
Washed ashore in 1789 on a chain of over 30 Pacific islands. Forage, hunt, build a fragile boat, and risk every journey as it constantly falls apart. Explore caves, shipwrecks, and underwater loot. Trade, fight tribes, and try to reach civilisation.. but nothing is free other than this game..
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
You wash ashore in 1789 with nothing but the clothes on your back and the salt in your lungs. The Pacific stretches out in every direction, a chain of more than thirty islands, each one a gamble between salvation and another slow death.
Forage. Hunt. Scavenge the wrecks. Build a boat from whatever the islands give you. Then watch it fall apart the moment the waves decide they're tired of your company. Every voyage is a risk. Every repair is a race against hunger, weather, and the next hull breach.
Explore caves that haven't seen daylight in decades. Dive for underwater loot. Raid shipwrecks. Trade with the few merchants willing to deal with a half drowned stranger. Fight or flee the tribes who don't want you on their shores. And if you finally reach civilisation, don't expect a free ride home.
FEATURES
Single player survival — a solo journey across a hand crafted archipelago of islands, each with its own resources and dangers
Boat building and repair - scavenge materials to construct vessels, then keep them seaworthy
Deep resource gathering - forage, hunt and dive for loot both above and below the waterline
Shipwreck and cave exploration - raid sunken wrecks and delve into caves untouched for decades, hunting for gear and story fragments
Dynamic NPC factions - trade with wandering merchants or navigate tense encounters with island tribes, through diplomacy or combat
Forgiving survival systems - manage hunger, thirst and health without the fear of permanent death, so every mistake is a lesson, not a wipe
A handcrafted world - every island is designed by hand, not generated, so exploration always has intent behind it
Genres
Stats
Languages: English**languages with full audio support
Reviews
Ok I can see the concept for the game but the execution needs work. First off no tutorial. There are some tooltips that pop up when you hover over things but they are small text and hard to read. You start out dropped off in the water and have to swim to the closest island. There you have to figure out what you can pick up. Some things that look obvious you cannot touch, for instance a compass laying on the ground on the first island I was on. Could not touch it or interact with it. made no sense to me why it would be on the ground if I could not interact with it. You end up punching trees for wood and picking up items off the ground for everything else once you figure out what they are. Back to no tutorial. You have to look in your inventory to find the crafting menu tab. There it gives you the requirements you need to craft items. I was able to build a boat to sail to the next island over. The boat is a basic polyblock rowboat with no sail. It moves very slow while the hull integrity steadily decreases. You cannot make it move faster as far as I could tell. Hunger/thirst bars go down way too fast. I lost over a third of a bar sitting still in a boat doing nothing more than watching an island approach as we sailed toward it at less than one knot. When I got to the second island it was sparse like the first one. Back to punching trees. I was looking in the crafting tab for a repair hammer since my boat was almost dead and couldn't find one. Remember the bit about no tutorial? Took me a minute to find out that if you hover your cursor over the boat, it gives very tiny text prompts to fix the boat if you have wood in your inventory by pressing G on your keyboard. At this point, I uninstalled the game. Like I said i can see the concept for the game. It is not a bad concept but I think the execution needs more work. I absolutely love survival games, they are my bread and butter when I want to kick back and enjoy my time. But I don't think this game is my cup of tea as things stand at the moment. This is the time I really wish Steam would put some sort of "MAYBE" option for reviewing games. I didn't spend money for this game, so I didn't lose anything by giving it a try. I don't want to discourage the devs from further development of the game by leaving a negative review. However I can't truly recommend the game because I stopped playing after about 10 minutes. Which also makes me concerned that I am not giving a completely fair review of the game. I am going to leave this in the hands of the devs and say that while this game might just not be down my alley, it does have appeal. Other players may think the game is challenging and awesome and that would be fantastic. I hope Clayton Games continues to develop the game and take into consideration feedback from players. I will come back and check things out in a few months to see how the game is progressing. Until then, in the spirit of encouraging the developers I an giving this a positive review.
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I am curious how many hours the dev have worked on it because it seems to me its very barebones, but I wish you good luck. When the game evolves please work on the UI because its not beautiful, I am sorry. Def needs a tutorial. I also didnt play alot because a bug I encountered that I write about in next paragraph and because I didnt know what I was supposed to do. I went to other Islands but they seem so small and not alot materials on it. I dont know if it was a bug but I entered building mode and never got out of it again. I feel that the islands are to small or are there bigger ones? The graphics are alright. Also never encountered any enemies and the sharks their movement is off, it kinda lags. I liked the chickens, they are cute xD But yeah not a lot to do and no direction on what needs to be done and what the future for the game seems to be. Its a very basic game but alright I guess but I would recommend you next time to upload it when there is more content... Maybe I am wrong but prove me wrong. I'll give this a thumbsup because the dev is listening and seems to be a nice guy and also because its his first game, good luck to you ;) Everyone starts somewhere. I even couldnt make a game on my own because I once coded but it takes alot of practice and it was nothing for me hahaha
こんにちは!こちらのゲーム、とても楽しくプレイさせていただいています。 今後のアップデートの参考になればと思い、気づいた点や改善のご提案をまとめました。 【バグ・不具合報告】 硫黄山のトラの落下バグ:硫黄が取れる山の上に湧くトラが、スポーンした瞬間に下に落ちてしまい、山が安全地帯になってしまっています。 空中での弓構えによる落下ダメージ:空中で弓を構えると少しずつ落下し、着地時に大量のダメージを受けてしまいます。 砂浜の船での詰まり:硫黄が取れる山がある島の砂浜に置いてある船の近くに、プレイヤーが挟まって抜け出せなくなるスタックポイントがあります。 【仕様変更・機能のご要望】 4. 描画距離の拡大:島や部族の場所が遠くからだと分からず巡り会えないため、描画距離の限度を現在の5倍程度まで伸ばしていただけると嬉しいです! 5. チェストの開閉機能:建築機能で設置したチェストを開けるようにしてほしいです。 6. コインのスタック上限:コインは無限にスタックできるように改善してほしいです。 7. 視点に応じたUIサイズ調整:一人称視点と三人称視点でUIのサイズが自動で切り替わる(または個別設定できる)と、より見やすくなると思います。 8. 商人の在庫リセットとスクラップの入手方法:現在はコンティニューすると商人の在庫が復活するため、セーブ&リロードで無限に買えてしまいます(便利ではありますが笑)。もし商人の在庫保存を修正される場合は、代わりにスクラップの入手手段を増やしていただけると助かります。 【良かった点】 9. チュートリアルの有無:説明なしでいきなり世界に投げ出されるスタイルが個人的にすごく気に入っているので、チュートリアルは今のまま無しで大丈夫だと思います! 個人開発でお忙しいかと思いますが、応援しています!これからのアップデートも楽しみにしています。
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