
S&box is a game creation platform built on the Source 2 engine. Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 14 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
S&box is a game creation platform built on Valve's Source 2 engine.
Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Hundreds of games made by the community - shooters, roleplay, racing, platformers, horror, and stuff we don't even have a name for yet. No installing or subscribing, just click to play. Party up with your friends and they can play too, no need to mess around setting up servers.
Anyone can create games using our intuitive modern editor, creating scenes with a standard scene system and a C# API with powerful hotloading.
You can publish your games directly to the platform where everyone can play it at the click of a button.
You can earn through our Play Fund from players playing your games, directly funded from cosmetic purchases.
Or (coming soon...) you can take it one step further and publish to Steam as a standalone title, with no engine royalties.
Source 2 Engine: Built on the same engine as Half-Life: Alyx and Counter-Strike 2.
Multiplayer: Party up with your friends and jump into games straight away, no servers needed.
Game Library: Hundreds of community-made games across every genre, always growing.
One Click Play: No installing or subscribing - browse and jump into any game instantly.
Constantly Updated: Like Garry's Mod and Rust - big content updates on a fast cycle.
Customization: Personalize your player with cosmetics that carry across every game.
Game Editor: Create your own games in our intuitive editor with C# scripting and real-time hotloading.
Play Fund: Creators earn money when people play their games.
Publish to Steam: Coming soon... take your game standalone on Steam, royalty-free.
Updates
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
most reviews are outdated or hate on slop games, if you want to make game: buy and try, refund if bad if you want to play game: 99.9% no performance isn't that bad, even with my absolute potato laptop with 8 gigs of ram.
нейрослоп помойка для выкачки денег
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Why the actual ♥♥♥♥ is the hotdog costume £36.99
Roblox 2
"please play this game, we have made it so you can get drops, oh you wonder how you were getting drops, we need you to play 7 separate days in a row for 30 minute increments, please my family is going hungry and we need people to play this slop sequel..." edit: "we made an arcade racer in two weeks to show how easy it is, ha ha! look, please... we need to not actually lose money on the development for this one guys, we have to keep developing rust!"
роблокс 2
Krabby Land ass game..... wtf garry bring back the workshop content BARE MINIMUM jfc i barely logged on only to be bombarded with ♥♥♥♥♥♥ microtransactions give us a REAL spiritual successor
До релиза работала, сейчас нет.
I genuinely hoped this would be more helpful for turning game ideas into playable prototypes than other SDKs like Unity, UE or Godot, especially with agentic AI coding, but it wasn't even just as hard. It was actually harder. At some point into a 300-hour long build of a simple prototype, I've caught myself importing basic assets that you'd think would be available in the game's workshop, all the while learning the animation rig and creating extensions for it, for things you'd think would be available from the start. You will be creating basic controllers and other code assets from scratch. You will struggle to understand how the networking works outside the basic lobby system that the game comes with, or how to test dedicated server hot-reloads for clients (I still don't). The animation rig is pretty much the only thing that helps you build things better than you would do in other SDKs, but it's not that much better as to be worth the time investment, at least for me, as an amateur dev doing this for fun. This is supposed to be lowering the barrier of entry into game development, and it's failing on every front. At least, for now. Looking forward to more updates though. In FP's defence, they seem to be aware of everything I've been struggling with, and are already rolling out more content, more pre-built tools and assets, and a better, more intuitive animation rig. They are also introducing more native support for agentic coding, which is awesome.
Now has Rust Legacy
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $293 | 5 | 60% | $2.99 | |
| $3.2K | 6 | 67% | $14.99 | |
| $136 | 4 | 75% | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 34K | 96% | $2.79 | |
| $2.3M | 10.4K | 96% | $5.99 | |
| $2.3M | 16.3K | 75% | $6.39 | |
| $2.3M | 6K | 96% | $9.99 | |
| $2.3M | 15K | 85% | $5.99 | |
| $2.3M | 7.3K | 95% | $14.99 |