a tightly controlled campaign, the game begins with basic resources on an island and gradually opens into a freeform journey. Once a raft is constructed, there is little stopping you from choosing a direction and sailing as far as curiosity takes you. That sense of independence defines the experience, making Salt feel less like a conventional survival game and more like a personal maritime expedition. Exploration is easily the strongest part of the game. The world is procedurally generated and effectively limitless, producing islands that can contain resources, wildlife, pirates, merchants, ancient ruins, cultists, mysterious locations, and other discoveries. Sailing toward a distant island creates a pleasant sense of anticipation because there is always the possibility of finding something worthwhile. The procedural nature inevitably results in repetition after enough time, but the freedom to determine your own route helps preserve the feeling that each voyage belongs to you. The in-game mapping system strengthens this idea by letting players chart discovered islands and record noteworthy locations or valuable finds. Salt also provides considerably more structured content than its relaxed sandbox presentation initially suggests. There is a main quest as well as more than 50 side quests containing lore, secrets, objectives, and rewards. These quests give purpose to exploration without dominating it. Players interested in progression can actively pursue objectives, while those who simply want to sail, explore, fish, hunt, and collect resources can largely establish their own routine. This balance is important because Salt works best when discovery feels voluntary rather than mandatory. Loot provides another major incentive to keep traveling. The RPG-style equipment system includes hundreds of weapons, armor pieces, resources, and unusual items spread across different rarities. Finding better equipment makes dangerous expeditions more rewarding and provides a satisfying reason to investigate ruins or confront hostile characters. Progression is therefore closely connected to exploration: reaching new locations creates opportunities for better discoveries, while improved equipment makes further adventures easier. It is a straightforward loop, but one that complements the game's open-ended structure effectively. Ships provide an especially satisfying form of advancement. Starting with primitive transportation makes acquiring larger vessels feel meaningful, and substantial ships can eventually become personalized homes at sea through decoration. This feature reinforces the fantasy of becoming a genuine wandering adventurer rather than simply using boats as loading screens between islands. Sailing itself can be remarkably peaceful, particularly during quieter stretches when the player is watching the horizon and deciding where to travel next. The stylized graphics are technically modest, but their simplicity contributes to the relaxed atmosphere rather than overwhelming it with unnecessary visual detail. Combat is comparatively basic and represents one of the weaker elements of the experience. Encounters with pirates and other dangers introduce risk, but fighting lacks the sophistication found in more combat-focused action RPGs. The system functions better as an obstacle encountered during exploration than as the central attraction. Hunting wildlife and gathering resources similarly add variety without becoming exceptionally complex mechanics. Fishing is another welcome activity, particularly because it fits naturally with the slower rhythm of traveling across an enormous ocean. The game's survival and crafting characteristics are relatively approachable. Salt contains resource collection and other familiar survival elements, but it generally emphasizes adventure over constant punishment. This makes it appealing to players who enjoy survival concepts but dislike spending most of their time managing elaborate meters and systems. Conversely, anyone expecting an extremely deep survival simulation may find the mechanics somewhat lightweight. The emphasis remains firmly on discovering places, finding equipment, completing quests, and continuing the voyage. Online cooperative play adds another dimension by allowing friends to explore together, sail across the world, and trade rare items they discover. Cooperative expeditions fit naturally into the sandbox design because unexpected encounters and discoveries can become shared adventures. At the same time, Salt works particularly well as a solitary experience. Traveling alone across quiet stretches of ocean gives the game a contemplative atmosphere that would be difficult to reproduce in a more action-heavy title. The greatest limitation comes from the same procedural generation that enables its enormous scale. Infinite exploration does not necessarily mean infinite variety. Eventually, environmental structures and gameplay patterns can become familiar, and some islands feel considerably less meaningful than others. The minimalist visuals and relatively sparse environments may also disappoint players accustomed to densely handcrafted open worlds. There are moments when the ocean feels wonderfully vast, but there are others when that vastness translates into long periods without significant activity. Despite these shortcomings, Salt succeeds because it commits strongly to the pleasure of exploration. Lavaboots Studios created a game where spotting an unfamiliar island on the horizon can be enough motivation to continue playing. Quests, rare loot, ship progression, mapping, fishing, hunting, multiplayer, pirates, ruins, merchants, and procedural generation all contribute to that central fantasy. It is not the deepest survival game or the most sophisticated action RPG, but it offers something more relaxed and distinctive: the freedom to become an explorer with no obligation to hurry. Salt is ultimately best suited to players who value atmosphere, discovery, sailing, treasure hunting, and self-directed adventures. Its repetitive procedural elements and straightforward combat prevent it from achieving exceptional depth, but its peaceful maritime setting and strong sense of freedom compensate for many of those weaknesses. For anyone attracted to the idea of building a vessel, charting unknown islands, collecting rare treasures, and sailing toward the horizon simply because something interesting might be there, Salt remains a charming and absorbing sandbox adventure. Rating: 8/10
GOOOOOOOOOD
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Players by region
Where this game's players are, estimated from review languages.
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