
Discover the true power of rice in Sakuna: Of Rice and Ruin! Take on hordes of demons in side-scrolling combat to reclaim the land as Sakuna, a spoiled harvest goddess banished to a dangerous island. Then, return to your mountain village and tend a field full of glorious rice.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5Kreviews | 92% | — | $3.1M |
| $29.99 | 5.3Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
稲作をするゲームとしてもアクションゲームとしても楽しい 神ゲーすぎだろ
超好玩種田遊戲,期待外傳
就很喜歡那段吃飯時間
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Traditional Chinese, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $29.99 |
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| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看到手游关服了突然想起来没给这游戏写个正经的测评 已白金,属性全满,深渊(?)全通,物品全收集。 优点: 1-可爱的画风,优秀的背景音乐。可以在不少视频和直播间听到ost就说明音乐之优秀。 2-种田和战斗结合的不至于过于突兀。种田影响战斗的属性,战斗获得物品反过来回馈种田的效果。随着季节变化二者的结合过度十分平滑顺畅,种田无聊了就去战斗,战斗累了过来种田。 3-小有深度的战斗系统和数值系统。该游戏的数值系统非常的日系,后期熊肉火锅熊肉火锅熊肉火锅甚至可以一击秒杀最终隐藏迷宫的最深层boss,但除此之外道中也不会出现过于刮痧和过于薄纱的全开。游戏虽是横板过关,可利用动作系统达成空战连个几十秒,战斗系统可称小有深度。 4-较为【硬核】的种田系统,算是种田游戏里比较考究的类型,主要的种地条件可能不在游戏内而是在游戏外获取。能看他人攻略最好还是看一看 缺点: 剧情,无论是主线还是支线,对于NPC的塑造都过于神人,有不少玩家应该都有过把那几个NPC直接埋地里变肥料的想法吧。剧情对这游戏的评价会拉很大的后退。
YES.
好玩,真的是好玩的很。无论是前中期的折磨和思考。还是中期套路逐渐成型以后一边探索种地一边想办法刷高级怪,还是后期飞燕成型以后化身闪电,整个游戏流程都相当的舒畅。能很完整的感受和理解到制作组在每一个阶段的设计感,明明后期技能如此强力,却能在前面没有这些强力技能时同样给玩家设计出一套极其优秀的战斗系统。再加上技能和种地高度绑定,很好的设计了一个提升体系和鼓励机制。 虽然也有一点如地图同质化严重找不到路,宝箱位置刁钻判定不清晰,以及普通难度都有点玩不明白(为什么每个步骤都走好了香气没养好等我后面的十几个小时再摸索)的种地。但也能感觉到设计师的一份心意,探索和时间挂钩对玩家的地图探索维持着一个想见boss就得多走路少绕弯的预设,而后玩家就得多次经历重复的迷宫寻找宝箱,宝箱既是奖励也是设计师对玩家游玩时间的控制手段。虽然多少有些弯弯绕绕,但整体是好的。 最后夸一下优化,流畅的战斗,舒畅的体验,各种多重判定打击感十足的技能,都离不开这个优化。在飞燕成型前我觉得这游戏和哈迪斯差不多,闪现攻击闪现攻击闪现攻击夹杂各种技能招式。飞燕成型后直接化身超人。哈迪斯的灵活性都没法和她相提并论。
It's a grind at times, but it has such a good story. Loved every second of it
rice
สนุกดีนะ เป็นแนวเกมสแอคชั่น 2D แฝงสตอรี่แฟนตาซี สำหรับผมแล้วแนวเกมนี้ชอบนะ แต่บางทีแอบขัดใจจังหวะจะหลบการโจมตี มันไม่มีท่าให้หลบ 555 ถ้าเป็นร็อคแมนนี้โดดหลบมันไปเลย ai ออกแบบมาน่ารักดี โดนกระต่ายแทงตายบ้าง โดนหมูทับตายบ้าง ฮาดีครับ ถ้าไม่คิดอะไรมากก็ลองได้ ภาษาญี่ปุ่นแอบยากมาก เป็นภาษาสมัยก่อน พอดีผมเป็นล่ามด้วย แต่มันยากจริงๆ ยากกว่าเกมก็ภาษาในเกมนี่แหละ 555
4.5/5 귀농체험게임이라고 해서 들어왔더니 생각보다 액션도 찰진게임. 레벨디자인을 잘해놔서 농사가 슬슬 지루해질 때쯤 엔딩이 난다. 인간놈들도 처음엔 기생충같지만 갈수록 기특해지는게 좋다. 참고로 고양이와 강아지는 동시에 들 수 있음.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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