
S&box is a game creation platform built on the Source 2 engine. Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 14 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
S&box is a game creation platform built on Valve's Source 2 engine.
Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Hundreds of games made by the community - shooters, roleplay, racing, platformers, horror, and stuff we don't even have a name for yet. No installing or subscribing, just click to play. Party up with your friends and they can play too, no need to mess around setting up servers.
Anyone can create games using our intuitive modern editor, creating scenes with a standard scene system and a C# API with powerful hotloading.
You can publish your games directly to the platform where everyone can play it at the click of a button.
You can earn through our Play Fund from players playing your games, directly funded from cosmetic purchases.
Or (coming soon...) you can take it one step further and publish to Steam as a standalone title, with no engine royalties.
Source 2 Engine: Built on the same engine as Half-Life: Alyx and Counter-Strike 2.
Multiplayer: Party up with your friends and jump into games straight away, no servers needed.
Game Library: Hundreds of community-made games across every genre, always growing.
One Click Play: No installing or subscribing - browse and jump into any game instantly.
Constantly Updated: Like Garry's Mod and Rust - big content updates on a fast cycle.
Customization: Personalize your player with cosmetics that carry across every game.
Game Editor: Create your own games in our intuitive editor with C# scripting and real-time hotloading.
Play Fund: Creators earn money when people play their games.
Publish to Steam: Coming soon... take your game standalone on Steam, royalty-free.
Updates
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
роблокс 2
s&box as a developer tool sets high expectations, and disappoints. it's an experience hardly different than developing for unity or godot, rather than "gmod but for serious gamedev" that it seems to set itself up to. unless you have a team of developers behind you, you will need to use multiple addons in order to get even a base of a game going, which means conflicting systems and messy code you will have to fight to use. facepunch's own addons suffer from this use. level-making is as complicated as it is in other engines, and overall the documentation is spotty and at times highly outdated. the game, and the editor, are getting constant updates, so perhaps, hopefully, the experience will be better in the future, but right now you're better off with godot
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 34K | 96% | $2.79 | |
| $2.3M | 10.4K | 96% | $5.99 | |
| $2.3M | 16.3K | 75% | $6.39 | |
| $2.3M | 6K | 96% | $9.99 | |
| $2.3M | 15K | 85% | $5.99 | |
| $2.3M | 7.3K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $293 | 5 | 60% | $2.99 | |
| $3.2K | 6 | 67% | $14.99 | |
| $102 | 3 | 67% | $0.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
paid roblox
Отвратительная реализация с кучей ИИ шлака и ботов.
"please play this game, we have made it so you can get drops, oh you wonder how you were getting drops, we need you to play 7 separate days in a row for 30 minute increments, please my family is going hungry and we need people to play this slop sequel..." edit: "we made an arcade racer in two weeks to show how easy it is, ha ha! look, please... we need to not actually lose money on the development for this one guys, we have to keep developing rust!"
In its current state, S&box is in its infancy and as such, there's really not much to do. There's also several factors im not really a fan of due to the current games on the game being botted, AI-gen slop, or just poorly optimized with freezing and player movement turning slippery and bugged out. I'm also really not a fan of the game's current customization system. Having a fortnite style item shop rotation to create a market with artificial scarcity feels wrong, even moreso since they want to rely on the workshop to then push those through, rather than letting people just power their own creativity with UGC. Really my main complaint is just that they need to get ahold of and moderate the AI slop, and get rid of the current store model they have in favor of letting people buy and customize however they want with no artificial scarcity. We want this game to be creativity, not about shareholders and quarterly profits.
A complete failure from the outset. GMOD was great because it a really good satisfying yet simple engine with a bunch of assets to play around with and near complete freedom to make or do whatever you want. S&box for the average consumer, is an empty box. Barely any assets to play around with, No freedom with your player model unless you want to make your own gamemode which almost no one wants to do, A bunch of sloppy half baked game ideas, and an annoying engine to play with. Should've focused on being a fun ACTUAL Sandbox first, then added all the extra game making features later.
Just a carbon copy of Roblox/Fortnite, filled with just as much AI slop garbage too.
its okay for a roblox replacement but anyone expecting it to be similar to garys mod will be sorely disappointed. while there are guides on how to get custom models it isn't the most user friendly. they made a sandbox game thats similar to gmods sandbox but it really isn't the same. this is okay for people that haven't experienced gmod and people that enjoy roblox.
Some of the games on the platform are sort of fun, but this platform has a lot of issues at the moment and I cannot recommend it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.