
S&box is a game creation platform built on the Source 2 engine. Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 14 → 10.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
S&box is a game creation platform built on Valve's Source 2 engine.
Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Hundreds of games made by the community - shooters, roleplay, racing, platformers, horror, and stuff we don't even have a name for yet. No installing or subscribing, just click to play. Party up with your friends and they can play too, no need to mess around setting up servers.
Anyone can create games using our intuitive modern editor, creating scenes with a standard scene system and a C# API with powerful hotloading.
You can publish your games directly to the platform where everyone can play it at the click of a button.
You can earn through our Play Fund from players playing your games, directly funded from cosmetic purchases.
Or (coming soon...) you can take it one step further and publish to Steam as a standalone title, with no engine royalties.
Source 2 Engine: Built on the same engine as Half-Life: Alyx and Counter-Strike 2.
Multiplayer: Party up with your friends and jump into games straight away, no servers needed.
Game Library: Hundreds of community-made games across every genre, always growing.
One Click Play: No installing or subscribing - browse and jump into any game instantly.
Constantly Updated: Like Garry's Mod and Rust - big content updates on a fast cycle.
Customization: Personalize your player with cosmetics that carry across every game.
Game Editor: Create your own games in our intuitive editor with C# scripting and real-time hotloading.
Play Fund: Creators earn money when people play their games.
Publish to Steam: Coming soon... take your game standalone on Steam, royalty-free.
Updates
Engagement
Reviews
Themes across 1065 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
peak, GMOD FOREVER
I've been here since launch and the game has mostly died. The engine itself is pretty rough and many of the game modes are completely vibe coded and barely work. But there are some great gems that I come back to occasionally. There are frequent updates but nothing substantial and the fact each update wipes your settings annoys me. Launch was a disaster. They decided to release with unoriginal and unfinished game modes so many players were forced to play all the slop game modes that were recommended to them. For developers, the pre-bundled assets were abysmal and major engine changes prior to launch kneecapped a lot of game modes. This is a game engine marketed as a game chocked full of micro transactions. It should be free, and in early access. I don't recommend buying the game in its current state. Wait for a sale or for it to go free.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 2.8K | 70% | $29.99 | |
| $2.3M | 3.3K | 94% | $19.99 | |
| $2.3M | 1.6K | 69% | $49.99 | |
| $2.3M | 4.4K | 66% | $19.99 | |
| $2.3M | 4.1K | 91% | $23.99 | |
| $2.3M | 8.8K | 95% | $7.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $293 | 5 | 60% | $2.99 | |
| $3.2K | 6 | 67% | $14.99 | |
| $136 | 4 | 75% | $0.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mainly have it for the game development engine, can't speak to the gaming side of things, but the dev tools & the engine are great. It's clean and simple to use, and I love that they allow you to release your projects outside of the S&Box platform. I understand the negativity around the launch of the game; most people expected Garry's Mod 2 just because it was coming from the same developers, and also buying into a platform that heavily relies on community-created content results in people experiencing the only content that could be created so early in release, and that's been speedily thrown together, in most cases AI-generated content and experiences. That said, I'd recommend giving it some time in the oven; I truly think S&Box will find its audience, and eventually better projects will be released on the platform once developers have had enough time to create them. Making games is hard :')
최적화 병@신에 그래픽설정 없음 무조건 울트라 게임은 존나게 무거운데 할 수 있는건 없음 그와중에 게리모드 정신적 후속작이라고 고아원유저풀 그대로 왔음 로블록스 브알챗 마크 인앱샵보고 우리도 돈 빨 수 있겠다 생각해서 인앱샵만 존나 구현해 둔 게 개꼴받음 게리모드 - 베충한테 추천받아서 했는데 올때마다 베충을 만남 이 게임 - 베충스토커한테 강매받아서 했는데 시작하자마자 베충을 만남 그냥 얘네들은 보고싶지가 않네 이런 류 게임은 덕분에 다신 안할듯
Вроде не плохо, использовал как разработку для клипа и мини игр, но из за того что ушли от поддержки сурс 2 и гаррис моде тоесть нельзя использовать файлы на прямую из half life 2 кс 2 аликс и прочих возможных, какие функции пропали и поддержки которые работали с файлами этих игр даже если испортировать и декомпилить их всё равно тяжело получается их сделать под sbox
Love the game! There are plenty of different games to choose from with some being extremely good. You will definitely have enough options to get your money worth out of the game!
its nice but i mostly only use the sandbox mode its very fun and i like the build in assets i also like the cartoony look because i find gmod looks lil scary and i love to make my own game with the editor
too many mods too many games for solo and multiplayer
steam ade mee
it works alright with my laptop tho it is playable its physics are super janky but like it kinda makes it even more fun i love how the ragdolls stretch sometimes
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.