
Welcome to Santo Ileso, a vibrant fictional city in the American Southwest. In a world rife with crime, where lawless factions fight for power, a group of young friends embark on their own criminal venture, as they rise to the top in their bid to become Self Made.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 25 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.9Kreviews | 56% | — | $4M |
| $29.99 | 28.1Kratings | 61% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1043 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
too many bugs.. cant play co-op at all
The scene interactions and gameplay are too few. Could there be more of them? All the new games have this problem - the interactions are getting fewer and fewer. There aren't even games like Red Dead Redemption, The Elder Scrolls V: Skyrim, or Fallout 4 that have more scene interactions.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 15.1K | 90% | $8.99 | |
| $4M | 3.9K | 74% | $39.99 | |
| $4M | 6.3K | 74% | $19.99 | |
| $4M | 8.3K | 88% | $29.99 | |
| $4M | 6.9K | 95% | $14.99 | |
| $4M | 7.6K | 92% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.3M | 77.6K | 88% | $19.99 | |
| $15.8M | 69.7K | 96% | $9.99 | |
| $14.6M | 204K | 83% | $5.99 | |
| $5.4M | 21.8K | 76% | $9.99 | |
| $2.4M | 4.8K | 73% | $29.99 | |
| — | 204K | 83% | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Japanese, Korean, Russian, Portuguese - Brazil, Spanish - Latin America +2 more
| $9.99 |
| 1.4Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Не так страшен чёрт, как его малюют. Почитав отзывы, ожидал что-то вообще неиграбельное, а получил весьма неплохой комедийный боевик в духе Saints Row. С приятным визуалом, бодрым геймплеем и обширной кастомизацией практически всего. Игра, может, и получилась худшей в серии, но точно не плохой. Возможно, стоит брать, если вам все предыдущие игры серии были по душе. 7/10
也许是因为太多差评让我期待值比较低,但真正玩下来感觉这部没有那么差,但确实相比《黑道圣徒3》也几乎没有进步,只能当作《黑道圣徒3》的大型独立资料片来玩,整体我想评价为“中庸”,介于我还算通关了,勉强给个好评吧。 ======================================================================= Perhaps the negative reviews had tempered my expectations, but having played it, I found it not nearly as bad as rumored. That said, compared to Saints Row: The Third, it offers scant improvement—essentially playing like an oversized standalone expansion of its predecessor. Overall, I'd rate it "mediocre." but, since I did see it through to the end, I'll grudgingly give it my recommendation.
Maybe I'm boring but I'm really enjoying this. I didn't ever play the original first game, only played Saints 2-4 and always used the cheats. I'm enjoying playing this 'properly' though. Although, I am on the easiest difficulty but that's just personal preference. Call it a skill issue, but it's fun.
cant believe theyd call this saints row and release it after years of hearing bad things about the game i figured id give it a try ive loved saints row games since i was a kid but this is by far 1 of the worst games ive ever played and im genuinly heart broken that this is what saints row has become half the game i spent running around stairing at the sky there was a crazy visual glitch and no matter what i did it wouldnt go away then other times there wasnt any visual glitch so wasnt from my end game is beyond horrible and wish they never made it
Я люблю всю серию Saints Row , кроме этой . Самая провальная игра этой части
I'm marking this as a recommended game, but really its pretty squarely in the middle for Yay or Nay for me. The Good: - The humor is well within the same line as many other games in the series - The graphics are a noticeable improvement and there's a decent amount of customization for your boss, your vehicles, and even your crew. - The gameplay overall is pretty solid, the combat mechanics are engaging enough and the learning curve isn't too deep. Likewise, the variation in gear and vehicles is distinct enough to offer some variance when you want it. The Mid: - The Main Story is fine. It's not great, not terrible. There's some good moments sprinkled in throughout, but it feels rushed at points and, frankly, could have been a lot better if it had been run over a bit longer period of time to better develop plot points. - The New Cast is okay, but I generally think that replacing Johnny Gat, Shaundi, and Pierce was probably not the best move, but overall the new squad isn't bad, per se. They just don't have the same presence or feel. - The Map is fine. It's large and, despite what a lot of reviewers are saying, there IS plenty to do, especially when compared to older Saints Row games. I think reviews saying the world feels dead maybe didn't try out the side hustles or other missions. That or they aren't really comparing the reboot to other SR games. The last Saints Row title before this to be released was in 2013, nearly a full decade before the reboot. Open World games have improved by leaps and bound since then, so I think the criticisms of their being less to do is based on franchises the reboot wasn't even trying to emulate. Does it feel as alive and full as Cyberpunk 2077? No. Does it feel more lively than Saints Row 3/4. Yep, by a pretty big degree. The Bad: - In previous titles, the other gangs in a given game felt more presence and were dealt with a lot more slowly. I really liked the initial portrayals of the Collective and the Panteros. They intrigued me and I looked forward to learning more... only for both to basically become none-issues pretty quickly. The gangs in the reboot are interesting aesthetically and with the little nuggets we get in terms of lore and hierarchy, but we get rid of them so quickly that we hardly know or understand them. - Some users report graphical issues, I haven't experienced any, but apparently they happen. To conclude, I'm going to say that I assume this game was rushed and pushed to release for a quick cash grab before doing Volition dirty and shutting them down. The Reboot has some really good points in turns of the gameplay and decent reveals in the story. It really could have been something special had they been allowed to cook it a little longer, but Corporate is gonna Corporate. Finally, I will also say the game does explore or allow themes that other people describe as "woke". So, if you use that term unironically, I will say that this game, like many things in your life, will piss you off. For those who don't, you will find the game somewhat annoying in parts, which I think was part of plan. All in all, I'd say Saints Row (2022) is a 5/10. Good gameplay, mid story, and rushed in parts. Buy it on sale.
Let me tell you this. This is a total mess. I didn't even bother playing it more than 2 hours. Not your typical Saints Row experience...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.