
Sequencer Roguelike. Enter the Arena as an elemental wizard, craft powerful rune chains, and break the game with wild artifact synergies. Beat all trials, defeat the Sin Kings, and ascend to godhood. Magic is chaos, order is power!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 18 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Runeveil is a roguelike deckbuilder where your strategy isn't just about what you play, but how you sequence it. Step into the shoes of powerful 7 Elemental Wizards and travel through various Arenas.
Your goal: Beat the 7 Sin Kings in the 7 Unique Arena, and survive the escalating chaos.
Unlike traditional card games, where you play one card at a time, in Runeveil, you play the whole hand, where the sequence of the runes is the most important.
Combat is a puzzle of destruction. Place your runes in a specific order, and watch them trigger for a blasting combo!
It’s not just about runes. Collect ancient Artifacts, use magical Potions, and apply Enchantments to your runes. Stack multipliers, trigger infinite loops, and create a build so powerful that even the Arena Kings tremble.
You can see your fight rewards from the beginning. Start your strategy to build the ultimate deck from the start!
4 playable wizards (Nature, Fire, Water, Arcane)
3 Sin Kings with 7 ascensions (Sloth, Lust, Greed)
40+ enemies to be fought
200+ fully implemented runes
100+ artifacts
50+ potions, scrolls, enhancements
7 Unique Arenas: Each arena features its own kingdom, distinct enemy types, mini-bosses, and a challenging final Boss.
Ascension System: Beating a trial is just the beginning. Unlock higher Ascension levels for each Arena to face difficult modifiers and stronger enemies.
Unlockables: Improve your collection and discover new runes and artifacts with every single run.
Deep Progression:
Wizard Evolution: Level up your specific elemental wizard to unlock unique skill trees.
Global Meta-Progression: Earn experience across all runs to unlock a global talent tree that benefits all your characters.
Sequence-Based Combat: A fresh take on deckbuilding where placement and order define your damage output.
Magical Arsenal: Play as 7 different wizards, each with unique mechanics and playstyles.
Relic Hunting: Hundreds of artifacts and items that fundamentally change how your runes interact.
Roguelite Depth: No two runs are the same. Procedurally generated trials ensure endless challenges.
High-Stakes Trials: Conquer 7 increasingly difficult trials to prove your worth in the Arena.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Erken erişimde bir oyun olmasına rağmen tamamlanmış gibi bir his veriyor. Balatro-like türündeki diğer oyunları da oynamış biri olarak söylüyorum aralarından en iyisi bu. Görsel tasarım çok başarılı, ses de öyle. İçerik genişleme, oyun modları, farklı mücadeleler de işe dahil edilirse tadından yenmez. Ben çok memnun kaldım.
把卡牌游戏每回合的操作变成换手牌和换牌序 然后按照牌序自动打出 加上小丑牌的加乘计分机制 算是有创新 但是小丑牌计分机制确实也导致无法精算 吸血鬼爬行者也不用精算 爽就完了 这游戏又需要精心构筑每一回合的手牌和牌序 所以玩起来很拧巴 一拳几万伤害确实很爽 但整体体验是我精心构筑了仍然无法确认结果 有兴趣的朋友仍然可以尝试下 我一把差不多1小时通关 感觉有点累 但是也能看到一些构筑的思路
Advances the card battler formula through clever ideas and refreshing new mechanics.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, Japanese, Simplified Chinese, German, Korean, Russian, Traditional Chinese, French, Spanish - Spain, Polish, Portuguese - Brazil +2 more
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is so fun, i cant wait for the full release!!! thank you for making this amazing game <333
fun
不知道为什么有的牌明明符合规则就直接跳过不触发了?????是代码没写好吗 能不能解决一下
This game is really cool. The gameplay loop has great potential and I have fun when it works. There's a lot that needs to be straightened out though. There are a lot of times where I have found combat just stalls unnecessarily. Some enemies have an unnecessary amount of health for how slowly you are allowed to scale even on the base difficulty. I also dislike the overtime damage that ramps up exponentially. You are punished for taking too long in combat, which makes sense since you have options for scaling your cards permanently, but I think the rate at which you can scale doesn't play well with the fact that you still have to kill your enemies and survive while being so limited. I know nothing about game design, but I think keeping the overtime damage would be far more engaging if enemies didn't throw up 50% of their health in block every other turn when they already have so much in the later stages. These issues aren't as apparent for the fire and plant element characters, but the water and chaos elements just trudge along in a way that I find so frustrating. The water one especially exemplifies every problem I have here. On a positive note, the art style is awesome and I love the design philosophies behind how each class plays. The artifact effects are exciting and they feel impactful while not being just boring stat buffs. I'm excited to see what else this game can accomplish once the core gameplay issues are comfortably resolved.
很棒,卡片和神器的邏輯清晰易懂,流派豐富
中文有错字和乱码。
Really fun and surprisingly well-balanced card game. Every class feels unique and offers different ways to play, and the card pool is large enough that no two runs feel the same. I love how many different strategies and deck-building paths are available. Easy to get into, but with plenty of depth to keep things interesting. Definitely worth checking out!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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