
S.T.A.L.K.E.R.: Shadow of Chernobyl tells a story about survival in the Zone – a very dangerous place, where you fear not only the radiation, anomalies and deadly creatures, but other S.T.A.L.K.E.R.s, who have their own goals and wishes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 972 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An all time classic proto-open world looter shooter survival horror sandbox FPSRPG
Легенда
is a very dated Gud
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Spanish - Spain*, German*, Russian*, Ukrainian*, Polish*, Traditional Chinese*languages with full audio support
Hours played at review time, across 977 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
канефна это хайпик но это реально суперпупер игра которая заслуживает внимание каждого реального игрока
Сталкер это не просто игра это говнище ♥♥♥♥♥♥
**10/10 — пришёл за артефактами, остался в Зоне навсегда** Запустил S.T.A.L.K.E.R.: Shadow of Chernobyl с мыслью: **«Ну, схожу в Зону, найду пару артефактов и вернусь».** Ха-ха. Нет. Ты никогда не возвращаешься из Зоны прежним человеком. Первые минут 20: *«О, атмосферно. Заброшенные здания, туман, аномалии. Красота».* Через час: **«ГДЕ МОИ ПАТРОНЫ?»** Через два часа: **«ПОЧЕМУ Я ОПЯТЬ ПЕРЕГРУЖЕН?»** Через три: **«Этот артефакт стоит 2000 рублей, Я ЕГО НЕ БРОШУ».** И вот ты уже идёшь со скоростью пенсионера, потому что в рюкзаке: — 17 аптечек; — 43 патрона; — 6 автоматов; — 12 артефактов; — 4 куска хлеба; — водка; — ещё одна водка; — **и почему-то два гаечных ключа.** Игра: **«Вы перегружены».** Я: **«Я просто подготовленный человек».** Зона вообще не любит расслабляться. Идёшь по дороге: **«Тихо».** Слышишь странный звук: **«БЛЯНСКИЙ МУТАНТ».** Стреляешь. Патроны закончились. Бежишь. Попадаешь в аномалию. Умираешь. Загрузка. **«Ну ладно, теперь я знаю, где аномалия».** Через 5 минут: **снова попал в ту же аномалию.** Отдельная любовь — NPC. Стоишь рядом со сталкером: **«Что нового?»** Он: *рассказывает половину своей жизни.* Я: **«Спасибо, брат. А теперь дай мне квест».** И конечно, самое главное — атмосфера. Зона здесь не просто место на карте. Она реально ощущается живой. Ветер, дождь, заброшенные здания, мутанты, перестрелки, аномалии и странное чувство, что **за следующим поворотом обязательно случится какая-нибудь хрень**. А когда ночью идёшь один по тёмной дороге и слышишь: **«АААААААА!»** ты уже не сталкер. Ты: **«МАТЬ, Я ДОМОЙ».** **Итог: 10/10.** Патроны — закончились. Деньги — закончились. Еда — закончилась. Рюкзак — перегружен. Зона — прекрасна. **Но я всё равно пойду ещё за одним артефактом.** Потому что я — сталкер. А значит, у меня есть только два состояния: **«Где хабар?»** и **«Почему я опять полез сюда?»** *Удачи, сталкер.* ☢️ играбельно.
I really like the game especially coming from STALKER 2 it takes some getting used to, sure it is a bit rough around the edges particularly with the aged controls, and numerous bugs as well as unstable performance at times. Regardless of what other people say about the AI, I think it is pretty competent, I've been flanked many times, caught by surprise aswell (which I personally don't appreciate but it is cool the AI is smart enough to pull tricks like this). A-Life definitely isn't for me because I hate seeing people I helped die after being left alone by themselves especially those I reached friendly status with (Some NPCs that were useful for a single main story task can end up dead and still marked on the PDA. Among that issue there's another which is particularly renown the 'consumption of food and other items directly from the inventory of someone dead, crashes the game' That is a real thing and it happens all the time reliably, so all you personally need to do is move it to your inventory and use it from there. Stashes can break rendering them permanently innaccessible and empty aswell as bieng marked on the PDA which isn't good as it sort of rubs it in your face that it is broken. Now I didn't get the original I got it for free with the purchase of 'The Legends of The Zone'. I wouldn't say I am disappointed. It's a nice experience and definitely 'sort of' smooth. Highly recommend it.
Perfection
Крута гра
c'est un excellant jeu juste faut pas jouer a la version enhenced ou jsp quoi c'est vraiment moins bien que le jeu original et aussi ils faut pas oublier a sauvgarder de temps en temps sinon c'est possible d'etre soft lock a cause des assez nombreux bug ou sinon vous pouvez telecharger des mod qui peuvent eviter les crash et les bug et bon vue que c'est un jeu de 2007 il marche bien sur presque tout les ordi
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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