
Discover the true power of rice in Sakuna: Of Rice and Ruin! Take on hordes of demons in side-scrolling combat to reclaim the land as Sakuna, a spoiled harvest goddess banished to a dangerous island. Then, return to your mountain village and tend a field full of glorious rice.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5Kreviews | 92% | — | $3.1M |
| $29.99 | 5.3Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not satisfied
稲作とアクションどちらも楽しかった 難易度もある程度自分でコントロールすることができアクション苦手な人でも楽しめると思う
This is a 6.5/10 The initial concept is OK but the progression is kinda messy. The game makes a big mistake of trying to build more story and content on top of what it is allready struggling to do at the time you hit mid game. Art style is very good. The farming aspects are very shallow but well done.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Traditional Chinese, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Some would call this tedious, but it's honest work. I rice I ruin!
经典日式rpg,结合硬核种田和战斗成长收集,十分推荐对种田战斗感兴趣的尝试一玩
好几年前打通的游戏了,直到现在都还记得是个特别温暖的游戏。种田和战斗的节奏把握的特别好,最中意的还是音乐,尤其是秋天收获时候,听着暖暖的音乐割麦子别提有多治愈。虽然是一个小工作室做的小体量游戏,就连自己玩的时候都没有多期待,实际上远超预计,绝对是这几年来我心中的上乘之作了。
時々起動して遊んでます。20時間程度遊んだので評価します。 ゲーム中のボタン表記をXBOX準拠にしてほしい。 もしくは1~6かABXY表記か選択できるようにしてほしい。 しばらくゲームをプレイしないとどのボタンか分からなくなり混乱する。 ゲームとしては面白いです。
劇情王道,冒險與種田取得平衡,素材不用太肝也可完成的絕妙好作品;即使是我這樣技術不算太好的玩家也能玩得很順
就很喜歡那段吃飯時間
Best rice farming simulator ever! I feel sad knowing that I am about to finish the game...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $196.9K | 333 | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5M | 3.7K | 88% | $59.99 | |
| $2.2M | 4.1K | 89% | $29.99 | |
| $900.1K | 2.3K | 84% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 2.7K | 92% | $29.99 | |
| $3.1M | 12.5K | 86% | $9.99 | |
| $3.1M | 6.5K | 82% | $19.99 | |
| $3.1M | 18.8K | 92% | $7.99 | |
| $3.1M | 2.8K | 64% | $29.99 | |
| $3.1M | 20.8K | 84% | $5.99 |