
Get ready for the most out-landish gameplay scenarios ever seen as the Third Street Saints take on the Syndicate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 25 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 954 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GTA, só que bom 🤤
Now at the height of noteriety, the Saints have gone from a bunch of hardened gangbangers to... Celebrities. Turning the toughest street gang in Stilwater into a brand, selling energy drinks and clothes. But a much needed wakeup call arrives when a bank robbery goes bad and the Saints find themselves in a new city with no resources to their name against a combined Syndicate of three gangs. Saints Row: The Third adds to the quadrilogy of the mainline series, this time reshaping it's image from what was set in Saints 1 and 2, to something that (in my opinion) brought the beginning of the downfall of the series as we know it. With a brand of zany and silliness that gave the series whatever lifeline it desired to start being seen less of a GTA clone and more... Well, whatever you can describe this game and it's follow up 4 as. Taking place a few years after Saints Row 2, we see the Saints at the height of their power. Making ads for energy drinks, merch lines and movie deals. A complete and total tonal 180 from what the player character was doing in SR2. Seeking to reclaim some of their glory, the gang goes to rob a bank. But they can't even do that without stopping to take photos with fans they've taken hostage. Long story short, the cops corner the crew and throw them in jail only to be quickly released by one of our three major gangs, Morningstar. Led by Philipe Loren, the Morningstar are Steelport's leading sex and prostitution exporter with a club of their own for... Discerning customers. Giving a deal that the Saints absolutely refuse, he directs the leaders of the Deckers (A tech/hacker gang) and the Luchardores (A gang that has their entire theme dedicated to mexican wrestling) to make the lives of the Saints hell. But the Saints won't go quietly. Once they call for backup from Stilwater and make a foothold in Steelport, the Syndicate's days are numbered. Speaking of backup, let's talk about the Saints. The crew from 2 have had some touch ups to say the least. Pierce being the only good one, now given some proper respect when not being made the butt of some of 2's missions. Then again he's the one going overboard with the Saints being a brand, so I can't give him too much credit. Johnny Gat remains Johnny so no real notes there... But Shaundi's had a serious personality change. Gone is the stoner chick and in her place is an angry enforcer. All her fun was cut out from her personality. And then there's the Boss. Who is a vast shadow of their former Stilwater selves from 2. They're far more stupid and nowhere as lethal and brutal as they were in 2. If the Boss from 2 took one look at their future self, they'd probably call them the biggest wannabe pretend Saint and shoot them square in the face. How am I meant to believe that the absolute braindead himbo/bimbo that we have here is the same person who threw a gang leader's girlfriend into the trunk of her own car and watched her boyfriend crush her in a monster truck? The same person who threw the heads of their enemies onto a meat packing line? I can't at all see the similarities. But the new cast of Steelport characters that help the Boss are done well. Helping you take down the Morningstar is a pimp called Zimos. Taking down the Deckers comes with help from an ex-FBI agent turned freelance hacker Kinzie. And seeking to reclaim his glory from the boss of the Lunchadores is pro wrestler Angel. These three (plus Pierce) will take a part of Steelport and generally act as most points of contact for the activities you'll do to take control of Steelport. And they're all classics from previous games but with a twist or two for some of them depending on location. As an example, doing Snatch in Zimos's area will task you with rescuing working girls from the Morningstar. But Snatch in Kinzie's area will have you rescue her contacts from Deckers. Not that most of these activities even reward you with much when completing every instance of them beyond achievements. Because most of the rewards that used to be tied to activities (Like damage resistance or infinite ammo) are now tied to the skills system. Skills are unlocked by leveling up your Respect and then buying it with cash. Skills can range from health upgrades, resistances to certain types of damage, dual wield for pistols and SMGs, faster notoriety clears and more. The higher your Respect is (To a max of 50) the more skills and upgrades to those skills you'll have access to. But one of the upgrades is broken. You buy up immunity to damage from being run over BUT STILL TAKE DAMAGE. And there's nothing for reducing/resisting melee damage. On the topic of upgrades, your weapons can also be tooled up with some extra firepower at any Friendly Fire store as long as you got the cash. You can turn your starting pistol into an explosive round powerhouse, the standard police pump shotgun into a full auto machine of pain, the full auto assault rifle into an LMG with underbarrel grenade launcher. And speaking of that grenade launcher, all four grenade types which you can swap between on the fly have their own upgrades as well. The molotov's an alright weapon when you get it at it's regular level. But max it out? One molotov can detonate a car on impact. But what good are all of these fun toys if the playground to use them in doesn't back it up? Steelport is... Boring. And incredibly smaller than Stilwater. And a whole lot less open as a matter of fact. The city is lifeless and most of the areas you go into during the story are just never playable again outside of those missions. The strongholds are prime example, taking them over just gives you a copy/paste penthouse in the refurbished and "Saint"ified building. Most of the streets and areas look the same barring one major building in one small part of a district. No day/night cycle, no public transport going along and no life on the beaches or people driving boats in water. If a game three years earlier can have things a game three years later doens't, something went drastically wrong on the development side. And then there's all the technical issues. Sure, SR3 beats 2 in being able to run out of the box without mods but you're still going to need mods to make 3 a lot less buggy. From a semi forced FPS cap that breaks car sounds and weapon effects (I hope you enjoy tire screeching when not drifting and just regularly driving or quiet cars with no engine sound) and a camera that zooms incredibly when driving boats that has no fix as far as I know. And multiplayer somehow performs worse on PC than when I played this last on console. Countless times a friend and I encountered several glitches that I never saw when trying to get online achievements with randoms back on my PS3. I also think it's worse for NPC despawning. I remember running along the main bridge of the game, seeing cars pop in far ahead of me... That completely disappeared when they got closer to me. SR3 is also a chore for completionists. Grindy challenges with ridiculous targets is one thing, but to have assassinations, car thefts and regular challenges be missable because of story completion or city takeover is just stupid. Need to kill more Specialists from one of the Syndicate factions? Too bad, you took over every ounce of Decker territory. Unless you somehow find an activity and get enough Decker agro for them to spawn. Look, I hate Saints Row 3. I hate what it did to the franchise. I hate how it was the catalyst for arguably the two worst games in the franchise coming after it that forced the ridiculous writing into a corner that couldn't ever be salvaged. And it all started with this small tumor in the series. If you want a playground to mess around in for five minutes, then Saints Row 3 is the perfect slop for you. Otherwise, this game sucks in my opinion. A far cry from the heights of 2 with character assassinations galore, technical issues, stupid online based achievements and a dead world that is barely memorable.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Czech, Dutch, English*, French, German, Italian, Polish, Russian, Spanish - Spain*languages with full audio support
Hours played at review time, across 959 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantastic game 8/10
Дуже хороша гра.Краща з ігор про св'ятих.Добавивли куча анмацій наприклад угону машин або комбо.Єдине жаль шо нема більше можливості кидатися преметами.За то покращень для машини набагато більше,графіка значно краще ніж в другій частині.Тай вона і більш епічніша ніж всі інші
Saints Row the Third, is my favorite of the entire franchise (it was also my first SR) The nostalgia of being able to come back to this game and play it, and enjoy all the goofy moments is unbeatable. The VA's in this game are also immaculate as well. #AlwaysASaint #Johnny
为什么一出完商标就闪退啊……
Boring
седьмой час махаю пенисом в лица челиков
👎
Look at my PC specs-- it's not a toaster. IT'S NOT MY PC. The story itself is AMAZING. The playthrough is NOT. Very buggy, laggy, just doesn't want to work. I've tried going into Nvidia Control Panel and adjusting the max frame limit, I've even gone into the properties of the .exe file to disable fullscreen optimizations. This game and the remastered are both full of shi. So sad.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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