
Enter the Chornobyl Anomalous Zone — a vast open world where anomalies, mutants, and rivals stand in your way. Explore, scavenge, and try to survive in this brutal and dangerous land. Evolving with every update, now overhauled and crowned with UPDATE 2.0.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About





Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 140.6Kreviews | 80% | — | $149.1M |
| $59.99 | 19.3Kratings | 68% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3011 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has: -Survival element (weather, radiation, food, water, stamina,scavenging, inventory management, weight) -Open world -Good gun combat -Tactical combat -Stealth (noise, flashlight,etc) -Faction reputation -Random friendly or enemy passerby on the open world that can attack you or mutants lurking around -Open world enemies/mutant If you've played Metro Exodus you'll love this game.
GSC не меняется стабильно, говностарт и говнопатчи с 2007 года, где только «Зов Припяти» был «Лучом Надежды», где над игрой действительно сплоченно работала студия и новые люди, а не половину индусов. +Проблема была не так уж и велика у CoP — если не считать защиты Starforce. А теперь про сталкер 2, патч 2.0, система не топовая и не слабая у меня, но не в этом суть... После старта и загрузки игры - "Fatal Error", чистка кеша не помогает и игра тупо вылетает - хмм... спасибо, другим я лично заниматься не буду и мучать свой ПК какими-то настройками и др@чев0м. Как тот же разработчик игр, я считаю что если игра при запуске хренова запускается, это говноразработчик, а не пользователь должен как-то/что-то делать со своей стороны чтобы поиграть адекватно. Я не буду лукавить и врать что "всё отлично, так держать!", хотя нет "всё отлично, так держать, как всегда г@вн@!" UPD: Пока перекачаю этот кусок говн@, а может поможет, до патча хотя бы запускалась.. UPD 2: Перекачал игру, запускается теперь.. Ссд мой наверное в @хуe с таких мувов на 173 гб., игра заявлена на 160 гб., даже тут лоханулись в описание + это без длс Cost of Hope. UPD 3: Патч 2.0 убил сохранки от патча 1.9, пишет "Это сохранение было создано в "DLC", которое отсутствует в вашей текущей конфигурации игры и не может быть загружено." Как оно было создано? Ведь у меня нет ДЛС и не было... Остается загадкой зоны.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #47, worst CA #99 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 35.43/day in the week to Aug 18 → 246.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
| $41.99−30% |
| 10.4Kratings |
| 89% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Too many bugs, FPS drops, terrible AI
Been enjoying these games since 2010. S.T.A.L.K.E.R 2 is without a doubt the worst game in the series. How about you guys finish working on the game before making DLC ? NPCs often sitting on top of each other at all bars and campsites. NPC animations and default pathing often crosses and clips into other NPCs, both in combat and in town, breaking immersion completely. Much better performance on console. Game is full of crashes and bugs. Facial animations look completely different from what was showcased in the trailers, stiff and bland, something that was common in 2006, out of place for a project with an estimated $80 million budget. Almost 200GB install size. No respect for my SSD. What happened to the soundtrack ? Building mood and being immersed is a big part of the experience, the old OSTs were perfect for the setting of the zone, why change it ? All trailers and promotional content are a terrible representation of the final product we got. This game 100% feels like a paid beta test. I purchased this on a Steam sale and I still feel robbed. After the recent controversial refund for Battlefield 6, maybe I still have a chance to get my money back after 9hrs.
The performance is terrible. The lighting is awful. The draw distance is usless for sniping. Exposure still feels way to agressive, walking through a doorway flashbangs you from dark to bright. Everything gameplay wise is servicable. My advice; next time don't use an engine made for pvp deathmatch arena for open world singeplayer simulation. Come back in 10 years when hardware advances and is afordable, because even a genie wouldn't be able to fix this engines performance.
These devs are thieves. Trying to charge a new paid Expansion before the game is even in a good playable state.
Just...no....this game is 80% walking simulator through a huge - but empty - map. I am going to finish it because I can no longer refund it but I wouldn't recommend it for Stalker fans nor new players.
I've pre-ordered an Ultimate Edition of this game (after the prices on preorders went up) to support my fellow Ukrainian developers in a tough time. I forgave them when the game just released for being a buggy and unoptimized mess because of war, deadlines, relocating and other ♥♥♥♥ that was going on IRL because of russia starting a full-scale war. I've also used to excuse them like "Just give them more time to fix the game", "Cyberpunk was waay more an unoptimized, broken and buggy mess when it came out. But now CDPR managed to fix it and it is an incredible game that runs well even on a hardware that wasn't supposed to run it in the first place", "I'm sure that year or year and a half after, the game will be fixed like Cyberpunk was, and it will be an incredible to play", "It's an UE5 and UE5's graphical technologies like Lumen and Nanite that are an unoptimized mess by themselves more, than a game itself. Stalker 2 is a first UE5-made game with this large open-world without of any loading screens, this engine wasn't really polished for this type of games because there wasn't any this big open-world UE5 projects before S2, so I'm pretty sure in the newer versions of UE5 those problems would be solved, so after the GSC will upgrade the engine version of the game, it will run better". But now, almost 2 years after the release (or even more?) I cannot find any excuse for the devs. A lot of things were fixed for sure, but the game is still technically a garbage that runs like a total garbage. The game does give a normal FPS only outside of the hubs, but soon after entering any in-game hub like Zalissya, any Ward base, SIRCAA or especially Rostok etc, the framerate goes total ♥♥♥♥. Let alone my own hardware (i5 11400f and RTX 3060 12 GB), but when I tried the game even on a **paid** Geforce Now subscription with the hardware a lot better than my own, the game still did ran like a total ♥♥♥♥ in hubs. Rostok specifically still has a lot of lighting-related bugs and glithes, and texture flickering (specifically when entering and leaving the Arena). You are literally forced to use a framegen in hubs to get at least more than a 50 fps. I've actually saw a benchmarks with a top-line GPUs like RTX 4090, that struggled to get more than a native 50 FPS in the hubs without of the framegen, so it is that bad. BTW, also, if your CPU isn't an X3D Ryzen, it will be bottlenecked in the hubs because of unoptimized AI processing that utilize only 1 thread of a CPU. Also, promised to us 2000 years ago A-Life 2.0 is still isn't in the game. There is no A-life 1.0 from previous Stalker games either as well. And all Stalker 2 marketing was around "very very advanced" NPC's AI and A-Life 2.0 system that was advertised as a better and more advanced version of A-life from previous games. But 2 years after the actual release, what devs call "A-life system" in Stalker 2 still cannot compete with anything that was in the classic previous Stalkers. BTW, the game actually forces you to use an upscaler, there is no way to turn off upscaling completly. Your only choice is between DLSS, FSR, TSR, XeSS and that's it, you cannot turn off upscaling completly. And even with the help of upscaling to "optimize the game", it's still runs like a total garbage especially in the hubs. For sure, I really like the plot, expanded by a game lore, and atmosphere. The atmosphere of the game is actually a thing, that was dragging me to play it even regardless of how bad it running. Which is a reason why I spend in this game more than a 200 hours. But the technical part of the game ruins a lot of feelings and my opinion about the game. So I don't think the devs deserved a positive review considering their unprofessionalism after 2 years of the release, and marketing lies before the release. Unfortunately, but Stalker 2 didn't become a second Cyberpunk 2077 that was garbage at the release, but fixed 1-2 years after the release and became an incredible game to play like I thought it would. I'm very disappointed in the GSC.
Я прошел все сталкеры вдоль и поперек. Я играл в моды и сборки от васянов. Я затер метро до дыр. Выживал на кастомных серверах Дейза. Но я никогда еще не видел на столько тупого и недоразвитого проекта как Сталкер 2. Первые несколько часов были забавными, но меня не покидало ощущение, что я уже где-то это видел. Очень скоро я понял, что это рескин Зова Припяти, только в худшем его проявлении, отчего ощущение новизны в игре улетучилось практически мгновенно. Я как-будто вернулся в 2009-й, но в плохом смысле. Абсолютно унылая боевая составляющая, где НПС ведут себя еще хуже чем в оригинальной трилогии. Спавнящиеся не пойми откуда боты, которые стреляют через ВХ сквозь стены, отсутствующий стелс и аимбот врагов, где no scope 360 зажимом в голову за 100 метров это нормальная практика. Большая часть ботов беззвучна, ни звука шагов, ни каких-то фраз по мере приближения, ни звука перезарядки, они просто есть и ты просто уже труп. Зачистка локаций бессмысленна, ведь в следующем цикле там снова будут враги. Это не Чистое Небо, сынок. Абсолютная мешанина группировок. В одной деревне могут заспавниться бандиты, долговцы, вартовцы и нейтралы. Угадай кто из них шмальнет в тебя первым. Карта огромная, где большая часть точек интереса не имеют никакого смысла, кроме как попросту cпiздiть твое время. Большая часть тайников располагается где-нибудь в пiздe на гвозде, а в качестве награды бутылка чтобы сесть на нее и палка колбасы из дикой собаки. Как говориться на какой стул сам сядешь... Мастер мод сделан кривозубой прoститyткoй, которая никогда не играла в игры. Сохранения только в лагере. В игре, где тебе могут заспавнить в 50 метрах стайку бандитов с аимботом, это и вправду чувствуется как хардкор. Надеюсь зарплату ей так же спавнили внезапно и желательно на лицо. Так же в игре присутствуют квесты в стиле "принеси-подай, иди нaxyй не мешай". Прямиком из 2008-го года как часть интеллектуального наследия Украины. Ну и сюжет. А что сюжет? Да нормальный такой сюжет. Ну подумаешь герой оказался серийным убийцей с птср, которому вальнуть сотню-другую на второй день пребывания в Зоне что в магазин за водкой сходить. Прошло 48 часов как пм оттягивает тебе пояс, а калашей с трупов главный герой принес больше, чем Сидорович за год продает. Отсутствие А-Лайфа привело к тому, что кривая роста персонажа сломана. Это не линейное развитие героя как это было в Чистом Небе, где Шрам рос от локации к локации, от стычки к стычке; где война группировок из маленькой спец. операции по захвату помойки на болотах перешла в полноценную войну за контроль основных территорий; а простое и бессмысленное месиво, где все сделано для того, чтобы игрок не заскучал. И в то время как ванила продолжает поражать воображение, игра с модами действительно становится лучше, но, к сожалению, это не спасает игру от ее фундаментальных проблем. Отчего и без того васянская игра становится еще более васянской. Как итог, троекратно переваренный кaл. В прямом и переносном смысле. Идейно ничего нового, геймплейно тоже. Потеряли ощущение фракций из ЧН, потеряли войну группировок, исчезла атмосфера лагерей, баз, вылазок из ЗП. Это буквально Фар Край только под другим скином, где вместо вышек косые избы с такими же сундуками и желтой краской. Выпускать такое в 2024-м, когда есть Тарков с его кастомизацией оружия, когда есть протоптанная тропинка Метро, когда есть Киберпанк... Понятно что старались, понятно что хотели как лучше, но получилось как всегда. Увы. Игра для тех, кто не ждет ничего нового; рекомендую исключительно фанатам распродаж с хорошим резистом к огненным аномалиям и пси-защитой.
Just another case of an old classic with a completely transformed dev team that didn't understand the originals. Time is not the issue, they had a delay. Money is not the issue, they have Microsoft now. The war in Ukraine isn't the issue because the direction of the game completely misses the mark. This isn't a case of a lack of resources, time or safety as shills will likely tell you, it's new blood shipped in by Microsoft fresh from University who have never played the originals and only know how to make games in Unreal's poorly optimised sloptech. There is nothing in this game you can't find elsewhere. STALKER 2 is a victim of the modern games industry and it's version of Hollywood's mid 2000s reboot culture. It has no soul, it's just another first person shooter action adventure.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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