
S.T.A.L.K.E.R.: Call of Prypiat follows the story of special service agent Major Degtyarev as he investigates the fate of a lost expedition.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 17 → 3.29/day in the week after.
About
Back to where it all started — the S.T.A.L.K.E.R. Trilogy, one of the most visionary and groundbreaking survival first-person-shooters of all time returns. Now upscaled, enhanced must-play journey for a new generation.
Atmospheric visual enhancements including God Rays, Dynamic Screen Space Reflections, and Advanced Global Illumination effects.
Redesigned water shaders, upgraded skyboxes, and wetness effects.
Improved visuals with upscaled textures featuring more detailed NPCs and environment.
Upgraded weapon Field of View and models.
Multiple bugfixes and quality of life tweaks.
Full gamepad support.
S.T.A.L.K.E.R.: Call of Prypiat follows the story of special service agent Major Degtyarev as he investigates the fate of a lost expedition. Rich with colorful characters, memorable side stories, and the spirit of true freedom, this chapter delivers a powerful and unforgettable conclusion to the Legends of the Zone Trilogy.
Explore the previously inaccessible core regions of the Zone. Traverse the marshlands of Zaton, investigate the abandoned industrial complex at Jupiter, wander through the ghostly remains of Prypiat city, and descend into long-forgotten underground catacombs, sealed away for ages.
The Zone is more unpredictable than ever, its anomalies warping reality in deadly ways. Seek cover from sudden emissions and prepare to confront new mutant threats: stealthy alpha-predator Chimera and sinister Burer, whose telekinetic abilities turn shadowed undergrounds into a nightmare.
Immerse yourself in a unique blend of action, horror, survival, and RPG elements within the hauntingly realistic Eastern European dark science fiction world. Your choices will influence the destinies of those you encounter and shape your own survival.
Good Hunting, stalker!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.2Kreviews | 63% | — | $1.4M |
| $19.99 | 715ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 294 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
推荐所有人都来尝试一下
а
Nice
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Czech, Japanese, Korean, Polish*, Russian, Simplified Chinese, Traditional Chinese, Ukrainian**languages with full audio support
| $19.99 |
| — |
| — |
| — |
| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 297 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
juegardo, tiene pocos bug (nada que no te deje jugar)
非常好玩,系统最完善的一作也是三部曲里最适合新人的一作
Заебись в Припяти вода всё ещё!
из плюсов данной версии остаются достижения, на этом все. Теперь про основную игру, она понравилась мне намного больше чем чн, здесь и багов меньше, встретил только цветное небо. Интересные персонажи, графика - лучшая из всех 3 частей. Игра раскрывается только с прохождением побочек, ибо если пробегать по сюжету, то игру пройдете за часов 5.
And I'd give up forever to touch you 'Cause I know that you feel me somehow You're the closest to Heaven that I'll ever be And I don't wanna go home right now And all I can taste is this moment And all I can breathe is your life And sooner or later, it's over I just don't wanna miss you tonight And I don't want the world to see me 'Cause I don't think that they'd understand When everything's made to be broken I just want you to know who I am And you can't fight the tears that ain't coming Or the moment of truth in your lies When everything feels like the movies Yeah, you bleed just to know you're alive And I don't want the world to see me 'Cause I don't think that they'd understand When everything's made to be broken I just want you to know who I am And I don't want the world to see me 'Cause I don't think that they'd understand When everything's made to be broken I just want you to know who I am And I don't want the world to see me 'Cause I don't think that they'd understand When everything's made to be broken I just want you to know who I am I just want you to know who I am I just want you to know who I am I just want you to know who I am
Сюжет «Зову Прип'яті» — це просто повний піздець. Після атмосфери «Тіні Чорнобиля» та динаміки «Чистого Неба» нам підсунули якесь нудне лайно. Прилітає майор Дектярьов, якому взагалі на все ♥♥♥♥♥ — шукати гелікоптери, що впали через тупу топографічну помилку. Серйозно? Вся зав'язка гри — це «ми забули, що аномалії міняють місця, тому гелікоптери впали, йди збери чорні скриньки». Дектярьов — картонний долбоеб без жодної харизми. Йому всі навколо довіряють перші проти волі, а він просто бігає як посильний за дрібними дорученнями. Де Нормальна розв'язка? Де інтрига? Наприкінці ви просто пиздуєте до гелікоптерів і валите з Прип'яті, відстрілюючись від хвилинного напливу монолітівців. І це фінал?! Це не фінал, це ♥♥♥♥♥ якась. Прип'ять — пустир. Дали три калічних будинки, де нічого робити, крім як виконувати пару дебільних квестів від військових. Основна сюжетна лінія — це нудна, розтягнута рутина. «Зов Прип'яті» як гра по механіках чудова, але сюжет...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.8M | 8.7K | 62% | $19.99 | |
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| $1.1M | 3.5K | 57% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $13.6M | 18.8K | 92% | $39.99 |
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|---|---|---|---|---|
| $1.4M | 1.3K | 79% | $29.99 | |
| $1.4M | 7K | 91% | $5.99 | |
| $1.4M | 1.8K | 88% | $29.99 | |
| $1.4M | 3.3K | 89% | $8.99 | |
| $1.4M | 1.7K | 80% | $29.99 | |
| $1.4M | 1.1K | 87% | $39.99 |