
Enter the Chornobyl Anomalous Zone — a vast open world where anomalies, mutants, and rivals stand in your way. Explore, scavenge, and try to survive in this brutal and dangerous land. Evolving with every update, now overhauled and crowned with UPDATE 2.0.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About





Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 140.9Kreviews | 80% | — | $149.3M |
| $59.99 | 19.3Kratings | 68% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3170 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its only like my 4 quest after being outside of the lesser zone and scripts have broken and stopped progressing all together. ♥♥♥♥ game so far...
Big boy fallout. after putting almost 400 hours between game pass and steam this game has come a long way, though still with it's flaws it is one of the most immersive tactical/survival shooters I've played before you even get into the mod scene, well worth the purchase!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #47, worst CA #99 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Aug 18 → 246.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
| $41.99−30% |
| 10.4Kratings |
| 89% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
кайф
This game got potential. Story is good but mechanics are not up-to-date (I'm european). You could make a better weapon wheel, like Dead island 2. Be creative.
Honestly? It’s a bit of a mixed bag. The game captures that classic S.T.A.L.K.E.R. atmosphere perfectly and feels like a true successor, but the performance is honestly killing the experience for me. It runs poorly in certain areas like Rostok, and other highly dense areas, and it shouldn't 'cause my rig handles games with much better graphics without breaking much of a sweat, yet this one eats my hardware for breakfast. Unless they get some serious optimization patches out soon, I can’t really recommend it in its current state (especially if your PC isn't high-end). Other than the technical issues, it’s a solid 6/10. Hopefully, they fix it down the line.
If your rig falls somewhere between the minimum and recommended system requirements, just don't bother.
The game is 40% fun, 60% frustrating. I'd still continue to play because I really love the gunfights, but I have to push through so much agonizing content in game. Let's see; — AI is like Superman. They detect you really fast even if you stealth. They have x-ray vision. They can scent you like houndogs. They will shoot through walls. They have autobot headshot aim and will shoot you perfectly 100m away with a shotgun. — Game is so buggy. I lost my marbles trying to find artifacts, only to find out they can clip through walls/terrains. Sometimes important stuff you need won't spawn or clip through anything, you will even have a hard time getting items on boxes because the collision shoots stuff to the metaverse. — Sooooo many visual glitches. You'll see your screen flickering very often. You'll see things become blurry af. You'll see lighting twitching like mad. — Stare into the abyss on daylight and watch yourself get headshotted by an enemy npc in the dark bcz your flashlight feels like a mini-penlight. There's something fundamentally wrong with the darkness in game, it takes so long for your screen to adjust to the brightness of light and dark. Also, NPCs can accurately shoot and see you in the dark without any flashlights on. — This game is an unoptimized hell. You'll see memory leaks left and right, it'll randomly play at 5fps in your playthrough and you have to restart to fix it. Even DLSS can't save their game's mess. Honestly, even if an AI fps generator can't provide the game even an ounce of fps, you know it's bad. I still have a ton of hours to go through in this game, but it already has so maany issues in early game. Those stuff I listed apparently gets worse in later stages, especially on performance in populated areas so goodluck to me. To anyone who wishes to play and buy this, do it with precaution. The game can still be fun tbh it really did have potential, but the negatives can outweigh the good. This game really needs to be patched up bcz it feels like a deep laceration treated by bandages. Until then, just wait and see if the devs will live through their promises or fix the core issues of the game. Hence, I can't really recommend the game for its price when the older Stalkers and the modded ones feel, and play better. P.S. I recommend an indie game called Road to Vostok. It performs better and also has intense gunfights, it's insane how that game is developed by one person. It looks really beautiful too. It's also 1/4th of the price of Stalker 2.
alright game terrible boss fights just not fun
this game the best of the world
I really wanted to like this game, but it just doesn't seem like it was ready for release. I had hoped giving the game almost 2 years since release would allow for some of the kinks to be ironed out. However, the core gameplay loop is very boring (loot stashes/anomalies, raid outposts), the whole thing feels very Far Cry. Bullet Spongey enemies and ♥♥♥♥♥♥♥ on high difficulties and way too easy on lower ones. Seems like there is a general lack of interesting loot, and novelty in the game world. AI having aimbot is also kind of annoying when engagements are happening at 50+ meters. Lack of faction dynamics from older Stalker games. Spent about half of my play time with constant infinite loading screens, and it wasn't until a random reddit comment mentioned lowering texture quality from high to medium. Miraculously, it fixed the issue. However, the game is still riddled with game-breaking bugs causing crashes and stutters left and right. It's a passable open-world shooter, but with very little depth, and it's a buggy mess.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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