
S&box is a game creation platform built on the Source 2 engine. Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 14 → 11.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
S&box is a game creation platform built on Valve's Source 2 engine.
Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Hundreds of games made by the community - shooters, roleplay, racing, platformers, horror, and stuff we don't even have a name for yet. No installing or subscribing, just click to play. Party up with your friends and they can play too, no need to mess around setting up servers.
Anyone can create games using our intuitive modern editor, creating scenes with a standard scene system and a C# API with powerful hotloading.
You can publish your games directly to the platform where everyone can play it at the click of a button.
You can earn through our Play Fund from players playing your games, directly funded from cosmetic purchases.
Or (coming soon...) you can take it one step further and publish to Steam as a standalone title, with no engine royalties.
Source 2 Engine: Built on the same engine as Half-Life: Alyx and Counter-Strike 2.
Multiplayer: Party up with your friends and jump into games straight away, no servers needed.
Game Library: Hundreds of community-made games across every genre, always growing.
One Click Play: No installing or subscribing - browse and jump into any game instantly.
Constantly Updated: Like Garry's Mod and Rust - big content updates on a fast cycle.
Customization: Personalize your player with cosmetics that carry across every game.
Game Editor: Create your own games in our intuitive editor with C# scripting and real-time hotloading.
Play Fund: Creators earn money when people play their games.
Publish to Steam: Coming soon... take your game standalone on Steam, royalty-free.
Updates
Engagement
Reviews
Themes across 1034 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not worth it, its almost completely dead now.
Bought it to support Garry, but the so called devs "matt" and "devultj" from the discord server are absolutely trash, they just typing ♥♥♥♥♥♥♥♥ all day instead of doing any actual work. No wonder the entire Editor sucks ass—when you have people like them on your staff, a polished product is never going to happen. The idea is good, but unfortunately, it will never be executed well by these people.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 34K | 96% | $2.79 | |
| $2.3M | 10.4K | 96% | $5.99 | |
| $2.3M | 7.7K | 94% | $9.99 | |
| $2.3M | 15K | 85% | $5.99 | |
| $2.3M | 7.3K | 95% | $14.99 | |
| $2.3M | 2.4K | 70% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $177 | 3 | 33% | $2.99 | |
| $3.2K | 6 | 67% | $14.99 | |
| $136 | 4 | 75% | $0.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i think if s&box wants to grow up, it needs to become free-to-play as soon as it possible roblox is free-to-play, their income founded on skins + maps donate why ya cant follow successful model? s&box is technically better then roblox, but ya dont have audiotory, it wont grow because the price is too high and there are no other players ---> turn game into free-to-play model i cant play, there 0-1 players online in every game s&box had a huge potential... btw editor is cool
ever played roblo
i join a game of TTT -- in my first round literally people are teleporting in the ceiling, textures are purple boxes, not a single thing is happening as i awkwardly go around shooting people and watch them pop into thin air or out of thin air, all while my frames tank and spike on a 5080 because the optimization is so ♥♥♥♥♥♥♥ after i finally shoot enough people because literally nothing was going on, i kill the traitor and then get votekicked and banned for 10 hours ez refund babyyyyy back to gmod
So, I kinda forgot this was in my library, lol. I guess that can explain how much I like this game. Gmod wanna be, made by the same people, lol.
I will inevitably change my review to a positive one in the future. I believe in Facepunch Studios, have logged countless hours in their other titles, and trust their ability to make improvements going forward. As it stands now, I can't recommend this platform; it's not a finished product. If the game were in Early Access, I would recommend it, but I don't think advertising it as a full release is accurate. Full disclosure to anyone reading this: I am running Linux, so some of the issues I point out could be related to my use of a less common platform. 1. I should be able to run the platform through Proton and, with some tweaking, have a somewhat seamless experience. Right now, I can run it through Proton, but there are a lot of noticeable bugs. In the sandbox mode, I crashed the game no fewer than three times, and I've broken components just by resizing thrusters and using the basic welding tool. 2. There are a number of games that I just can't play—or, more frustratingly, can only play intermittently. Dark Descent is one example that will CTD without warning. 3. The s&box editor is completely unusable on Linux, which is disappointing. Usually, with enough elbow grease and a dream, I can get most things running on Linux, but this seems to be an exception. I can get the editor up and running, but there are a lot of visual problems with the windows. For the reasons above, I cannot recommend the game as advertised because I honestly feel it wasn't ready for release. I say this with all the love in the world. I believe in Facepunch, and I believe in the vision the team has for s&box. I can't wait to see it through to fruition, and I'm looking forward to more updates.
trash
Garry`s mod 2 не удался, получился не оптимизированный, обсосаный хайпом роблокс на Source 2, с учётом того что ПК у меня довольно мощный
Not having native linux support for a gmod successor is actually insane, especially in 2026.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.