
Discover the true power of rice in Sakuna: Of Rice and Ruin! Take on hordes of demons in side-scrolling combat to reclaim the land as Sakuna, a spoiled harvest goddess banished to a dangerous island. Then, return to your mountain village and tend a field full of glorious rice.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.7Kreviews | 92% | — | $3.1M |
| $29.99 | 5.3Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有名なゲームですし少しググれば山ほど情報が出てきますので、少し視点を変えて。 稲作を主題に据えたゲームだけあってディテールがものすごいですし、こだわろうと思えばとことんやれますが、本編に高品質のお米は特に必要ないです。 適当に手を抜いた虫まみれ病気まみれのお米でも主人公は成長していきますし、年数制限もないので(単調にはなりますが)何回でもお米を作って強くすることができます。 つまり誰でもクリアできる仕様になっていて、開発者の方の優しさが垣間見えます。 ですので「稲作って難しそうだな・・・」と躊躇しておられる方はご安心を。
Expected a classic beat them up game, ended up loving the farming and the ancient hunter gatherer vibe. The farming gameplay and mechanics really made me appreciate the fact that i can have enough food in my table nowaday. Many details taken from ancient rice farming knowledge is included (read from the wiki), and that must be the weirdest random kind of wisdom i have ever absorb from the Internet. The combat is fun, for it is not as hard as other games where the players are provided with enough features to make less punishing. I think it is fair, because the gameplay consist of 2 main part: farming and hunting. Beside the 2.5D visual and map design really made me hooked. The story is easy to follow and is engaging enough, and the music and sound quality is pretty good. All and allthe game helped me go through the rough Covid time so i might be biased. But hey, overall it is nice.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Traditional Chinese, Simplified Chinese, Spanish - Latin America*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's a hidden gem! If you like harvest moon, rune factory, Stardew Valley, etc. You'll probably like this game. Main strength: combat, farming, story Combat is depth: jump, light/heavy attack, skill button, extend your cloth to grab button. pressing directional button will change the behavior of every fighting action. - You can combo similar to fighting games (street fighter, guilty gear...) by cancel the delay. Example: forward button + light attack = dash attack. After dash attack there will be a delay before you can perform a series of light attacks. However, if you press up + light attack, the delay will be ignore and you can do combo airborne. Have fun figure out how to get the best combo with both attacks and skills :) - There is a bunch of skills which can be assigned into 8 slots, and you can perform them by pressing skill/cloth grab button + directional buttons. - Good amount of enemies (included bosses) variation with distinctive behavior. Bosses can make you feel like dark souls. Farming is real life rice farming simulation: sort and sow, tilling, adjust water level, temperature, different kind of fertilizer depend on stage of rice, how to handle pest and disease, harvest, dry, threshing, hulling, etc. At the end of each year, the Yield, Taste, Hardness, Aroma, Aesthetic, Stickiness of your rice will directly improve your HP, strength, vitality, magic, luck and gusto. You don't level up by killing monster, you raise your stats by raising your rice the best way you can. Story: characters are interesting and likeable, much more lively and real than those npc/love interests in Harvest Moon/Stardew/rune factory. Discover their backstory and watch their character develops is enjoyable. And other stuffs: sending out your "human" to gather, upgrading cloth and weapon, farming skills, cooking, etc.
A platform RPG that delivers in every way. You plant rice and tend it. The growing part is very in depth and you really have to manage your rice field. But not too in depth to spoil the game or hold up the exploration. Exploration is a lot of fun. Sakura hits hard and fast and can pull off quite large combos All in all this is the exact RPG I have been looking for for quite a while now. 10/10
전 말이죠.. 나중에 커서 쌀숭이가 될거에요!!
キャラクターが可愛い
很喜欢的种田游戏,可以较为真实地体验到种水稻的几个主要环节 虽然每次种田都很繁琐很辛苦,还要操心天气、除虫、肥料,但是看到稻子长成的那一刻丰收的喜悦真的非常足 战斗方面也挺爽的,就是有时等级压制太狠,打怪刮痧,强迫先好好种田再去高级地图 剧情方面没什么好说,对日系游戏不报什么期待,但看在是女主游戏和女性神尊的份上我会溺爱,忽视部分不是很舒服的地方
[h1]您是否推薦這款遊戲?[/h1] 否 主要問題都在戰鬥系統上面 以下體驗是手把方面來說的,因為這遊戲沒有純鍵盤操作是綁鍵鼠 他左蘑菇頭設定0死區(他有支援ps手把原生輸入,所以我不想用steam x input,更不想用其他第三方軟體) 你往前推放開的回彈都會讓你往後看,導致各種攻擊都會錯邊打不到敵人 那你推著前打敵人不就好了?你放開前的普通攻擊還有技能攻擊都不一樣 用十字鍵不就好了?我想我們沒討論的必要 他的前前(後後)是小撤步 你的蘑菇頭推著右>上>右也會被判定成撤步... 你明明就有L2、R2(LT、RT)根本沒用到 你任何順發的技能(甚至普攻)優先度都低於敵人攻擊 而敵人任何小怪都有一定程度的霸體,你只能確保敵人現在沒要攻擊,或是用有霸體的技能 導致攻擊的節奏非常糟糕 還有很多鏡頭問題、白癡地形 你的羽衣又只能八方向讓這白癡地形更痛苦 [h1]您是否推薦這款作品?[/h1] 是 因為這作品極具教育意義 讓人們了解到種田是多麼辛苦 還有種田需要注意到的哩哩摳摳 農夫們是付出了多少努力才有我們天天在吃的米 甚至日本農林水產省都跟他合作 https://youtu.be/eyH5TXqCEE4?si=Rz8hkMoKvYO-8MFP 作者也是親自下過田的人 [hr][/hr] [h2]動畫小心得[/h2] 以劇情來說改編的很棒,把很多地方都弄得更通順等等 但對種稻的教育意義少了滿多的,滿可惜的
Sakuna is an absolute gem that will make you both hug a shiba or a kitten while looking at ducks chilling in your rice field at dawn, or pull off sick ass juggle combos on demon rabbits.
米作りでステータスが上がるというデザインが設定ともマッチしていて秀逸 米作り自体も、米の品質や収穫量を上げるために肥料や田んぼの水量など自分で考え調整していくのがちゃんと面白い、かつ程よくめんどくさい プレイ前は稲作ゲームという印象が強かったが、アクションゲームとしても思った以上に面白く、様々な技を駆使して縦横無尽に動き回りながら敵と戦う爽快感のある戦闘が楽しめます。敵が強いと感じたらいったん米作りに専念すれば多分ステータスでごり押せると思う 米作りと2Dアクションを、日本的な世界観を土台に見事に調和させて面白く仕上げた快作。オススメです。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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