
S.T.A.L.K.E.R.: Shadow of Chornobyl, the first chapter of the Legends of the Zone Trilogy, which started it all.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 7.43/day in the week after.
About
Back to where it all started — the S.T.A.L.K.E.R. Trilogy, one of the most visionary and groundbreaking survival first-person-shooters of all time returns. Now upscaled, enhanced must-play journey for a new generation.
Atmospheric visual enhancements including God Rays, Dynamic Screen Space Reflections, and Advanced Global Illumination effects.
Redesigned water shaders, upgraded skyboxes, and wetness effects.
Improved visuals with upscaled textures featuring more detailed NPCs and environment.
Upgraded weapon Field of View and models.
Multiple bugfixes and quality of life tweaks.
Full gamepad support.
S.T.A.L.K.E.R.: Shadow of Chornobyl, the first chapter of the Legends of the Zone Trilogy, which started it all. Welcome to the former exclusion territory near the Chornobyl Nuclear Power Plant… the most dangerous place on Earth. Play as The Marked One, face sinister mysteries, radiation-soaked anomalous threats and moral dilemmas, as your decisions determine your destiny in this immersive dark sci-fi saga.
Navigate the isolation and suspense of a harsh Eastern European wilderness, filled with hundreds of desperate vagabonds, mutant creatures, and lurking dangers unseen.
Venture through realistic locations deeply rooted in the anomalous aftermath of the Chornobyl disaster. Each area holds its own grim secrets and discoveries, awaiting the bravest stalkers.
Treacherous anomalies, invisible radiation, starvation, and ruthless mutants will hunt you in the Zone. Carefully manage your resources and utilize an arsenal of over 30 weapons. Your choices pave a non-linear path toward multiple endings in your quest to uncover the Zone's darkest secrets.
Good Hunting, stalker!
Genres
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.7Kreviews | 62% | — | $2.8M |
| $19.99 | 1.6Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1067 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
S.T.A.L.K.E.R.: Shadow of Chornobyl to absolutny klasyk i jedna z najbardziej klimatycznych postapokaliptycznych gier FPS w historii. Niestety Enhanced Edition nie jest remasterem, na jaki ten klasyk zasługiwał. Sama gra pozostaje kapitalna. Zona, anomalie, mutanty, frakcje, eksploracja opuszczonych terenów i ciągłe poczucie zagrożenia tworzą atmosferę, której praktycznie żadnej innej produkcji nie udało się skopiować. Enhanced Edition poprawia tekstury, oświetlenie, wodę, skyboxy i część efektów wizualnych. Problem w tym, że modernizacja przyniosła również własne problemy techniczne, a część zmian nie wszystkim przypadła do gustu. I tutaj leży największy problem – świetny jest S.T.A.L.K.E.R., ale niekoniecznie ta konkretna wersja. Oryginał z odpowiednimi poprawkami i modami nadal potrafi być lepszym sposobem na poznanie Zony. Za legendarną grę ogromny szacunek, ale Enhanced Edition jako produkt nie broni się wystarczająco dobrze. Nie polecam.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese, Korean, Polish*, Russian, Simplified Chinese, Traditional Chinese +1 more
| $19.99 |
| — |
| — |
| — |
| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Кайф
Aca hay un tema que el equipo siento justifico la guerra para unirse a la moda de improvisar todo con inteligencia artificial al igual que los grove street games con gta definitive edition, lo que esta pasando no es cuestionable pero tampoco es una excusa para esta aberrante enhanced edition stalker es una maravilla de juego pero no merecia una edicion asi. Ah y tambien creo que dejar excluido a todo lo que sea ruso me refiero al lenguaje caracteristico del juego algunos monumentos del juego y mas es de locos siendo que su objetivo es apoyar a los heroes de ucrania en estos tiempos pero el mismo juego basa su historia en darte de tiros a cientos de soldados ucranianos sin contar que en la central nuclear todos mueren de formas horribles osea no lo entiendo la verdad.
One of the most ambitious games ever made, and still better than 99% of the rubbish that passes for games today.
>Be me >play for 10 hours >Never seen Strelok in my life >Turn off brain scorcher as they asked me to do >On the way back they told me if I wanted the unknown treasures and wish granter I must go to the center of the zone >Hell yeah >Reach wish granter and wish for even more money >Killed me as a greedy mf Is this the greed they talked about in bible?
Краще грайте в оригінал, ця версія має купу якоїсь дивної фігні яка напряму впливає на досвід. Найголовніші це: 1) дивне розташування всіх трупів, поза у всіх однакова. Зброя не лежить на землі а стоїть. 2) стрільба відрізняється від оригінальної і це помітно. Таке відчуття ніби кулі проходять скрізь тіла і не дають колізію. Важко пояснити але стрільба в оригіналі на порядок вище 3) інтелект ворогів став набагато гірше, вони зазвичай творять якусь фігню - то стоять на місці і не рухаються, то задки ідучи кудись утікають 4) спавн ворогів з повітря - я ніколи не бачив такого в оригіналі. Через цей спавн ламаються скріпти і умирають НПС квестові бо вони не дають здачі і явно не розраховані на те щоб біля них були вороги. 5) чесно по графіці різниця мінімальна 6) невидимі трупи, часто квестові 7) полупрозорі артефакти, наче якийсь шейдер не працює, особливо вогняні 8) от стосовно цього не впевнений, але артефактів не те що багато, їх дофіга і всюду, економіка ламається уже на 20й хвилині гри, бо їх спавниться надто багато
потужно
日本語化がされており、恐らくUIも改善されているのかもしれん。が…尖りがない。 グロ表現も何もかもが綺麗になっている。 私自身人が血も流さず、綺麗に、欠損すらせず、、あまつさえ光になって消えてゆく、、このような表現にずっと警鐘をならしていた。 実在の事件を元にリアルを突き詰めれば、グロテスクと叩かれ、綺麗にしても、何かあれば、そのせいだ!と言われる…。こうして叩く奴らの方が、よりグロテスクな思考、、いや、、考えてすらいない、システムをただ護るだけの、機械のようなものなのだろう…と。 Volodymyr Yezhovを、、わたしは同志とかってに思っている。 …彼は本物だった。 彼が感じた、、コンプライアンスに弾かれる、本物のグロテスクと人間の残酷さ…そしてやさしさ。 リメイクをするのはいい。だが、原作者が書きたかったものを、、排除してまで売るくらいならば…いっそ封印してもよいとすらおおもう。 己たちを護るその盾が いずれ自分たちを傷つける矛に変わらぬことを願う。
The game is fine although very dated. I haven't played the original back in the day but timed tasks were my instant quit moment here. I don't mind failing quests when its the result of skill issue on my part but I do mind quests being FOMO. Becasue of that I won't even bother to try the rest of the trilogy.
这游戏的难度99%来源于沟槽负重打个负重mod吧游戏体验上升100000000000%
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $13.6M | 18.8K | 92% | $39.99 |
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