
Enter the Chornobyl Anomalous Zone — a vast open world where anomalies, mutants, and rivals stand in your way. Explore, scavenge, and try to survive in this brutal and dangerous land. Evolving with every update, now overhauled and crowned with UPDATE 2.0.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 140.6Kreviews | 80% | — | $149.1M |
| $59.99 | 19.3Kratings | 68% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3007 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For months, heard only greatness about this game. Got it on sale, loathed basically every minute until I decided to wait for the update. It's here, and now most of the map during day looks like any normal sunny day of the week here in the states for most months of the year. S#!t looks like Kentucky. No idea how/why people are glazing the new color grading. As for gameplay, I mean...It's another stiff fps inventory babysitter with some of the worst animations (especially deaths) I've seen in recent gaming. Literally nothing about this feels special, or unique. Just not for me, and if you're looking for some intense fps action and immersion that sticks with you, this ain't it. Doesn't even look like the vibe it's supposed to be putting off. The grass looks good tho..
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #47, worst CA #99 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Aug 18 → 246.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
| $41.99−30% |
| 10.4Kratings |
| 89% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
25 years on Steam and this is my first review. This game is truly awful in every way. - Weather can change in a blink of an eye. - Lighting changes constantly. - AI can see you through walls and knows your flanking but is also dumb as f*** - AI will see you coming from a mile a way and shoot you with buckshot from the same distance. - Quest glitches are constant. - Quests are repetitive and dull, go here & collect this - Repetitive dialogue - NPCs repeat the same lines over and over again - Anomalies that kill you in an instant is just not fun - Game constantly puts you in scenarios where you die and cant do anything about it - NPC will turn from friendly to shooting you in an instant for no reason. - The world is pretty dull and empty. You can spend an hour searching a area and come away with two bandages and an energy drink - Stash's are tedious and mostly pointless - You constantly have to be eating but the game gives you so much food, what's the point in this system? It's half done, half baked and has zero complexity to anything. They really didn't care making this.
전작이 여러개가있는데 이번 2로 바로입문했다. 타르코프보다는 폴아웃, 메트로시리즈, 아포칼립스 오픈월드 이런거좋아하는유저들은 강력히 추천한다. 과거 영상들은 안그런데 패치를 거듭해서그런가 후반부갈수록 갑툭튀가 엄청나게 심해진다. 본인도 갑툭튀 그닥 면역이 있는편은아니라서 2 ~ 3번정도는 진짜로 과장 1도없이 마비 올뻔한적이있다. ""진짜 심장약한사람은 구매하지 않기를 권장한다."" << 특히 이중에서 메인미션말고 사이드퀘랑 이것저것 다 하는유저들은 특히조심해야함. 난이도 : 게임자체가 보통(스토커)난이도로 해도 전반적으로 상당한 난이도를 가진다. 초회차때 95%이상의 사이드퀘까지 다하면서 총 267번 사망했다. 중간에 뻘짓 몇번 한것도 포함해도 200번이넘는 ㄷ; 버그 : 출시한지가 좀 되서 그런가 150시간하면서 심각한 버그는 발견하지 못했다.(진행불가라던가 ㅇ) 사양, 최적화 : 완풀옵은 5090은 FGx2배 5080은 FGx3배로 돌리면 144방어 가능하고, 최적화는 개 지x , 잔렉이 마지막미션에선 미쳐버릴정도로 심하다.(몇번 튕김) 그럼에도 게임을 추천하는이유는 체르노빌을 그대로 갓다놧을정도로 퀄리티가 돌아버릴정도로 높다. 그래도 나름 기대하고있었던지라 1년 넘게 묵히고시작한건데도 그 기대이상. 그밖에 : 뉴겜플 없음.(앞으로도 없을듯), 저장시스템이 잘 되있긴한데 자동저장이 좀 개같아서 F5계속 누르면서 해야한다. 도전과제 주의사항 : "사이드퀘"를 조심해라,,,,, 내가 하고싶은대로 했다간 2회차 강제로 해야한다.. 곧 DLC도 나올텐데 솔직히말하면 좀 무섭다.. 아니좀 많이 무서움 벌서 ㄷㄷ
I bought the ultimate edition at launch and was so excited, ive played all three original games, and hundreds of hours in anomaly (gamma and eft) and all the metro games and books ect massive fan of this kinda game. However Everything about this game has been a disappointment, i couldnt even play it for a year because of performance issues because it was a broken mess on release (btw with a RTX 3080 and 5800x. 64gb ddr4). Its still unplayable purely from a visuals perspective, its unreal slop at its finest, blurry TAA on everything which you cannot turn off, "Eye Adaptation" which is so overtuned you literally cannot see the outside when standing inside an un-lit building (it is just blinding white light) and vice versa (interiors are pitch black until you walk into them then they "brighten" its honestly game breaking as if you are taking cover in a building you will not be able to see people outside. The other issues are the voice acting, which is absolutely horrendous, everyone has the most whack British accents which are so jarring its just odd. (imagine playing a game based in London but almost every character had a Ukrainian or Russian accent????) There's loads of other things I can pick at, but i cant be bothered. (maybe the story is good? idk i cant bring myself to play it long enough to find out). i have maybe 90 minutes play time the other 10+ hours are me trying to fix the game in the settings, trying mods, and reshade, all in an attempt to fix this mess. 2/10 I do not recommend.
could be such a good game but the AI being superhuman with instant aim, and if your spotted once dont even bother trying to hide and relocate, the stealth in this game is non existent, completely ruins the game cant even play it. GSC PLEASE HOLD OFF ON DLC AND FIX YOUR AI AND STEALTH FOR THE LOVE OF GOD
[h2]117小时通关了,我只想:牛逼!老毛子做塔可夫类型的游戏确实有一手![/h2] 毫不吝啬的说,潜行者2也许是我今年玩过最好的游戏了,在家失业的这段期间治好了我的电子阳痿。 还在犹豫购买本作的兄弟们,我总结一下这个游戏的优缺点,看完后自行考虑购买。 先说缺点: 1;我看评论区有好多兄弟说游戏优化有问题,反正我的5080加9800x3d 4K全特效稳定144fps一点问题没有,按理来说配置比我低一点应该也能稳定60fps游玩,如果你的电脑稳定不了60fps,建议可以观望观望,因为画面卡顿一定会破坏这个游戏最大的优点。[spoiler] 完美的沉浸感 [/spoiler] 2;前期打的都是超人和哥斯拉,路边两条狗都给你咬死了,说实话很破坏游戏节奏。不少人肯定因为一个吸血鬼打半天打不过退款的,老毛子做游戏就是他妈实诚,新手教程都不过游戏就玩不下去了。 3;游戏剧情拖沓,且没有载具跑图过慢。游戏整个剧情稀里糊涂,各个阵营各自为派,前期你根本分不清谁是敌人谁是友军,不知道是不是没玩过第一部的原因,游戏进行到中期我才能勉强分期阵营。整个游戏就是讲每个阵营各有利益,让你站队,结果玩家连自己应该选择哪个阵营都稀里糊涂。反正老毛子的剧情也就这样了,多查查资料可以快速代入剧情。 4;此部分可以通过mod或者修改器缓解,所以放在最后说。 前期资源极度匮乏,没错,极度极度匮乏!枪里是没有子弹的,有子弹没钱修枪卡弹的。我作为一个特种兵枪都开不了我玩你妈。 现在所有带光照的游戏通病,亮的地方太亮,暗的地方太暗。暗到你就算白天进屋子,也点开手电,要不然就他妈的你就是睁眼瞎。 武器偏少且没有检视动作,谁不想像cod一样没事撸撸枪呢? [h3] 我个人用着不错的mod放在最后,需要自行下载[/h3] 优点: 1;无与伦比的沉浸感,他甚至有一键沉浸感模式,关闭所有UI。当初就是看到抖音直播在玩这个游戏的博主被画面和硬核的沉浸感吸引,可以说是本游戏最大的特色。 2;类塔可夫的战斗模式,全程只有PVE,可以说对我这种中登太友好了。现在几乎所有PVP游戏的玩不了了,进去就是被打的哭爹喊娘真折磨。潜行者2完美弥补了我谁也打不过的问题[spoiler] 虽然前期还是会被狗咬死,但是我可以开档重来 [/spoiler] 3;地图大但是不空,整个特意区真的像活着一样。虽然整个地图有很多问号(被育碧的罐头游戏整怕了)但是每个问号几乎都有不同的剧情,不同的探索体验,不像罐头游戏进去拿东西就走那种感觉。而且每个地区会随着玩家推进主线而变化,就算在不同的时间去同样的地点也会发生不一样的事情。探索欲望爆炸好么! 如果你也喜欢类辐射4,七日杀等末日生存加探索。枪械手感极为写实,类塔科夫硬核战斗,沉浸感爆炸,需要安安静静的坐在电脑前研究的游戏。那么《潜行者2:切尔诺贝利之心》也许是你唯一的选择,市面几乎没有平替作品。 当然如果你是学生或者上班族,在放学或者下班喜欢开一局体会爽感的,那么这款游戏在现在可能不适合你,但我也极为推荐你日后有时间一定要体验这款游戏。 最后为了增加游戏体验,个人比较喜欢的几个mod和修改器奉上。mod主要有部分拓展枪械(极为推荐,里面有中国的各个版本191突击步枪)挣钱mod以及一个高亮手电(我作为一个在特意区最牛逼的人,游戏里手电没有我手机亮我日你嘴) MODs文件安装在游戏的本地文件 Content\Paks\~mods里,如果Paks文件里没有~mods文件夹,需要自己新建一个文件夹改名为~mods。潜行者2打上mod后会影响成就解锁,只需要把~mods文件夹改名为~mods2即可。(太他妈斯拉夫了,还点是老毛子) [h2] ]通过网盘分享的文件:潜行者2mod压缩包.rar ht删除tps://pan.bai删除du.com/s/1L0OHclIhls删除Oo44R8bG3cNw?pwd=py2m 提取码: py2m [/h2]
Якщо чесно, від гри я очікував значно більшого. Сама Зона в графічному плані виглядає дуже красивою. Вони дійсно постаралися досить добре. Особливо мені подобається як перенесли і переробили всі старі локації зі старих частин (Кордон, Янів, Шевченко, Армійські склади, Агропром, Малахіт, Росток, Юпітер, Прип'ять, Темну долину, ЧАЕС). Про старих культових персонажів тоже не забули. З деякими є побочні квести, но деяких вирішили злити без особих подробиць, а деякі стали просто статичними нпс. Погода тоже вийшла в графічному плані дуже красивою. Хоча і занадто динамічною і прив'язаною по скрипту до границь певного регіону, що може достатньо підпортити атмосферу і враження. Також замітив, що дуже багато дощової і похмурої погоди в Зоні. Моделькі нпс і мутантів тоже підтянули, що очевидно для гри 2024 року. Вони не такі полігональні як в перших трьох частинах. Стало приємніше розглядати трупи мутантів в hd якості на кожну морщинку чи царапину. Є також баг з волоссям, коли воно стає білим у персонажах в темних приміщеннях (тільки в катсценах замітив). Карту тоже зробили достатньо великою, но це скоріше недолік, чим перевага. Тим більше багато областей перекрили радіацією яка тебе шотає, чи забором. А в Дузі взагалі просто забили і закрили невидимою стіною. В великій карті тобі доводиться багато бігати, а більшість основних завдань це піти з точки А в точку Б ⭢ зачистити точку Б від угрупувань чи мутантів ⭢ вернутися в точку А. І це так любий основний квест на протязі всієї гри. Постійно бродити по локаціям туди і сюди набридає достатньо швидко. Доводиться пересікатися зі спамом мобів які кучкою спавняться підряд незважаючи на фракції і мутантів. Багато локації пустотні як і самі флора і фауна. Вони просто існують як декорація з якою не можна взаємодіяти. Загалом я замітив, що в грі недостатньо побічного контенту. Вона достатньо пуста в цьому плані. Не хватає побільше сайд квестів, і зробили їх би цікавішими і довшими, а не як зі сюжетними завданнями де виповняєш монотонні дії. Не хватає якихось незначних подій які не впливають на гру, но її доповнюють. Чому всі нпс шаблонні і роблять пару дій по скрипту, а більшість з ними навіть не можна толком нормально поговорити як в старих частинах? Бари тоже не ті. Всі вони стали якимись бездушними і однаковими. Добавили достатньо багато нових аномалій. А саме головне вони не стали аркадними як в старій трилогії. Хоть і моментами бувають надоїдають коли гріндиш артефакти. Добавили мутантів, аж 2 нових вида і парочку підвидів кровососа і полтергейста. Хотілось тоже побільше добавили нових мутантів вирізаних з гри наприклад. Технічний стан гри це окрема тема для розмови. Дуже-дуже багато багів. Від простих де нпс помирає і провалюється скрізь стінку і застигає на місці до крашу гри на основних і побічних квестах (пару раз вилітало на завданнях в НДІЧАЗ і Полудня). Оптимізація тоже має явні проблеми. Сильні просадки на основних базах де багато нпс, а в деяких областях тоже просідає фпс (як на Прип'яті), особливо в погану погоду це сильно замітно. Без генерації кадрів DLSS в гру неможливо грати з фрізами. А штучні генерації нових кадрів часто створюють інпут-лаги. НПС поводяться максимально дивно і тупо, а про баланс взагалі мовчу. В перестрілках вони завжди по тобі попадають з ламаного обрізу, незважаючи що ти будеш під прикриттям і 100+ метрів від них. Тебе завжди замітять через корявий стелс, якого в грі тупо не існує. Забудь про нього. Через кривий контраст освічення ти їх взагалі не бачиш, а вони тебе через всю Зону замітять і гарантовано попадуть. Іноді при стрільбі, пулі проходять скрізь хітбокс ворога (якщо стріляти в плече ворога, чи в голову коли він ховається в укритті). Буває і таке, що маленькі кущі чи тонка гілка повністю блокують пулі(таж сама історія з укриттям). Коли стріляєш в мутанта, вони можуть кастувати анімацію тарана, де по скрипту тобі не региструє шкоду (це добре замітно на сліпих собаках чи кровососах). Вони завжи гарантовано тебе таранять, а на високій складності це ще та духота. Якщо описувати перестрілки, то я би описав це все: Як ніби зайшов на звичайний інді шутан на основі Unreal Engine, де реєстрація шкоди заскриптована, а моби спавняться де попало великими кучками і у всіх таргет на тебе. Навіщо ви взагалі добавляли валтніг в гру якого толком і немає? 95% перешкод і стін герой не може перелазити. Доводиться обходити весь периметр, щоби вийти на дорогу. Чому герой розбивається з 2 метрів? З невеликого пагорба ти розбиваєшся з повною полоскою здоров'я. Тобі доводиться обходити всю гору як задумано грою. Загалом ніякого відчуття свободи дії в псевдо відкритому світі, де більшість рішень лінійні і прописані сценарієм. Навіщо добавляти чорних сталкерів які не вписуються в атмосферу гри. Тим більше робити їм чистий український акцент. Могли ще побільше добавити різних расових меншинств, щоби убити повністю атмосферу доброї і сурової пострадянської слов'янської культури. Навіщо доповняти непотрібними і душними механіками по типу голоду і спринту який тільки бісить і мішає на протязі всієї гри? Він не ускладнює гру. Постійно спамити кнопку І щоби використати концерву з рюкзака, особливо в комбінацію з енергетиком який часто викликає голод це такий дроч, який вже на середині гри тебе замахує через совокупність великої карти і потреби бігти постійно з точки А в точку Б. А можливість компенсувати хоча б стаміну хорошими артами становиться ближче під кінець гри. Від цих лишніх механік ніякої користі і шкоди. Вони просто існують для відчуття "реалізму". А насправді Це просто перегруз зайвими механіками гри, щоби вона не виглядала пустою. Сюжет мені сподобався, хоть і він вийшов достатньо мутним. Могли побільше зробити головних завдань на Прип'яті, а не 2 префінальних з Дегтярьовим на штурм Монолітівців і проривання на Генератори. Відчуття неначе вони клали болт на таку легендарну локацію. Про ЧАЕС забули, но думаю в найближчому патчі її добавлять. Дуже сильно сподобалось як вони об'єднали самих легенд старої Зони (Стрілець, Шрам, Дегтярьова, Бродяга, Кайманова) в основний сюжет. Я вважаю це крутою і оригінальною ідеєю. Хотя, і не показали явного розвитку, но динаміки в сюжетці вони завезли як і самі кінцівки, які взагалом вийшли непоганими. Зарендеренні катсцени з виборами вийшли ABSOLUTE CINEMA, що єдине мені абсолютно сподобалось в цій грі. Увидіти старих легенд самої Зони в кінематографічній обгортці того вартує як і парочку нових персонажів які грамотно доповнюють лор самої гри. S.T.A.L.K.E.R. 2 — Самий кінематографічний Сталкер із всіх частин, но технічно і в геймплейному плані скоріше самий найслабший із серії. Сама гра вийшла посереднім атмосферним лутер-шутером з відкритим світом, де ти досліджуєш Зону, шукаєш артефакти, виконуєш квести та борешся з мутантами й іншими сталкерами як в дусі старої трилогії, но з деякими нюансами. Гра непогано передає атмосферу оригінальних частин зі своїми нюансами, але має явні серйозні технічні проблеми з оптимізацією, багами та ШІ. А для такого великого ААА проекту це плачевно. Думаю тут не один потрібен патч щоби пофіксити всі ці проблеми. Також гра не вартує своїх 2000 грн разом з делюкс контентом, що абсолютно не виправдовує свою ціну. Уже ближче до половини пройденної гри, хотілось просто швидше закрити її на 100% для галочки.
I've pre-ordered an Ultimate Edition of this game (after the prices on preorders went up) to support my fellow Ukrainian developers in a tough time. I forgave them when the game just released for being a buggy and unoptimized mess because of war, deadlines, relocating and other ♥♥♥♥ that was going on IRL because of russia starting a full-scale war. I've also used to excuse them like "Just give them more time to fix the game", "Cyberpunk was waay more an unoptimized, broken and buggy mess when it came out. But now CDPR managed to fix it and it is an incredible game that runs well even on a hardware that wasn't supposed to run it in the first place", "I'm sure that year or year and a half after, the game will be fixed like Cyberpunk was, and it will be an incredible to play", "It's an UE5 and UE5's graphical technologies like Lumen and Nanite that are an unoptimized mess by themselves more, than a game itself. Stalker 2 is a first UE5-made game with this large open-world without of any loading screens, this engine wasn't really polished for this type of games because there wasn't any this big open-world UE5 projects before S2, so I'm pretty sure in the newer versions of UE5 those problems would be solved, so after the GSC will upgrade the engine version of the game, it will run better". But now, almost 2 years after the release (or even more?) I cannot find any excuse for the devs. A lot of things were fixed for sure, but the game is still technically a garbage that runs like a total garbage. The game does give a normal FPS only outside of the hubs, but soon after entering any in-game hub like Zalissya, any Ward base, SIRCAA or especially Rostok etc, the framerate goes total ♥♥♥♥. Let alone my own hardware (i5 11400f and RTX 3060 12 GB), but when I tried the game even on a **paid** Geforce Now subscription with the hardware a lot better than my own, the game still did ran like a total ♥♥♥♥ in hubs. Rostok specifically still has a lot of lighting-related bugs and glithes, and texture flickering (specifically when entering and leaving the Arena). You are literally forced to use a framegen in hubs to get at least more than a 50 fps. I've actually saw a benchmarks with a top-line GPUs like RTX 4090, that struggled to get more than a native 50 FPS in the hubs without of the framegen, so it is that bad. BTW, also, if your CPU isn't an X3D Ryzen, it will be bottlenecked in the hubs because of unoptimized AI processing that utilize only 1 thread of a CPU. Also, promised to us 2000 years ago A-Life 2.0 is still isn't in the game. There is no A-life 1.0 from previous Stalker games either as well. And all Stalker 2 marketing was around "very very advanced" NPC's AI and A-Life 2.0 system that was advertised as a better and more advanced version of A-life from previous games. But 2 years after the actual release, what devs call "A-life system" in Stalker 2 still cannot compete with anything that was in the classic previous Stalkers. BTW, the game actually forces you to use an upscaler, there is no way to turn off upscaling completly. Your only choice is between DLSS, FSR, TSR, XeSS and that's it, you cannot turn off upscaling completly. And even with the help of upscaling to "optimize the game", it's still runs like a total garbage especially in the hubs. For sure, I really like the plot, expanded by a game lore, and atmosphere. The atmosphere of the game is actually a thing, that was dragging me to play it even regardless of how bad it running. Which is a reason why I spend in this game more than a 200 hours. But the technical part of the game ruins a lot of feelings and my opinion about the game. So I don't think the devs deserved a positive review considering their unprofessionalism after 2 years of the release, and marketing lies before the release. Unfortunately, but Stalker 2 didn't become a second Cyberpunk 2077 that was garbage at the release, but fixed 1-2 years after the release and became an incredible game to play like I thought it would. I'm very disappointed in the GSC.
So, TL;DR - this game is a huge disappointment full of tedious cringe. Now the actual review: ---{ Graphics }--- ☑ Decent I have to give credit where it's due, game can look very pleasant, enemies have cool impact wounds, some locations can be stunning. BUT, there is an ELEPHANT IN THE ROOM - UE5 and the LAZIEST DEV TEAM. As long as you are in a scripted location at the start of the game, you may see some beautiful landscapes and be awed. Later you notice same 3 huts placed on a huge plain field with no variety, and finally if starts looking like a bland deforestated plain with either 3 polygons or a bazillion that impacts performance. Global illumination sucks major A**, since it always grainy and unnatural. Every puddle is reflective as a shiny mirror and don't forget the bugs when half the models you see lights up so much that it blinds you. Not to mention how Skif cannot see past the door whenever he exits a dark room. Graphics are inconsistent and messy + require quite some iron from your rig, but I'll get to that later. ---{ Gameplay }--- ☑ Mehh It's just mehh. At first few hours it feels nice to fight a few bandits and an occasional boar. But here I'l dig deeper. I am a huge, I mean HUGE FAN of the OG trilogy and I do enjoys some mods, such as Anomaly or G.A.M.M.A., yet I do understand that this is a game of it's own. First of all. A-LIFE is a LIE, there is simply no A-Life, it's a scam, and this is a feature that gave OG stalker it sauce. I am not gonna say about how u felt small and blah-blah, but you felt like the world is alive to an extend. Moreover you felt like you make some impact or can take some control. If you get on a high-ground and look around in let's say Call of Pripyat, you may see the enemies and avoid them, because they will not despawn; if you see a pack of dogs, you don't have to fight them, they will prioritize standing their ground and getting food, and get scared when you shoot them, Bloodsuckers will hunt and get their prey to their little lairs and all that nice stuff. Here, I got to the Swamp (a great location turned a miserable empty time waster) and I clear a location for the beacon mission. I have little resources left so I look around and assess my situation. There is no-one near so I turn a beacon on. THE GAME SPAWNED MONOLITH FANATIC RIGHT BEHIND ME AND SAVED SO HE WOULD KILL ME EVERY TIME. Not to mention that when I managed to kill him, the corpse disappeared. Secondly, I would have to mention economy and progression. This is already too big of a review, but I need to say it. It does resemble OG stalker progression with tiers of loot - yes, BUT OG GAME WAS SHORTER AND I NEW GUNS FELT DIFFERENT. Here you are just grinding broken weapons then you haul them to a trader, sell it for scraps then you have money left to repair your stuff, and that;s it. That is why you kinda have to always be over-encumbered with loads of broken gear from enemies just to stay afloat, and it is the stupidest decision for a game of this size. Lastly, this is not a shooter... THIS IS HIKING SIMULATOR! As, I have mentioned, this game past the first 10 hours at best, becomes an endless empty boring plain, with nothing to do, and with annoying spawning behind you enemies and the talkiest mutants you've ever seem. No... GSC just no... I don't mind a big game, but then it has to be filled with at least something. ---{ Story }--- ☑ CRINGE THIS IS THE PART WHERE I CANNOT SAY ENOUGH! IT IS STUPID TO THE POINT WHERE I HAD TO FACEPALM EVERY TIME I'VE MET AN NPC OR HEARD THE PLOT POINT. ALL THE NPS ARE CRINGE, THEY ARE AN EMBARRASSMENT TO THEIR OG COUNTERPART. THEY ALL TALK LIKE A 5-YEAR OLD THAT IS TRYING TO MAKE A BIONICLE PLAY WITH AN EPIC MONOLOGUE BUT FUMBLES EVERY TIME. And it makes you go back and forth stupidest location ever, across the map, just because they have made a big map, so "go see what we have"... The story insists upon itself. I had Higher hopes during the Institute missions cause they seemed the most new and coherent, but then they fumbled even that with the good old "MONOLITH IS BACK". WE HAD 3 GAMES ABOUT THAT STOP IT! Nothing new or original and the attempt at cinematography just fails. FACTIONS: They make no sense. I do get that older factions would somewhat dissolve after 15 years, but VARTA? what is it supposed to be? Military? Duty? Ecologist? NO - THEY ARE JUST A GENERIC SHOOTING BAG IF YOU SO CHOOSE TO SIDE WITH THE SCAR! They serve no other purpose. Bandits always attack when even in Clear Sky they genuinely tried to rob you for the most part. Which yk, bandits tend to do. Freedom and Duty just not make sense now and the "Spark" is once again a faction with no purpose for the story or lore, somewhat like the Clear Sky but also without any charm. Also the story just messes up the world of stalker and makes it boring, small, and very cliche. Note: also stalkers now have ♥♥♥♥♥♥ anecdotes, didn't laugh :/ ---{ Audio }--- ☑ Not too bad Well, this is where I have to state, that it is alright. However, it completely forgets that it is supposed to be stalker. There is little ambient noise, most times it is silent, and there is little sauce to the music in the hub locations. Radio sucks. I am from Ukraine myself, so I familiar with the culture, right. NO-ONE LISTENS TO THIS SLOP SONGS! Like, there is so much decent Ukrainian music, but they went out of their way to pick the most boring, unmusical, and plainly lazy songs ever. With an exception of a few songs. Btw, OG stalker also had Ukrainian bands, and there we also had better ambient with mutant sounds and eerie atmosphere. So, it is, genuinely bare minimum... ---{ PC Requirements }--- ☑ Ask NASA if they have a spare computer Not much to say, Steam should show my rig, but for what the graphics really are this is unreasonable Requirements. G.A.M.M.A. was made in a cave with a bunch of scrap, so that's it. ---{ Game Size }--- ☑ You will need to invest in a black hole to hold all the data This is just COD level of being unable to manage Game Size. Like, cm-on at least comperes something. And the game is mostly empty anyway, so why have 131 GB of nothing on my PC? Stupid comparison but BG3 weights about the same and has 100x more content, well 30x to be more fair. ---{ Difficulty }--- ☑ Easy Difficulty is annoying. Enemies are bullet BLACK HOLES, some survive 3 head-shots. Yet you get so much bullets you can spam them. AI is idiotic, so it is not fun at all, and yk, it's whatever at this point. ---{ Grind }--- ☑ Average grind level As I said, game has the mechanic that makes you haul half the map with you to stay afloat. ---{ Game Time }--- ☑ Long Game is tedious so I dropped after 36-37 hours because of constant crashes, I just couldn't bother with another 30 hours of game-play. ---{ Price }--- ☑ You could also just burn your money ---{ Bugs }--- ☑ Minor bugs Usually nothing game-breaking, but highly annoying. like despawned enemies, or crashes that did end up being my cause of dropping the game. ---{ 4 / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☑ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 Don't bother with this piece of slop...
Just...no....this game is 80% walking simulator through a huge - but empty - map. I am going to finish it because I can no longer refund it but I wouldn't recommend it for Stalker fans nor new players.
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